Sinking seems... well, near impossible.

  • I get it, we all hate to lose. We don't like to go down and lose our stuff. At some point however I feel like we all have had a ship full of holes and felt it ridiculous that you are able to stay afloat with nothing but simply a bucket. Nothing frustrated me more than hitting a ship upwards of 10 or 15 times, watch them ram land, and still float away. Ship fights are the best part of this game, yet they never seem to end they way you would expect. You have to kill a crew mate and make enough distractions for anyone who is left on the ship to deal with. However you seem to be able to beat all odds as long as you haven't been boarded yet.

    Does anyone else agree that ships should not be invincible? I have a million idea on how this might be fixed, but I'm more concerned with the problem all together.

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  • You should remember there are 2 sides to every encounter. If you have your entire crew dedicated to repairs and you can't save it, that would be unfun. I don't think you should ever be able to sink a ship simply by shooting them and doing nothing else.

  • @kzoo-kid

    The problem is it doesn't take a full crew on repairs. It takes one. and he doesn't even need to plug holes, just bucket. If I feel like I've been out maneuvered and the other ship has pelted me to death, I feel bad for them, because I know we wont sink. If you out play someone there should be reward for it. If not this becomes a game of cat and mouse which the mouse never loses and the cat never wins.

  • There needs to be a point of no return*** If you take so much damage within time period, there should be at some point that there is no saving the ship, you have made to many mistakes. Good luck next time.

  • @themaneman22 I apologize for all grammar errors.

  • @themaneman22
    Sounds like you need to learn some boarding technique. I solo sloops and will board a 4 person galleon w/ 1 barrel run downstairs place it by the brig run to the end and shoot it take em all down with the ship. Honestly a lot of sinking an enemy boat has to do w/ boarding the enemy ship.. practice boarding technique.

  • Idk man I feel like there is a point of no return for one person, but not 2. I hear your point. In that scenario with the ship requiring 4 players atleast 3 should be needed to repair if you get like 6 holes at the same time. Which is possible within 10 or so seconds even on a solo sloop cannon.

    I have definitely sunk a few galleons that went down like a lead weight because they underestimated the damage and one person wasn’t enough, and once it hit the mid deck holes bucketing was useless as one person.

  • @themaneman22 while I see where you are coming from, you are wrong in what you've said. You can't save a ship with only one person, especially if there are enough holes. You definitely can save yourself from really bad situations if you have one person on repairs and one person bucketing, but not if it's bad enough. Also, you are missing/underestimating the concept of rewards. Think of it like this: if you put enough holes in someone's ship, you are forcing them to repair for a period of time. During this period of time, you don't have to worry about saving your ship, you don't have to worry about getting shot, you don't have to worry (as much) about getting boarded. Your reward is a window of opportunity. If their crew is focused on saving their ship then they simply can't focus on you. This is when boarding is most effective. It doesn't take much skill to kill someone who is patching a hole, so you can easily kill someone who might be better than you at PVP. That is your reward. You can jump around and take your time with shots if they are filling up. You don't have to take a risky close-up 50/50 blunder shot against a player who's ship is filling with water. Wait for them to make a mistake then go agressive. You can do this, they can't. That is your reward. If you don't take advantage of the situation then that is your fault, not faulty game mechanics.

  • @a-cranky-eskimo
    The no return point already exists. over the map table on the sloop and over the map and stairs on the galleon.
    so what you're asking for already exists.
    If u place 10 shots in different places on a galleon. i guarantee if they didn't go down its bcuz u didn't board they are all on repairs so you should be able to board.
    sloop is a different story. there is a point of no return bailing/fixing while solo. get 6+ holes and have the water almost by the map table. you wont be able to stop bailing to fix and you will go down solo.

  • @vderickv
    That's my point though. Boarding is, and should be a great technique. But it seems to be the only one that works. Running out of resources to fight? Board them, perfect. But, if we run the other team out of stuff and we have plenty we should be able to sink them without defeating them hand to hand.

  • @themaneman22
    And thats the way it should be if you're fighting experienced players.

  • @themaneman22 I just posted about my night. In a couple of hours, I sank 4 galleons and 2 sloops. It's all I seem to do now, so much fun. I have 2 tactics, anchored ships I pull up behind them and unload cannons, sailing ships I unload and then crash into them. I work in a two on a sloop. Every time we quickly get one over to the other ship who camps down below and kills people trying to patch. Took some time to master everything but 4 galleons and 2 sloops completely sunk in a couple of hours can't be bad.

  • @themaneman22 said in Sinking seems... well, near impossible.:

    @vderickv
    But, if we run the other team out of stuff and we have plenty we should be able to sink them without defeating them hand to hand.

    This right here. how do you know they have no supplies left? (a galleon w/ no supplies will go down fast af) if you know for a fact and they still don't go down. must not have been good enough cannonshots

  • @kzoo-kid

    I like that a lot, and I agree with most of it. The time reward is just as you say. And let it be known I do play like this because this is how the game is. I guess my complaint is really you can dump 50 rounds into someone and hit all of them but they will still float away without further intervention. I want to feel like every shot I hit is more than a half second repair and then were fine again. Why is my sloop able to be hit by more lead than there is boat and as long as there is clear ocean and no eliminations I know we will be fine?

  • @vderickv

    I mostly play sloop, so not a lot of gallon experience personally. When I say out of supplies such as they are not firing back on shots they should be taking, and you have hit them enough that they must be low on planks (No proof but we have to assume most boats sail around with 35-50 ish)

  • @themaneman22
    A person who is safe bailing water on a ship must be killed in order to take down an experienced crew like you're implying.
    If you had 1 guy who just stayed below on repairs and fixs, you don't really have a choice but to board and kill him. sorry. A 2 person duo sloop can have 1 on helm and 1 on repairs/bail and do this same thing. Learn to board more m8. and do it at times they need to repair so u can safely get aboard.

  • @themaneman22 to be fair, you are right about the sloop. You can definitely save a sloop from some ridiculous situations. It may not be perfect, but I think there should always be a potential way to win every situation assuming you don't make mistakes and your opponent eventually does.

  • @Mo7Airborne

    Like I was saying elsewhere, boarding and camping should not be the only way to win. If fighting a galleon as a sloop the other boat can send one man to ruin your whole operation, and if they live they will finish you off. However, if you out play a galleon and light them up with even 122 shots without taking a single hit, they will float on just fine.

  • Beating an experienced crew should not boil down to hand to hand every time.

  • @themaneman22 I've sunk many galleons every way but you have to understand they have a 4 man team. Blowing gunpowder on the bottom deck is also a great way of sinking them.

  • @themaneman22
    but it has to unfortunately.
    Galleon is quite a bit faster then the sloop and i have ran into some insanely good players who outsailed me in their galleon ultimatly if you run into a really experienced galleon crew. it will most definitely come down to hand and hand combat.

  • As long as you have the same chances as the other crew, let it ride. Realism isn't what this game is about. Otherwise, you wouldn't be able to complete things like the Thrones voyage because launching yourself from a cannon would be deadly and the thought of it would likely have you committed to a n*******e.

  • Wait....n*******e is censored? Hahahahaha! That's fantastic!

    Crazy house?

  • This is a flaw in the game.

    You can out sail and outgun another ship until you have no cannon balls left, it doesnt matter.

    1 Crew memeber dedicated to repairing will keep anything afloat until planks are exhaust or they are boarded.. This is dumb considering you could have literally hit a ship 20-40 times.

    There is the most simple fix to this, which would promote teamwork even more:

    A stamina bar for repairing -

    • Each repair diminishes your stamina, the lower your stamina the slower you repair. To regain stamina, you must not repair for a balanced period of time (suggest 10 seconds).

    This means you will have to rotate crew members on repair, and if you don't you will be sunk.

    Hurts the solo player? Oh well, sloops are insanely easier to keep afloat anyway.

  • @gianni001 said in Sinking seems... well, near impossible.:

    This is a flaw in the game.

    You can out sail and outgun another ship until you have no cannon balls left, it doesnt matter.

    1 Crew memeber dedicated to repairing will keep anything afloat until planks are exhaust or they are boarded.. This is dumb considering you could have literally hit a ship 20-40 times.

    There is the most simple fix to this, which would promote teamwork even more:

    A stamina bar for repairing -

    • Each repair diminishes your stamina, the lower your stamina the slower you repair. To regain stamina, you must not repair for a balanced period of time (suggest 10 seconds).

    This means you will have to rotate crew members on repair, and if you don't you will be sunk.

    Hurts the solo player? Oh well, sloops are insanely easier to keep afloat anyway.

    no just no.

  • @vderickv Care to elaborate or is "no just no" the extent of your argument?

  • @gianni001
    i straight disagree w/ ur entire post. Your statement and suggestion.

  • Board them and steal 5 planks. Board them again steal 5 planks, board them .... you know where this is going

  • Wait for the cursed cannonballs they've been teasing! It should shake up the meta a good bit.

  • @dogsinthepark
    cant wait to dance uncontrollably or run into a rock because of the cursed sails lol. This should definitely make soloing a little easier in some instances and harder in others. will be interesting that's forsure i'm hyped.
    Ye ship be goin down faster when everyone be dancin (;

  • I've never had a problem sinking a ship, some take alittle more effort but they all go down at some point. Then you have 2 choices 1. Shoot the swimming survivors or 2. Raise sail alittle above half and get close so they continously try and swim to board your ship while sharks eat at them.

  • Sloop is impossible to sink. It leaks way slower than a Galleon with the same holes and bailing is scoop, turn, toss.

    I have NEVER been sunk in a sloop unless I was boarded or away from the ship.

    Galleon....that sinks all the time. So long between bailing and running up to dump it and the holes leak twice as fast.

  • @glannigan

    Galleon....that sinks all the time. So long between bailing and running up to dump it and the holes leak twice as fast.

    a galleon has twice the players or more depending. seems about fair am i right?

  • I agree and disagree, to some extent.

    Is it realistic to keep something afloat with just a bucket? Not really no

    But there is a point the vessel reaches when no matter how many ppl you’ve got on buckets, that baby is going down.

    In situations like these it really comes down to attrition, which is pretty realistic IMO.

    With crews of equal skill I find it comes down to who prepared better by stocking the most resources. If you have 10 good holes in a ship and they don’t have any planks, they’re going down I don’t care how many ppl they have bailing water. If they have planks but no cannon balls and you do? They’re going to sink because every time you shoot it stops the repair and at a certain point, the water comes in faster than you can pail.

    I’ve been on both sides of this, it’s just inevitable. On a galleon we had all four bailing cause we didn’t come prepared enough and that was all we could do, it’s slow and takes time but eventually the ship went under.

    On a sloop you can bail faster so it can take longer, but when your getting bounced around by cannon shots when your trying to bail, it slows your rhythm and all it takes is a few times getting interrupted to lose the fight against incoming water.

  • Also gettin shot by cannons, even a non direct hit, at some point you have to chose, eat banana or slosh water overboard, it’s a no win.

    Take three seconds to cronch you just lost two buckets of water out of your ship you can’t catch up from.

    Choose not to eat and you’ll die, ensuring your demise.

    Having good resource management, and applying steady pressure is the key to victory

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