Fix Red Sea exploit - move the loot back into the play area.

  • @captgraykid said in Fix Red Sea exploit - teleport loot back to play area.:

    @entspeak red sea does not kill swimmers, no more sharks than any other loot recovery operation. Put a shark watch out, get the loot. When I see folks sacrificing their ship to the red waters I sit back and laugh. At least I didn't waste cannonballs.

    Fair enough. Well, there you have it. Using the Red Sea as a means of denying your enemy loot is, ultimately, futile. Problem solved.

  • @touchdown1504 said in Fix Red Sea exploit - teleport loot back to play area.:

    @entspeak said in Fix Red Sea exploit - teleport loot back to play area.:

    @touchdown1504 said in Fix Red Sea exploit - teleport loot back to play area.:

    @captgraykid said in Fix Red Sea exploit - teleport loot back to play area.:

    @entspeak I have had this happen more than once. If you drop anchor just on the edge of the map and watch the enemy sink. You can swim into the red sea and grab the loot.

    I brought up the exact same point in another thread to the OP no less. That's not good enough, he just wants it to be easier.

    You did not bring this point up in another thread, that'd be a flat out lie - no mention of staying out of the Red Sea and swimming in.

    I did actually. I brought up the fact in could be recovered, but it was not easy. I will admit I did not bring up swimming in it. But the possibility of recovery yes! #notanexploit

    No, you specifically mentioned ships repairing themselves in time to get the loot and get out of the area. Pfft. Please. Bye.

  • @entspeak yeah, if the loot is not unreachable, no changes are required

    /thread

  • @entspeak Which is recovery of the loot! By the way, great thread. Hey, at least we have determined it is not an exploit...you can go change the thread title so you don't look as salty about it now! Been fun, take care!

  • @urihamrayne said in Fix Red Sea exploit - teleport loot back to play area.:

    @entspeak yeah, if the loot is not unreachable, no changes are required

    /thread

    No changes would have been required either way. It was never an exploit. It was a strategy to deny people the loot. On a side note, anchoring outside the red sea...do you realize how long of a swim that is? Especially if someone goes in full sail repairing the ship as they go? Good Luck on getting the loot, won't happen!

  • I don't believe it's an exploit. It's a viable method of getting some slight satisfaction out of an otherwise complete loss of time and effort. Whether or not the devs planned it, I think they allow it for the above reason.

    I've only ever had this happen to me once, when I ran into the red sea by accident while being chased as a solo. I was repairing some holes and didn't notice where I was, tried to turn around, bailed like hell and couldn't get out before sinking. As my sloop disappeared into the darkness below, I felt just that slight bit of satisfaction knowing my loot was going down with me. Why would I want to take that away from someone else?

  • @captain-arcanic said in Fix Red Sea exploit - teleport loot back to play area.:

    I don't believe it's an exploit. It's a viable method of getting some slight satisfaction out of an otherwise complete loss of time and effort. Whether or not the devs planned it, I think they allow it for the above reason.

    I've only ever had this happen to me once, when I ran into the red sea by accident while being chased as a solo. I was repairing some holes and didn't notice where I was, tried to turn around, bailed like hell and couldn't get out before sinking. As my sloop disappeared into the darkness below, I felt just that slight bit of satisfaction knowing my loot was going down with me. Why would I want to take that away from someone else?

    Exactly! Time and effort is why people do it. The feeling of the effort you put in to get the loot to begin with, why would anyone just hand it over? I say it again, risk vs. rewards needs some adjustment!

  • @touchdown1504 "Good Luck on getting the loot, won't happen!"

    then we have a problem here, and needs a patch.

    don't sass me.

  • @touchdown1504 said in *Solved* Fix Red Sea exploit - turns out it's futile anyway.:

    @entspeak Which is recovery of the loot! By the way, great thread. Hey, at least we have determined it is not an exploit...you can go change the thread title so you don't look as salty about it now! Been fun, take care!

    Sure... an you can take satisfaction knowing that sailing the edge will only take more of your precious time and will, ultimately, do nothing except limit the area you need to view for protection. Which is a valid tactic. Enjoy!

    And, no... I changed the title to get the word out, that it's a futile tactic without having to read the entire thread. A PSA, if you will, to counter something which, by your own admission, is a cheap move.

  • @urihamrayne Its not impossible LOL...it just sucks, really bad. Look when a ship goes down (in the blue) if the loot is below decks you have to wait for that ship to despawn before the loot floats up. And I am here to tell you, that feels like a century. Now, it works the same in the red sea, but now you gotta swim it back, one piece at a time...IF you can even spot it, because the red sea is anything but smooth as glass. So possible...yes...very hard...absolutely. Worth the trouble...probably not!

    Sass!!!

  • @touchdown1504 said in *Solved* Fix Red Sea exploit - turns out it's futile anyway.:

    @urihamrayne Its not impossible LOL...it just sucks, really bad. Look when a ship goes down (in the blue) if the loot is below decks you have to wait for that ship to despawn before the loot floats up. And I am here to tell you, that feels like a century. Now, it works the same in the red sea, but now you gotta swim it back, one piece at a time...IF you can even spot it, because the red sea is anything but smooth as glass. So possible...yes...very hard...absolutely. Worth the trouble...probably not!

    Sass!!!

    No more difficult than a deep shipwreck.

  • @touchdown1504 said in *Solved* Fix Red Sea exploit - turns out Red Sea dumping is futile.:

    @urihamrayne said in Fix Red Sea exploit - teleport loot back to play area.:

    @entspeak yeah, if the loot is not unreachable, no changes are required

    /thread

    No changes would have been required either way. It was never an exploit. It was a strategy to deny people the loot. On a side note, anchoring outside the red sea...do you realize how long of a swim that is? Especially if someone goes in full sail repairing the ship as they go? Good Luck on getting the loot, won't happen!

    It works every time. Ship takes catastrophic damage at some point. It only takes patience. Granted, when I solo sloop I may not have time to get all the loot, I will have my pick of a few items anyway.

  • Well then, how about this:
    When on land, you cant get chests stuck on steep slopes. Thus making the loot physically irretrievable.
    @entspeak Should these chests be subject to your fix too ?
    Not changing subject but rather trying a new angle on this issue we are all quite passionate about.

  • @entspeak said in *Solved* Fix Red Sea exploit - turns out Red Sea dumping is futile.:

    @touchdown1504 said in *Solved* Fix Red Sea exploit - turns out it's futile anyway.:

    @entspeak Which is recovery of the loot! By the way, great thread. Hey, at least we have determined it is not an exploit...you can go change the thread title so you don't look as salty about it now! Been fun, take care!

    Sure... an you can take satisfaction knowing that sailing the edge will only take more of your precious time and will, ultimately, do nothing except limit the area you need to view for protection. Which is a valid tactic. Enjoy!

    And, no... I changed the title to get the word out, that it's a futile tactic without having to read the entire thread. A PSA, if you will, to counter something which, by your own admission, is a cheap move.

    Hell Yes it is a cheap move! ....PIRATE...Duh! You changed it becasue you were wrong. We ALL see that!

    If it is "no more diffucult then a deep shipwreck" why didn't you just recover the loot to start with. Instead you came on here and salted up the forums. Such a phoney, I love ya' anyway. Start another thread, this is fun.

  • @touchdown1504 Yes, yes, yes, @TouchDown1504, you win. I lose. Yes, yes.

    I've never had this particular issue come up for me personally. So, I don't know why everyone is assuming it did. In fact, I mentioned explicitly that it hadn't. I learned about it from you. So, thanks for bringing it up. We've all learned how to counter it now. Problem solved.

  • @entspeak The problem that is solved is you now know it was never an exploit, as you were told countless times before! That is the solved problem here. I highly doubt you will ever successfully recover loot from the Red.

    All someone needs is full sail and repair as they go. It will be too far out...but good luck!

  • @entspeak And another beautiful sun sets on the forums and this thread. Mission accomplished and hopefully we had a little fun talking about this issue. I know I did since all of you kept polite and friendly. I am very proud of us!

  • @touchdown1504 A gift... for you: https://www.seaofthieves.com/forum/topic/58302/how-to-counter-folks-dumping-in-the-red-sea

  • @touchdown1504 said in *Solved* Fix Red Sea exploit - turns out Red Sea dumping is futile.:

    @entspeak The problem that is solved is you now know it was never an exploit, as you were told countless times before! That is the solved problem here. I highly doubt you will ever successfully recover loot from the Red.

    All someone needs is full sail and repair as they go. It will be too far out...but good luck!

    Oh, it's still an exploit, but it's one that can be countered.

  • @entspeak Its all good little buddy! We all have things we believe in! You hold on to this!

  • @entspeak Thanks bro, I upvoted and replied!

  • All right folks I did the test myself and purposely sent my sloop (which is probably most of the scenarios involving this situation) to the red sea the furthest point I could, and it is true, you can't recover the treasure after a certain point, there is a barrier that teleports you back, if the treasure was sent to where the mermaid is instead of beyond the edge, than the treasure could still be recovered, though you would be going crazy on repairs, but I could maintain the ship afload by myself until the game decided that the ship needed to sink and placed a barrier to prevent me from reaching my ship again, as well as the loot.

    Therefore it is not solved, we have an issue here, and this discussion is still ongoing.

  • @urihamrayne Thanks for doing that test. The devs should at least make it so that the loot is recoverable - I think teleporting it back to the play area is the best solution.

  • @entspeak "I think teleporting it back to the play area is the best solution."

    meh I don't think its necessary, so long the crew is capable they can maintain themselves afloat in the red sea for a few minutes looting the dead ship and crew, I could do it on my own with less than 15 wood planks. If it just adjusts the location of the loot to come within the area of the red sea you can reach, instead of beyond the invisible impassable wall it would be a decent tweak and would let those cowards know deep down that their treasure now belongs to someone else.

  • @urihamrayne I suppose, but if they are going to make the effort to move it, might as well move it back into the play area, no?

  • @entspeak up to them I suppose

  • @urihamrayne said in Fix Red Sea exploit - teleport the loot back into the play area.:

    All right folks I did the test myself and purposely sent my sloop (which is probably most of the scenarios involving this situation) to the red sea the furthest point I could, and it is true, you can't recover the treasure after a certain point, there is a barrier that teleports you back, if the treasure was sent to where the mermaid is instead of beyond the edge, than the treasure could still be recovered, though you would be going crazy on repairs, but I could maintain the ship afload by myself until the game decided that the ship needed to sink and placed a barrier to prevent me from reaching my ship again, as well as the loot.

    Therefore it is not solved, we have an issue here, and this discussion is still ongoing.

    I just did the same experiment. My results were quite a bit different. If someone does not believe, please, try it yourself.

    I sailed full sail (in a solo sloop) just north of Crescent Isle at grid A10 and exited the map at a 90 degree angle to the map edge. For loot was carrying one Snake Basket and two chicken coops. The snake basket was placed on the lowest deck near the very front by the equipment chest. One coop was placed near the voyage desk. The third was placed on the top deck near the wheel. The idea here was to time how long they took to rise, you will see I never got the chance to see them rise.

    My ship sailed out and I kept an eye on Crescent isle and maintained a due West heading and insured the sails were at the maximum billow I could get. I repaired till I ran out of planks (only had the standard 15) then I bailed till it forced a sinking. when the sinking was forced It did not "sink me" nor did any barriers pop up. It simply respawned me, and the ship at Crescent Isle. The cages were gone.

    It is safe to assume that you will be respawned at the closest point of exit. As for the "loot" portion of the experiment. Obviously I have no idea what happened to the cages. I wasn't even there long enough to see the ship sink. Also it is possible that my situation was different as I was substituting cages for treasure for expediency. It may be different with loot that is worth a turn in. I cant know without trying again. What I do know is that it is a VERY long ways into the Red Sea, and if a solo can keep the ship afloat, a Galleon crew should have no issues doing the same. Meaning they could follow into the Red, board and take the loot. It would be hard as hell, but even if the ship they take is sinking, it can be done with crew coordination. Here is a screenshot of how far out I was from A10 just north of Crescent isle, that is Crescent Isle way off on the horizon this is roughly 30-40 seconds before it forced a sinking. Which means there is plenty of time to battle it out in the Red.
    alt text
    And finally...two of us have tried this experiment, with different results. It needs more looks to be conclusive. If there is a barrier, I agree a fix is needed. If not, than no fix is needed. I do wonder what happens to the loot though.

  • @touchdown1504 "when the sinking was forced It did not "sink me" nor did any barriers pop up."

    here is the problem, this is what is supposed to happen:

    https://youtu.be/mIx8pogyqps?t=224

    time code is 3:40, you don't get teleported to your ship's new location, you are dropped at the sea slightly behind the boat, the boat stays at the furthest point of the map, and a barrier prevents you from returning to it.

    Your test didn't check for the existence of the barrier, you somehow sank before hitting it or when you got teleported, it took so long to load you back the game sent you to your respawn. It is still very conclusive that you can get items stuck beyond an impassable barrier.

  • @urihamrayne Well...I am telling you what did happen! It literally respawned me and my ship to crescent isle! I suggest some others try. Perhaps they get the barrier. But, I promise you I wanted to see the sinking so I could time the loot floating up. Then attempt to swim a piece back...

  • @oakenosiris Preach on Brother !

  • @entspeak said in Fix Red Sea exploit - teleport the loot back into the play area.:

    Let’s not make assumptions here. I am a solo sloop player that very rarely chases anything. If, however, I am being chased and can’t get away, I either surrender or scuttle the ship. Or, I dump loot in the sea as a ploy to get them to stop chasing me. But, I have never taken my loot out of play for the sole purpose of depriving another player of it. That’s not what the Red Sea was designed for.

    If someone is chasing me, I'm low on supplies and have little chance of defending myself I'd rather destroy the loot than give it up. That is my own choice. You say "for the sole purpose of depriving another player of it" but that's exactly what you're trying to do. You taking my loot means I don't have any. I'd rather we both lose than just me lose and you win for less effort. This is a contingency tactic to prevent another player from profiting off your loot and far from an "exploit".

  • @touchdown1504 "Well...I am telling you what did happen!"

    cool, the video shows the barrier, its your word against recorded proof.

  • @urihamrayne I am not saying a barrier is NOT there. I am saying what happened to ME! In which case a few others should try it and see...is it a glitch? Or are there circumstances that change it? None the less...Barrier or not, there is plenty of space and time for a ship to catch a red sea runner. If they choose not too, that is on them and nothing needs fixing!

  • @touchdown1504 "Barrier or not"

    no mate you don't understand, it's not a question of if there is or isn't, I already knew there was from way back in the alpha, it was always there, I just showed you with a video from someone, because I knew someone would have recorded it, because it is consistently there, the only thing I wasn't sure is where the loot would float to after the ship sank, which as I tested, floats beyond the barrier.

    Now if anyone wants to test if they get lucky and have the loot spawn before it somehow, they are free to try. But testing if the barrier exists is not in question here, its a fact.

    Now as for unreachable loot, my stance is the same as always, it shouldn't be a possibility. You can have your foes have a harder time in the red sea all you want, but having loot go unreachable is not good for the game, especially with items like stronghold key which are event related, could cause some frustrating experiences. If there is no counterplay to this, it is not a fair mechanic to boast about.

  • @urihamrayne Excellent point and my bad.

    Yeah I gotta agree, if the loot goes beyond the barrier, that is an issue. UNLESS...it is spawned back into the world (shipwreck, random island placement, etc.) I remember that being the rumor while we were in Alpha. Whether it does that or not I have no idea.

    I can tell you, I would hate to be the ship recovering that loot, making my way back to the blue, out of planks, with sails waiting on the horizon!

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