Are skeletons buffed suddenly?

  • Been playing since launch, veteran galleon killer. Suddenly skull fort skeletons are 200% more accurate and more dangerous. They used to be perfect balance of enough nuisance in cannons to harass enemies and us a fair but now they feel like we lost to auto aiming bots. Not fun. If the skeleton AI or accuracy or damage got buffed, please revert. It used to be fun but there's definitely something odd about today's fort fight. I can't use barrels or even get bananas from the island without army of autoaims on me.

    Fort fight used to be fun, now it's unbearable because of overly skilled skeletons. (guys srsly, never had had problems with skeletons before)

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  • Notice that today too. Skeletons were aiming at me, so I hopped to the side and got shot, then up on a rock and jumped clear over their heads and then they shot me again before I could strike. I was like...wow.

    Also a little variety:
    Ghosts - Sirens - Angry Pig....

  • Haven’t the skeletons ALWAYS been using an OP autoaim? Seems about the same to me so far.

  • What's not to love about a pale firing squad? I too, love my deaths quick and accurate.

  • We refer to the Skeleton accuracy as "gamebot™" and it is incredibly ridiculous when your on a sloop at a fort. The other night I was hit 83 times by skeleton cannon balls. Even with our Galleon crew they still pummel the daylights out of us. Could always be worse I suppose.

    Island skeleton gold crews with pistols are guaranteed death if you are out of cannon range on a large island (yes I also suicide / kill them with the GP when available). No hiding spots and no objects they aren't able to shoot you through.

    I don't get upset over it, just laugh about it really because it is a game and I still have fun playing it.

  • Their cannonballs are definitely way buffed now. I think they're worse than they were at launch. My friend and I had 4 balls hit as at one time heading to a fort. Then we almondbearded.

  • After hitting 45 on everything, the constant skeletons on the islands does not help either. It is not more difficult, it's just an annoyance at this point. They can shoot you from half way across an island behind a rock with a pistol. They should teach a pistol permit class.

  • I rolled up to a fort the other day and the speed at which one skelly on a canon was firing at me was insane! It wasn't too accurate so I wasn't that worried but man it seemed like this guy was having a bad day cus' he wasted no time in reloading that canon. That on top of the unlimited canon ball supplies they have I had to end him quick. As soon as I got back to my ship though a new one spawned.

    Also, I noticed that the sword and melee skellys seem to have had their aggro upped. Maybe their speed slightly too. I used to have plenty of time to set up a sword lunge and take out a group but they come fast and start swinging even faster.

    I'm not even complaining, just saying you guys should watch your backs cus' I think the dead are ticked off at all the salt around here.

  • @duelricemaster Hmm, I haven't noticed a difference personally. Last night my wife and I did a fort in about 15 minutes by ourselves. It felt normal as usual. Maybe we get lucky with the waves. I will pay more attention next time, especially if we get some flintlock rounds.

  • In the brief time that I played the most recent patch I was noticing the same. Pistol skeletons seemed more accurate than ever - and I thought some types like the wraith reloads faster than usual as well..

    Thought the last patch they nerfed cannon and pistol accuracy?

  • @duelricemaster said in Are skeletons buffed suddenly?:

    Been playing since launch, veteran galleon killer. Suddenly skull fort skeletons are 200% more accurate and more dangerous. They used to be perfect balance of enough nuisance in cannons to harass enemies and us a fair but now they feel like we lost to auto aiming bots. Not fun. If the skeleton AI or accuracy or damage got buffed, please revert. It used to be fun but there's definitely something odd about today's fort fight. I can't use barrels or even get bananas from the island without army of autoaims on me.

    Fort fight used to be fun, now it's unbearable because of overly skilled skeletons. (guys srsly, never had had problems with skeletons before)

    I solo cleared a fort this morning.

    Anecdotal evidence is anecdotal.

  • @tedakin said in Are skeletons buffed suddenly?:

    Their cannonballs are definitely way buffed now. I think they're worse than they were at launch. My friend and I had 4 balls hit as at one time heading to a fort. Then we almondbearded.

    Seeing as how forts can have up to 3-4 cannons firing at you from certain angles it should come as no surprise that you took multiple hits.

    On a galleon this morning I had one skellie at Devil's Ridge fire and miss a dozen times before landing a half dozen hits in a row. I could hazard a wild guess that skeleton cannons now start off being inaccurate then hone in over time, but the most likely answer is that random is as random does.

  • Seems like people are having different experiences with this.
    Far as I know, the skeletons themselves have never been nerfed or buffed. I thought the only thing they changed ever so far in regard to skeletons was their accuracy while using cannons.

    That being said, last night My buddy and me rolled up onto a skull fort, it started firing at us at what seemed like twice the normal distance away, and we got lit the F up! We both were like wth is going on? even getting closer to the forts it seemed like the skellies couldn't miss if they tried. Another sloop swam by and got lit up pretty good as well. I DID have a thought wondering if the skull fort accuracy change had been reversed when the other update were removed..
    Maybe, maybe not

  • Skeletons seem about the same for me, although one difference i have noticed today was the amount of them constantly spawning on me during a chest dig. It took me over 5 minutes to dig a chest after locating it as they just wouldn't stop coming. Was playing solo, so it was a little manic for a while, jumping around munching bananas like crazy.
    Ps: No matter how much i attempt to side step or dodge a skeletons aim, i get hit with what seems full damage. And yet if i aim so wide of the target like them, nothing!

  • @duelricemaster im throwing a theory but as we all know skelly are getting stronger when u grow up ur gold hoarder , oos and merchant rank so maybe higher rank u are stronger and more skilled cannonner skelly are but its only a guess

  • I think skeletons are using keyboard and mouse now ;)

  • @needsmokes said in Are skeletons buffed suddenly?:

    Ps: No matter how much i attempt to side step or dodge a skeletons aim, i get hit with what seems full damage. And yet if i aim so wide of the target like them, nothing!

    Dodging and sidestepping have little effect. The best method is to put another skelly between you and the shooter whenever possible.

  • @ionei-falcon said in Are skeletons buffed suddenly?:

    @duelricemaster Hmm, I haven't noticed a difference personally. Last night my wife and I did a fort in about 15 minutes by ourselves. It felt normal as usual. Maybe we get lucky with the waves. I will pay more attention next time, especially if we get some flintlock rounds.

    Excluding skeleton forts where once I am close range, they will start to hit me, and the sheer number of cannons can and will be venomous at times....

    Since they NERFED them, they barely touch me.

  • I think some of the server sided mechanic changes over the last few patches (maybe a lot of them) have been or are being messed with by the dev team right now to isolate the problems the game is suffering from right now!?! A few patches back, the skeletos were unfairly OP. Then they seemed to dumbed down a bit. Until, this last patch (the banana patch) they seemed to really get nerfed. The pistol skeletos were definitely easier and their pistols sounded different. I’d give it a bit then the devs will probably rebalance them.

  • skellies with pistols have always been crackshots, a real pain when a whole wave has pistols but that rarely seems to happen at forts, more of a prob with high level OoS quests, just don't purchase promotions until legendary status earned.
    They did debuff accuracy of skelly cannons but not pistols that i'm aware of, should have been other way round imho.
    When you're approaching a fort the amount of cannons that can shot at you depends on the direction you approach from.

  • @duelricemaster said in Are skeletons buffed suddenly?:

    Been playing since launch, veteran galleon killer. Suddenly skull fort skeletons are 200% more accurate and more dangerous. They used to be perfect balance of enough nuisance in cannons to harass enemies and us a fair but now they feel like we lost to auto aiming bots. Not fun. If the skeleton AI or accuracy or damage got buffed, please revert. It used to be fun but there's definitely something odd about today's fort fight. I can't use barrels or even get bananas from the island without army of autoaims on me.

    Fort fight used to be fun, now it's unbearable because of overly skilled skeletons. (guys srsly, never had had problems with skeletons before)

    I think in the update before last they said they were "nerfing" the skeletons because a lot of people said they were too accurate.

    Personally I like accurate and dangerous skeletons. It's harder and more challenging. I lost my sloop the other day at Thieves from that one skeleton that's always on the inside north west canon. I tried sniping him, but he was out of range, and my boat just wasn't oriented right to get a canon shot off.

    And that was a "nerfed" skeleton. Prior to the patch I might have been sunk earlier.

    I say leave the skeletons the way they are.

  • It seems there is some confusion regarding this topic, I notice a lot of verbiage related to the pistol skeletons.

    The nerf only affected cannon skeletons.

    Pistol skeletons aren't referenced by my reading of the OP. They also were not affected by the patches referenced. Pistoleers suck melons - always have - should definitely be adjusted for shorter range versus the random shoot you halfway across the map sometimes.

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