No he didn't eat three bananas super fast, no she didn't turn on god mode hacks.
Hitmarkers are undeniably broken in this game and from my experience it stems from three areas but without further testing I can't narrow down exactly all of the cases...
Fat Pirates and Normalized Hitboxes: Right now it's an advantage to be a fat pirate, not a huge one but one nonetheless. The devs have stated before they've normalized hitboxes thus what that means is the hitbox is inside the burgeoning mass of a fat pirate so when you hit their arm or the bottom of their belly or somewhere the hitbox doesn't overlap you get a hitmarker but you've done no damage. For some reason though the game shows hitmarkers when you've hit any mass including dead sharks instead of only showing when you do damage. I don't know if that's normal for games with normalized hitboxes I don't really have experience here, all I know is that in this game fat pirates that know how to play are notoriously hard to kill. The opposite is probably true of skinny pirates with their hitbox extending past their visible model which seems like a disadvantage.
World Geometry Blocking Your Shot: The worst offenders here are the towers at skullforts. From certain angles and towers players (and skeletons) are literally invincible inside of them while still being able to kill you. Another offender is shooting at certain angles at players on boats from another boat. The longer the range you fire from, you more often than not will get a hitmarker without actually hitting probably due to you actually hitting geometry but visually you're hitting the player both with the hitmarker and the feedback you get visually of the impact on an enemy player.
Latency/Tick rate: The most common one seems to be related to all the players ping and probably the overall tick rate of the servers. Not sure what the tick rate is for certain but they do seem rather low. You will often hit and get a hitmarker without damaging. This goes for all weapons but easiest to see with the EoR or pistol. The blunder is harder to prove because of its pellets. Often you can actually kill a player with the EoR without getting a hitmarker, you can often actually damage a player without even knowing it especially from range.
I've also observed a forth really specific one not sure if it's related to the above but if someone is swinging a sword in your face in a narrow area (think the bottom of the sloop) the second you shoot them it seems to block some of the pellets/shots from the blunderbuss at point blank range.
I'd like to hear other player's experiences and feedback about how to narrow this down? I believe it's a significant issue impacting all players but most aren't aware of it without extensive pvp experience.
