Outposts

  • You guys are sooner or later going to have to decide whether you want this "social" thing that you chat a big talk about when interviewed, or whether you want open chaos.
    If people could meet another crew at an outpost without having to worry about being killed, they would not scuttle at the first sign of another ship and could actually parlay to do these quests.
    Whether you like it or not, while you may have the delusion that people do some kind of hands across the caribbean thing when in game most people shoot first.
    A little horn in your hand does not change that.
    Give us outposts if you want this crew being social thing to work.
    This Thrones thing is been honestly a pathetic waste.
    It may be my fault for not rushing in on patch day, but silly me did not want to just read the locations on the internet and wanted to do it as intended.
    Now I can go hours or entire play sessions without seeing another crew or having one in range to communicate with.
    I have sat on top of the Marauder's Arch Throne tonight for three hours and have not had one ship come anywhere within voice reach.

    Think it through. For the good and the longevity of the game.

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  • I completely agree. Without a viable in game mechanism to communicate safely, people will continue to complain about forced coop missions. It doesn't even need to be all outposts. Heck, it doesn't even have to be an outpost. But there should be at least one place where players can meet up without risk in order to start coop events.

    It's nearly impossible to just sail around in search of another crew to do these thrones, hoping that when you finally stumble onto one they are: a) not in the middle of something, b) not terrified of you, c) willing to help, and d) not going to just sink you for laughs.

    I actully like the coop events when I can find people to do them, but we need a way to find other like minded people.

  • I fully agree eve online solved searation of pvp and pve players by implementing high security zones where you will be shot by police AI after committing a crime. So things like gouvernor island with spanish army ships protecting it could do the trick

  • I agree if you do not do the coop events on the first night you never get them done or it is very challenging to get someone to help. Also then you become a target because you want to ask for help and they want to sink you

  • @digitalarkham said in Outposts:

    I have sat on top of the Marauder's Arch Throne tonight for three hours and have not had one ship come anywhere within voice reach.

    I notice this about everyone that makes these threads, you all sit in one spot for hours in the hope someone on your server is going to show up and help. It's never going to work like that, you need to go around and speak to folks in your server see if anyone is able or willing to help.

    You are also not entitled to help if someone doesn't want to just say thanks anyway and move on. You can even offer them treasure for their time.

    I've seen so many people doing thrones working together and enjoying this event, there is no reason you can't as well. Good luck out there.

  • It's the fault of Rare that some players don't have any social skills, can't talk in an effective manner, or persuade people to do their bidding?

    Rare can only give you the tools.

  • @digitalarkham a mechanic to create alliances within server among/between different crews would be nice. Would have to be voted on by both crews (like a voyage)

  • @mc-rossco said in Outposts:

    @digitalarkham said in Outposts:

    I have sat on top of the Marauder's Arch Throne tonight for three hours and have not had one ship come anywhere within voice reach.

    I notice this about everyone that makes these threads, you all sit in one spot for hours in the hope someone on your server is going to show up and help. It's never going to work like that, you need to go around and speak to folks in your server see if anyone is able or willing to help.

    You are also not entitled to help if someone doesn't want to just say thanks anyway and move on. You can even offer them treasure for their time.

    I've seen so many people doing thrones working together and enjoying this event, there is no reason you can't as well. Good luck out there.

    But you see that is not the first step.
    The first step is approaching ship after ship and either getting shot and sunk no matter how many times you spam "we're friendly" or say something on voice, or they scuttle and run away.
    There comes a time when you get tired of it and that is when you move on to going to the throne waiting.

  • @sd-keeper said in Outposts:

    I fully agree eve online solved searation of pvp and pve players by implementing high security zones where you will be shot by police AI after committing a crime. So things like gouvernor island with spanish army ships protecting it could do the trick

    It does not even have to be that.
    At the risk of people saying "keep safe zones in California schools" which I have had a few times....
    In places like Port Royale or Tortuga you do not run around shooting people.
    You killed someone at port and there were consequences and you were tried.
    You also ran the risk of being blacklisted where no crew would take you on and nobody would buy your hauls.
    THAT was pirate life. Not running around shooting and killing anywhere anyone and living out some kind of sociapathic fantasies.
    If crews could meet in the bars at outposts and chat and make friends as well as role play or anything else it would make these group events so much easier.

  • @barnabas-seadog said in Outposts:

    It's the fault of Rare that some players don't have any social skills, can't talk in an effective manner, or persuade people to do their bidding?

    Rare can only give you the tools.

    Yes, that must be it.
    All of these people having the same issue are social pariahs with impediments and digital halitosis....

  • @personalc0ffee
    The best thing I heard from someone else last night is that he waited on the ship of the damned until someone came, and then buddied up with that random person because they had someone safe to talk for a moment.
    I thought it was brilliant.
    I will say that there was some great people in the Discord running an excel list trying to help people get done.

  • @digitalarkham

    i did a post about Tortuga yesterday. should replace the home screen as the hub before you join open world

  • This is needed.
    Get to it Rare!

  • @personalc0ffee said in Outposts:

    @digitalarkham Fortune is always down to help people complete the events. Look us up!

    My friend I definitely appreciate that and will keep you in mind.
    I am also available for anything anyone needs.
    I think that is what can make this game truly great and something that lasts generations

  • @norloc said in Outposts:

    @digitalarkham

    i did a post about Tortuga yesterday. should replace the home screen as the hub before you join open world

    Even that would be fantastic and would allow them to keep their "no safe places" on the server hard line (for some reason).
    Imagine how many people would just hang out in there either rp'ing, or just chatting or messing around while doing other things and waiting to play.
    Or setting up plans with crews or looking for crews.

  • @digitalarkham dont need tomake outpost safe zone all they need to do its a kind of pic board in all tavern where ppl from same server can join 1 ( and only one to be sure theres not a fleet of like 4 boat roaming the server ) other crew whos looking 4 the same quest ( megalo or throne this week and i dunno what event comming next ) so less time lost roaming everywhere asking ppl to do something and receive 55 cannonball as a answer

  • @spectrazy666 said in Outposts:

    @digitalarkham dont need tomake outpost safe zone all they need to do its a kind of pic board in all tavern where ppl from same server can join 1 ( and only one to be sure theres not a fleet of like 4 boat roaming the server ) other crew whos looking 4 the same quest ( megalo or throne this week and i dunno what event comming next ) so less time lost roaming everywhere asking ppl to do something and receive 55 cannonball as a answer

    They don't need to at all, but a board is boring.
    Again why limit this experience? I want to be playing this game or a generation of this game long into the next gen of hardware.
    This race to the finish thing will not let the game last.
    Ubi has a new game which has no social aspect but has a fantastic PVP aspect.
    They need to give this game something to separate it and make people want to come in.
    Right now I can literally count 15-20 people who love the visuals of this game and the mechanics but are totally turned off by the fact that there is no chill.
    Not only is there no chill but if you go on Twitch or other streaming platforms and look at 10 streams, 8 of them are relishing and glorifying the trolling and griefing of other ships.
    I get it, but step back and tell me what would be lost by having just the outposts as free zones?
    There are over 60 Islands and countless "miles" of open sea.
    There are soon to be even more Islands.
    There are 6 or so outposts.
    I mean, there really is no downside except for people who like to sit and wait at the outposts for people to return.
    On the otherhand it opens up countless chances for interaction and new experiences.

  • @digitalarkham The game Def needs a hub area for a number of reasons. I don't think it should be a safe area, but instead it should be a "soft safe area" where npc will wreck your face if you attack another player in the Hub. Easy enough to do. Just give the npc pistols, double the dmg, plus skeleton's mass murdering aimbot and there you go. Near guaranteed death to anyone that aggros them. However, the multi crew requirement for content still needs to be removed regardless. Forcing players to play a certain way was, is, and always will be bad game design.

  • @betsill said in Outposts:

    @digitalarkham The game Def needs a hub area for a number of reasons. I don't think it should be a safe area, but instead it should be a "soft safe area" where npc will wreck your face if you attack another player in the Hub. Easy enough to do. Just give the npc pistols, double the dmg, plus skeleton's mass murdering aimbot and there you go. Near guaranteed death to anyone that aggros them. However, the multi crew requirement for content still needs to be removed regardless. Forcing players to play a certain way was, is, and always will be bad game design.

    Not a bad idea, but if there is no penalty from dying the same people would just do it over and over and over. Some people just log in to grief it is sadly that simple.
    I do like the personality that it would give though.
    That does remind me also that they really REALLY need to make the Kraken more of a threat.
    It could be a great regulator.

  • @antagoni-blurr said in Outposts:

    I completely agree. Without a viable in game mechanism to communicate safely, people will continue to complain about forced coop missions. It doesn't even need to be all outposts. Heck, it doesn't even have to be an outpost. But there should be at least one place where players can meet up without risk in order to start coop events.

    It's nearly impossible to just sail around in search of another crew to do these thrones, hoping that when you finally stumble onto one they are: a) not in the middle of something, b) not terrified of you, c) willing to help, and d) not going to just sink you for laughs.

    I actully like the coop events when I can find people to do them, but we need a way to find other like minded people.

    It's not ideal, but there is one place where you can talk openly to other crews without fear of attack. The ferry of the damned. Next time you die, hang out on the ferry for a couple of minutes. If someone else anywhere in your server dies, they'll show up there and you can try to find out if they're willing to help or not, and find out where their ship is located, or set a meeting place. Again, not ideal, but it's just crazy enough to work.

  • @digitalarkham Oh yeah. I actually thought about that while i was playing today but forgot to add it to my comment. They could give a bigger penalty(than just dying which is way to light as a punishment as it is right now IMO), by making players that are killed or captured by the npcs(because they were pvping in the outpost) they will be transported to the outpost jail. The time required to spend in jail is based on the offense(like number of people killed/injured, number of offenses over "X" amount of time, etc.). The jail time must be spent in game by your character(so you can't just log out and log back in), but time can be shortened/skipped by paying a gold fee of "X" gold per min.

  • @digitalarkham
    I see too many of these posts lately and it's actually triggered me reading this;
    Try to understand that it's actually very easy to group up with your friends or even trusted players on the same server via hopping.
    Players can join server and without even leaving the tavern can check the date.
    If the dates match it's probably certain you're in the same server and can race to the closest meeting spot between you.
    This can be done with 4 people even on 2 sloops.

    There exists an official discord server; the LFG on the Microsoft App game hub and countless other opportunities on the Sea of Thieves reddit for you to search for and join friendly clans of Pirates.
    These can be scoured at your leisure for possible candidates to join you in completing the event.

    It is true that a large number of players completed the event in the first 24-48 hours after launch. However;
    You get zero sympathy for sitting on a chair for 3 hours when you could have had it completed with a bit of planning and group social skills.

  • @digitalarkham said in Outposts:

    You guys are sooner or later going to have to decide whether you want this "social" thing that you chat a big talk about when interviewed, or whether you want open chaos.
    If people could meet another crew at an outpost without having to worry about being killed, they would not scuttle at the first sign of another ship and could actually parlay to do these quests.
    Whether you like it or not, while you may have the delusion that people do some kind of hands across the caribbean thing when in game most people shoot first.
    A little horn in your hand does not change that.
    Give us outposts if you want this crew being social thing to work.
    This Thrones thing is been honestly a pathetic waste.
    It may be my fault for not rushing in on patch day, but silly me did not want to just read the locations on the internet and wanted to do it as intended.
    Now I can go hours or entire play sessions without seeing another crew or having one in range to communicate with.
    I have sat on top of the Marauder's Arch Throne tonight for three hours and have not had one ship come anywhere within voice reach.

    Think it through. For the good and the longevity of the game.

    Here's your problem-"I have sat on top of the Marauder's Arch Throne tonight for three hours and have not had one ship come anywhere within voice reach."

    You have to actively look for another crew. You have to sail towards other ships and show them your friendly (There are lots of ways to go about this). Then you socialize with other crews. Preferably in a kind manner. You cant just expect crews to seek you out.

  • @digitalarkham a dit dans Outposts :

    Whether you like it or not, while you may have the delusion that people do some kind of hands across the caribbean thing when in game most people shoot first.

    My evening tonight : asked if I'm "friend or foe" while entering the port, replying friend, only to be shot anyway. Then reaching one of the thrones that needs another player, canons aimed perfecvtly to jump there, noticing another crew approaching, looking as non dangerous as possible only to be greeted by a canonball to my face and the about half an hour of griefing.

    So, yeah, upvoted, rep'd, seconded, whatever the proper wording is around here. Sure, we're pirates and all, but there NEEDS to be at least some safe places to meet. Even if that's ONE safe haven in the middle of the map or whatever.

  • @sd-keeper said in Outposts:

    I fully agree eve online solved searation of pvp and pve players by implementing high security zones where you will be shot by police AI after committing a crime. So things like gouvernor island with spanish army ships protecting it could do the trick

    I’ve suggested the EvE/Division-style approach to separating PvP and PvE several times, and I think EvE especially got a lot of things right.

    I think EvE succeeded by providing meaningful content in the areas of factional warfare, crafting, emergent gameplay, player driven economy, meaningful exploration by finding wormholes and dungeons/raids, ship classes with functional customization, high-sec/Low-sec zones, player owned stations/outposts, player controller sovreignty, etc.

    I really hoped that Rare took some inspiration from successful MMO platforms like EvE and sized it down to MMO-lite, but it seems they prefer a blank canvas and Laissez Faire attitude.

  • @digitalarkham to tell u the truth i made this proposition anf itd not 4 me at all cause i never get trouble to find ppl to help me cleared megalodon maybe 7 time and did throne in 2 days yep im a funny guyz and make friend easily im not a outpost camper and not a pvp guy exeption when they shoot first ^^

  • @antagoni-blurr said in Outposts:

    I completely agree. Without a viable in game mechanism to communicate safely, people will continue to complain about forced coop missions. It doesn't even need to be all outposts. Heck, it doesn't even have to be an outpost. But there should be at least one place where players can meet up without risk in order to start coop events.

    The risk to it is the whole point!

    It's nearly impossible to just sail around in search of another crew to do these thrones, hoping that when you finally stumble onto one they are: a) not in the middle of something, b) not terrified of you, c) willing to help, and d) not going to just sink you for laughs.

    I want some achievement for successfully doing the nearly impossible 5 times. I always found another willing to help. One time I convinced them with chests & skulls to let me take over their ship. Just yesterday I did all 10 again for another friend.

  • @digitalarkham sagte in Outposts:

    I have sat on top of the Marauder's Arch Throne tonight for three hours and have not had one ship come anywhere within voice reach.

    I imagine another player sitting on top of Cannon Cove on the very same server complaining about the exact same thing, not realizing the major flaw with this plan.

  • @crimsonraziel imo u dont make it the right way logged in last night put friendlay sail and flag cannon raise and seen a sloop a approach send some friendly stuff in chat then speak with them helped 4 the quest they were on they assisted me for 3 throne and we cleared a fort together made some good friend and we found 2 shipwreck tell them they can keep everything they were happy and me too !

  • @spectrazy666 I think you got my post wrong.

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