@savagetwinky said in Lock players into a session / ship, allow them to migrate servers:
Getting kicked from the game with 20+ chests aboard can suck. Ships shouldn't sink immediately when people leave and the instance should be up and running for 15 or so minutes so you can get back.
15 minutes feels too long, but this would be a nice thing to have. I’d suggest a slight change:
5 minutes feels better. And, I think this timer should apply to any crew member disconnecting, period. When a crew member leaves, the slot should be held for that player for 5 minutes - allowing them to reconnect before another player can take their spot. If all players are disconnected, they’ve got 5 minutes to get back.
To avoid being stuck in a server with hostile players, when dying you should be able to pay a toll on the ship of the damned, 1 g, to migrate to a new server on respawning. This should have a 15 minute cooldown. Your entire team will need to be on the ship and all pay 1g.
This is unnecessary. Players can do this already. If all the players are on the ferry and want to migrate, they just need to coordinate, quit the session, and use one crew member’s name to join a closed crew on a new server.