@urihamrayne said in Fix Red Sea exploit - teleport the loot back into the play area.:
All right folks I did the test myself and purposely sent my sloop (which is probably most of the scenarios involving this situation) to the red sea the furthest point I could, and it is true, you can't recover the treasure after a certain point, there is a barrier that teleports you back, if the treasure was sent to where the mermaid is instead of beyond the edge, than the treasure could still be recovered, though you would be going crazy on repairs, but I could maintain the ship afload by myself until the game decided that the ship needed to sink and placed a barrier to prevent me from reaching my ship again, as well as the loot.
Therefore it is not solved, we have an issue here, and this discussion is still ongoing.
I just did the same experiment. My results were quite a bit different. If someone does not believe, please, try it yourself.
I sailed full sail (in a solo sloop) just north of Crescent Isle at grid A10 and exited the map at a 90 degree angle to the map edge. For loot was carrying one Snake Basket and two chicken coops. The snake basket was placed on the lowest deck near the very front by the equipment chest. One coop was placed near the voyage desk. The third was placed on the top deck near the wheel. The idea here was to time how long they took to rise, you will see I never got the chance to see them rise.
My ship sailed out and I kept an eye on Crescent isle and maintained a due West heading and insured the sails were at the maximum billow I could get. I repaired till I ran out of planks (only had the standard 15) then I bailed till it forced a sinking. when the sinking was forced It did not "sink me" nor did any barriers pop up. It simply respawned me, and the ship at Crescent Isle. The cages were gone.
It is safe to assume that you will be respawned at the closest point of exit. As for the "loot" portion of the experiment. Obviously I have no idea what happened to the cages. I wasn't even there long enough to see the ship sink. Also it is possible that my situation was different as I was substituting cages for treasure for expediency. It may be different with loot that is worth a turn in. I cant know without trying again. What I do know is that it is a VERY long ways into the Red Sea, and if a solo can keep the ship afloat, a Galleon crew should have no issues doing the same. Meaning they could follow into the Red, board and take the loot. It would be hard as hell, but even if the ship they take is sinking, it can be done with crew coordination. Here is a screenshot of how far out I was from A10 just north of Crescent isle, that is Crescent Isle way off on the horizon this is roughly 30-40 seconds before it forced a sinking. Which means there is plenty of time to battle it out in the Red.
![alt text]()
And finally...two of us have tried this experiment, with different results. It needs more looks to be conclusive. If there is a barrier, I agree a fix is needed. If not, than no fix is needed. I do wonder what happens to the loot though.