What is SoT About?

  • @ant-heuser-kush said in What is SoT About?:

    @itsporkchopfu said in What is SoT About?:

    @ant-heuser-kush said in What is SoT About?:

    @sgt-conley said in What is SoT About?:

    @lady-aijou
    That's not a direct response to my comment.
    My comment was in regards to a larger criticism regarding gameplay variety, community fatigue, & developer workload.
    A necessary hardship, you reply (in abstract)?

    A reminder of how early in development this full price retail game is only worries me further for the future.

    SoT will always be in development... that's something people need to understand. This game was never meant to ship as a finished product as Rare is constantly adding and updating the game on weekly basis.

    A game is always considered finished unless it clearly specified Early Access, which Rare did not.

    That is correct... however, SoT is a GasS. SoT is a finished product... it went gold. When you buy early access games, you buy games that are unfinished... and may never be fully released. SoT is a fully fledged game. There is nothing early access about it... people don't understand the continuous delivery model Rare chose to go with.

    I understand the GaaS model, but this game is NOT finished in the least. The GaaS model starts with a polished feature-rich product and adds onto it through continuous updates. This game looks great, but is nothing but a hollow tech demo in its current state.

  • @braxkedren said in What is SoT About?:

    @ttargetpractice read this because you seem to have trouble with comprehension

    Playing competitively against another person and playing at a competitive level in a PvP system designed to match players of skill levels based on ranking ARE NOT THE SAME.

    At this point you’re just being obtuse and arguing for the sake of arguing.

    No. You're using the term competitive incorrectly. Just because many others do it too doesn't make it correct. It makes a lot of people stupid. There is no such thing as a "competitive level" except in your imagination. Either there is competition or there is not. In this game, there is competition.

  • @ttargetpractice said in What is SoT About?:

    There is no such thing as a "competitive level" except in your imagination.

    So at this point I’m done debating this with you. That’s the lamest thing I’ve read.

    I’m going to go tell all those PAID ESports teamsto give their money and sponsorships back. They don’t need them as they are the same as everyone else since there is no such thing as playing at a competitive level in PvP.

  • Minecraft is going strong with over 10 years of a world made of blocks and the creativity of its players. It keeps growing with new material and we adjust each time.
    Assassins Creed is repetitive and yet it is still going.

    Sea of Thieves is going for the same model. Not everyone loves Minecraft. Not everyone will love Sea of Thieves.

    See you on the seas.

  • @sgt-conley This was a great read. You communicated your thoughts well I felt. I love the “Harpy” concept as well as keeping the lore intact. Good thoughts here.

  • @sgt-conley Sure it was terrible. But no one alive today took part in it. As long as we learn from history and avoid making the same mistakes it's pretty pointless for people to get so hung up on it.

  • @ant-heuser-kush said in What is SoT About?:

    @itsporkchopfu said in What is SoT About?:

    @ant-heuser-kush said in What is SoT About?:

    @itsporkchopfu said in What is SoT About?:

    @ant-heuser-kush said in What is SoT About?:

    @sgt-conley said in What is SoT About?:

    @lady-aijou
    That's not a direct response to my comment.
    My comment was in regards to a larger criticism regarding gameplay variety, community fatigue, & developer workload.
    A necessary hardship, you reply (in abstract)?

    A reminder of how early in development this full price retail game is only worries me further for the future.

    SoT will always be in development... that's something people need to understand. This game was never meant to ship as a finished product as Rare is constantly adding and updating the game on weekly basis.

    A game is always considered finished unless it clearly specified Early Access, which Rare did not.

    That is correct... however, SoT is a GasS. SoT is a finished product... it went gold. When you buy early access games, you buy games that are unfinished... and may never be fully released. SoT is a fully fledged game. There is nothing early access about it... people don't understand the continuous delivery model Rare chose to go with.

    I understand the GaaS model, but this game is NOT finished in the least. The GaaS model starts with a polished feature-rich product and adds onto it through continuous updates. This game looks great, but is nothing but a hollow tech demo in its current state.

    That's subjective... Ha. SoT is more than a Tech Demo. The SoT we have today is not the SoT that launched two months ago... and the SoT in two months will not be the same SoT we have now. I like that. Can they iron out some bugs add and some new content? Sure, but I'm content with how the game is now. Minus the bugs, of course.

    It is subjective, but since it was marketed as a AAA title and carried a full price tag, a general standard of delivery is expected.

    It’s content/completeness falls far outside the range of content provided by other AAA or even indie studio games, which is why the vast majority of user and critic reviews considered it unfinished and a poor value for the money.

    Once they release enough content to be considered finished, Rare can call it a GaaS, enable microtransactions, and begin to release regular updates to keep the experience fresh, rather than the currently-needed overhaul.

  • Interesting stuff from all sides, I agree with the people that are talking about current balance being fine, I also agree with the OP on a few points. I've said many times I wish there was a monster hunting faction, I hadn't thought of Harpies, but the Wilds practically begs for them! Mermaids in the Shores of Plenty, dunno what exactly in the Ancient Isles, have a combo of the three current factions, OoS style murder, MA style collection of pixies (for example, like Tinkerbell), GH style riddles leading to new cursed chests or underwater artifacts in the already existing (but largely unexplored before THD) underwater temples and caverns. I think there's real potential for something interesting here, maybe only legend accessible, maybe not. I think there's a lot of things that clearly already exist yet serve no purpose, and things that don't exist but should. I'm on the fence about fleets, I can see how they're OP, but watching THD I'm not sure most people would ever be able to get one going, certainly not if they were formed in game rather than before hand in matchmaking. I don't pretend to have all the answers, but I know what I'd like, and I know THD would have been improved by solid fleet forming mechanics. I know a MH faction would increase longevity and give players incentive to return to Meg/Karen battles. Hopefully people wiser (and more able to code) than I are watching this thread closely.

  • @d-jaguar said in What is SoT About?:

    Minecraft is going strong with over 10 years of a world made of blocks and the creativity of its players. It keeps growing with new material and we adjust each time.
    Assassins Creed is repetitive and yet it is still going.

    Sea of Thieves is going for the same model. Not everyone loves Minecraft. Not everyone will love Sea of Thieves.

    See you on the seas.

    I agree, however, Minecraft, for instance, fosters creativity by allowing environment manipulation and providing a great many tools to do so. It has a detailed crafting system, buried mysteries in caves, abandoned tunnels, and fortresses, functional loot with progressive upgrades, varied enemy types, and a light endgame (more than SoT but too light IMO). It is a great example of a successful sandbox.

    Conversely, SoT just provides a lifeless environment and none of the items above that make Minecraft successful. SoT is not a sandbox game, and based on a Rare podcast, not a game but a ‘place to be’, which worries me.

    Good game are more than dev talk about a ‘journey’, and require solid content, varied playstyles, compelling story, fiercely contested pvp goals or a repetitive but addictive game loop.

  • @ant-heuser-kush said in What is SoT About?:

    @itsporkchopfu said in What is SoT About?:

    @ant-heuser-kush said in What is SoT About?:

    @itsporkchopfu said in What is SoT About?:

    @ant-heuser-kush said in What is SoT About?:

    @itsporkchopfu said in What is SoT About?:

    @ant-heuser-kush said in What is SoT About?:

    @sgt-conley said in What is SoT About?:

    @lady-aijou
    That's not a direct response to my comment.
    My comment was in regards to a larger criticism regarding gameplay variety, community fatigue, & developer workload.
    A necessary hardship, you reply (in abstract)?

    A reminder of how early in development this full price retail game is only worries me further for the future.

    SoT will always be in development... that's something people need to understand. This game was never meant to ship as a finished product as Rare is constantly adding and updating the game on weekly basis.

    A game is always considered finished unless it clearly specified Early Access, which Rare did not.

    That is correct... however, SoT is a GasS. SoT is a finished product... it went gold. When you buy early access games, you buy games that are unfinished... and may never be fully released. SoT is a fully fledged game. There is nothing early access about it... people don't understand the continuous delivery model Rare chose to go with.

    I understand the GaaS model, but this game is NOT finished in the least. The GaaS model starts with a polished feature-rich product and adds onto it through continuous updates. This game looks great, but is nothing but a hollow tech demo in its current state.

    That's subjective... Ha. SoT is more than a Tech Demo. The SoT we have today is not the SoT that launched two months ago... and the SoT in two months will not be the same SoT we have now. I like that. Can they iron out some bugs add and some new content? Sure, but I'm content with how the game is now. Minus the bugs, of course.

    It is subjective, but since it was marketed as a AAA title and carried a full price tag, a general standard of delivery is expected.

    It’s content/completeness falls far outside the range of content provided by other AAA or even indie studio games, which is why the vast majority of user and critic reviews considered it unfinished and a poor value for the money.

    Once they release enough content to be considered finished, Rare can call it a GaaS, enable microtransactions, and begin to release regular updates to keep the experience fresh, rather than the currently-needed overhaul.

    I agree with you but the price tag is fine... Some games cost twice as much, even three times as much with microtransactions... I'm looking at you Destiny 2.

    Base game - $60
    Season pass (two DLC packs) - $40
    Next DLC - $40
    Next season pass (three small DLC's) - $30
    Microtransactions are $5, $10, or $20 bundles

    I think once Rare gets into the rhythm of releasing content on a regular basis, the complaints will stop. The complaints about the price vs lack of content, the type of content, etc.

    Yes, some games charge unethical prices for low quality, absent content, like Bungie with Destiny, but we should compare our games to reasonable examples like CD Project Red with Witcher, or our standards will just drop like a rock.

    That said, some DLC may be worth such a price, but nothing Rare has in store for 2018 would be worth any money, even compared to Destiny1/2, which had more polish, varied playstyles, story and real raid content in their $60 base games than SoT will have in all of 2018, and I still feel ripped off by Bungie.

  • @itsporkchopfu said in What is SoT About?:

    @d-jaguar said in What is SoT About?:

    Minecraft is going strong with over 10 years of a world made of blocks and the creativity of its players. It keeps growing with new material and we adjust each time.
    Assassins Creed is repetitive and yet it is still going.

    Sea of Thieves is going for the same model. Not everyone loves Minecraft. Not everyone will love Sea of Thieves.

    See you on the seas.

    I agree, however, Minecraft, for instance, fosters creativity by allowing environment manipulation and providing a great many tools to do so.

    I like Minecraft but trying to bring these tools into a more ...hmm realistic(?) online game or MMO scare me. I’m watching Camelot Unchained but after Everquest Next fiasco I don’t think games really have the capability to do this correctly now.

  • @itsporkchopfu there’s 5 more content drops this year alone (2 this summer) with weekly events starting this week.

    As long as this is generally bug free, fun and has replay value for some folks the “flesh” of the game should be fine and get better going into next year.

  • @ItsPorkchopFu I don't mean to say Sea of Thieves is just like Minecraft. The gameplay is completely different.

    I am trying to compare the two at their early stages of the game.
    We got the End and the enderdragon, because the Minecraft community asked for it. The Minecraft community helped Mojang grow it. The first game on pc came without instructions and the fanbase made a wiki to document the recipes. Mojang has since given us the recipes.

    Sea of thieves seems to be trying to be taking the idea of listening to the players. How well can be debated. Everyone should keep posting ideas as I hope that Rare is listening. If anything I like reading the creativeness in the forum.

    Keep up the ideas! They all may not make it, but you may make them adapt.

  • @nwo-malice
    Your distaste is unfounded.
    Fleets already exist, need better networking, and I can captain a galleon successfully against them already.
    The solo speed boost would allow any vessel to be a threat to fleets while also allowing them to complete voyages faster. Or, you know, catch up to a fleet loaded with treasure!
    It would promote Ad Hoc fleet attacks, not empower passivity, as fleets would be the ones targeted by solo raiders.

    Get me?

  • @maniacx64
    I'm quite clearly not trying, in any way, to get Rare to cater towards my playstyle.
    What are you even writing about?

  • I like some of ur ideas. But the fleets i am against. You can form a fleet now and split treasure. If you make it to easy to form a fleet with no chamce of backstabbing, you will have fleets dominating servers. Even giving solo players a speed boost will not balance this out, as multiple ships can cut off and box in a player reguardless of speed.

  • @nwo-azcrack
    Fleets would function like merchant ships, fat with loot & slow but able to call in reinforcments (they would normally be solo, as treasure is shared), while solo vessels would quickly dart in & attack.
    Not to mention the naval battles between multiple fleets!
    A player based ecosystem.

    As it is now, my crew & I betray & ambush everyone without fail.
    Current Fleets are "easy" to defeat now as ship Captains (most crews don't even have Captains) can't coordinate so, as long as your crew is disciplined & moderately skilled, you'll do fine.

    I laugh every time a crew says they have no Captain. The benefits are so immense, and so basic!

    Sorry.
    I hope you understand my thoughts better now, ya?

  • @xcalypt0x
    Who cares if no one around directly lived though it (there are a lot), colonialism still directly effects the lives of folk in deeply negative ways.

    From banana republics in South America, to the war on drugs & crime in the USA, to the people displaced by the formation of modern Israel; you already know that people are "hung up" on this because it still exists, dominates the lives of generations of families, gets A LOT of people killed, & is ignored & denied by the folks that profit.

    You understand now, ya? The past lives more than you think, but we already agree on what to do.
    What cultures do you wanna see item skins from?

    I want a Japanese arquebus skin for my shotgun & a wheellock for my pistol, and would love to see crazy artistic takes on Native American swords but would likely just use something akin to a European falchion.
    You?

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