Sloop Never Stops

  • Since the update this week, I've noticed something odd happening with sloops. When you pull the sails up, they seem to never stop moving. In the past, they would slow down to a crawl and then stop entirely. Now, they seem to always be moving forward. The movements aren't much, but they're there. You can test this by aiming your gun and watching where the barrel is pointed, you'll see it just keeps on going. The only way I've found to stop this, is by dropping the anchor and then picking it back up.

    I got really used to never dropping my anchor when pulling into an outpost or stopping at an island, and now I'm pretty much forced to every single time.

    Anyone else notice this?

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  • It seems it takes a bit longer to stop, but it does eventually.
    In my opinion, the ship SHOULDN'T stop unless the anchor is down (since tying off to a dock isnt' a thing in the game). In reality the current would keep the ship in motion.

  • @daddy-sanctus I'll pay more attn later. I usually just let it hit the island after I've already left the boat.

  • @daddy-sanctus I noticed this over the past weekend as well (prior to this last patch). Had a couple instances where even the anchor drop seemed to still let the ship move forward (not on a sandbar or other obstacle either).

  • I think ship physics were tweaked slightly not long ago. I was on a galleon at a fort and was on ship duty and it felt like the ship was slowly drifting with the anchor up. My crew kept yelling at me to stop messing with the ship cus' they had it in a nice location but I hadn't touched the thing.

    I'm not sure if anyone can confirm or not but I think that the current and waves may play a part in the movement of the ship unless actually anchored.

  • At least we don't take damage at super slow speeds.

  • I too noticed that sloop seem to take longer to stop now, but they do stop eventually. Also, the waves now turn your ship. It's not longer possible to set a course, put the rudder to neutral and keep that course - the ship will divert from the course relatively quickly, seemingly more so when there are higher waves.

    Also had a bug where we sailed in a sloop against the wind and suddenly were as fast as a galleon downwind. Was pretty fun :D

  • @el-dunco said in Sloop Never Stops:

    I think ship physics were tweaked slightly not long ago. I was on a galleon at a fort and was on ship duty and it felt like the ship was slowly drifting with the anchor up. My crew kept yelling at me to stop messing with the ship cus' they had it in a nice location but I hadn't touched the thing.

    I'm not sure if anyone can confirm or not but I think that the current and waves may play a part in the movement of the ship unless actually anchored.

    Anecdotal but I feel like I've definitely noticed my sloop, fully parked (anchor down, wheel straight, then sail up, then anchor up) turn and even drift slightly with waves/current. Outposts/Islands might no longer have the 'calm water' effect.

  • @nebenkuh said in Sloop Never Stops:

    Also, the waves now turn your ship. It's not longer possible to set a course, put the rudder to neutral and keep that course - the ship will divert from the course relatively quickly, seemingly more so when there are higher waves.

    This isn't new but I'm guessing it has a bigger impact now?

  • Mates ever since the tech alpha that is the normal boat behaviour, once you have all the sails up the ship still maintains momentum, if you were moving prior to raising sails, of course after a very long time it stops to a hault, but here is a tip from the way back days of alpha: Make your ship turn 360 degrees. It completely loses all momentum if all the sails are completely up.

    As for the helm it never quite stays centered, and that always bugged me, its not really waves.

  • @gloog
    I never noticed it before but now it definetely has a huge impact.
    Like I was sailing my galleon a few days ago and had the rudder in neutral (audible wood sound). I stepped off the helm for 20 seconds to answer some text message and the ship turned 90° to starboard and almost crashed into a rock.

  • Yeah they did that change a few weeks ago, you need to use the anchor to stop to cause a complete stop and after that you can bring the anchor up. If anyone still experiences movement unrelated to rubbing against ground it is because a sail might not be all the way up, even a hair down it will cause the ship to drift.

  • @IISrgntWolfII Does it still stop after the patch? I tried 3 times today and all 3 times I had to pull my anchor because I just kept drifting.

    @Smootwala I haven't had any issues with pulling the anchor and stopping, or even raising the anchor and staying in place.

    @el-Dunco I know that if you're wheel isn't dead center straight, you will for sure start to rotate very slowly.

    @Nebenkuh Yeah, the waves seem to have always knocked your ship off course, especially if they're coming from the side. Sometimes I have to turn the wheel on a galleon a full 1/2 turn to keep it going straight depending on the direction of the wind / waves.

    @UrihamRayne Yeah, I know about turning the ship to slow momentum. But it just seemed strange this week that I can't coast to a stop in a sloop anymore. Over the past couple months I could easily raise my sails when I was the correct distance from an outpost, and slowly coast up to the dock and my ship would stop. Now it seems to just keep coasting into the island, and then when it slides off it continues coasting.

  • I noticed this as well...truthfully I'd only recently started using the sails up stop method. That having been said, I've started stopping with sails and then dropping/raising the anchor and it seems to me that I drift less. Might all be in my head too :-D

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