- A new AI threat
- New item
- Timed event
- New things to achieve
- New things to unlock
- A new way to communicate between crews
- Goal to work with other crews to “almost uncover” this new threat
That's what I am conscious of the new content patch adding.
Is a new enemy type enough? If it's a whole new creature to face in the world applied globally, beyond skeletons, it will add more. If it's a new "Kraken Boss"... players will care for about five minutes.
A new item, so what? From what I can tell this is the megaphone. If this is accurate it's just the form that the new communication measure will be implemented with. no value there.
A new "timed event".... that'll be something for the time that it's there. Once it's passed the value adds literally nothing. Overall I despise timed events. It short changes players who might join far in the future. "What's wrong, you weren't there back in 1890 ? Well, no true absinthe for you!"
The new things to achieve... if they literally mean achievements? I don't think Ill have enough tears of laughter to compensate for the joke that this is. If it's new commendation type bits, again, who cares - because that's more less expected with new content deliveries. So, the true definition of this addition will make all the difference.
New things to unlock... Since I don't care about customization and usually buy one set of my favorites then forget about the rest, never buying the rest, this won't carry any true value for me. This feature could go both ways, really depends on what they are that they are discussing. New clothes? I feel those could be added weekly anyhow.... so waiting 2 months for new clothes to me in an insult. Don't even get me started on recolor's...
A new way to communicate between crews? I can't tell, is this an implementation of a feature that took more work so didn't make it in the game at launch, or is it really "listening to the players" as they choose to take credit as. Wasn't the range to be heard farther than it is post launch? Didn't they purposefully nerf the range to satisfy players needs for VC privacy? It's taking them their first major patch to realize that it should've been a choice from the start? That worries me alot. This feature isn't a content add to me... it's fixing a failed choice. So it's value though high, isn't much IMO for "new content" so much as fixed mistake.
That last bit about goals to work together...
Whelp, hope players enjoy being griefed... or tag teamed to oblivion... because that's all i can predict here.
"You want ants? That's how you get ants."
So, as you can tell, I am not nearly as excited about The Hungering Deep as I should be. I am an obvious cynic. I do appreciate SoT, and don't plan on leaving it soon. I am anxious for the new content patch because I want to be proven wrong. Because I want there to be more than I am aware. But with so many fundamental things missing that I feel should have been present at launch, this does not feel like a new DLC to me... If feels like the delivery on content that should have always been in from the start.
I just hope it changes the game enough that I can actually enjoy the additions for longer than a week. Like the Kraken, I'm glad it's part of the game and all, but I am not playing the game BECAUSE of it's addition. And I see nothing in the Hungering Deep that screams to me - play this game now if you haven't before because of XXXXX.
edit to add I also worry, that this is labelled as a "medium" sized update. To me, this is small. From a design perspective this is likely a much bigger pain in the ascot than I will ever know and I appreciate that, but maybe it's the soldier in me... if you have a job to do, it's not about how "hard" the job is, it's about getting it done, right. I feel the same way here. If this thin offering is "medium" then large likely isn't going to be much to look at either, and small would be... a laugh.
I think the REAL values for content delivery will live inside the "quality of life" updates. Those are, though delayed at least twice now, at least on the menu. And so far... hungering deep is more of a quality of life update than DLC, to me.