Spyglass - Distance Culling

  • In the threads talking about LOD and rendering distance (in UE terms, culling), there is one thing that sticks out to me:
    When peering through the spyglass, you only see that same low res/poly, larger.
    No new information is obtained.

    That should not be the case, right? You are using a tool to specifically gain information about something far away, but all you get is an enlargement, as if looking closer at the screen.

    The spyglass should render as if you were that much closer to the object, detailing things that are impossible to see otherwise at that distance. This should not have performance issues since the fov is so small. The delay in raising the spyglass can give sufficient time to switch camera locations. An ADS slowdown of the spyglass should be enough time to render any panning for xbox/potato(cursed) pcs.

    I would not have the sniper scope do similar, that should be left as is, magnify what is you can already see.

  • 4
    Posts
    3.8k
    Views
  • @dyfrin Indeed! I thought you would actually be able to differentiate between the new flags that were introduced but you can only see them properly when they are fairly close, defeats the purpose of having a spyglass and flags.

  • @ch3f3nzo how did you get your pioneer badge back? mine was removed and hasn't returned!

  • @dyfrin While they're at it take off that stupid flashing light! We shouldn't be punished for using a spyglass!

4
Posts
3.8k
Views
1 out of 4