Attempting to promote social interaction without fundamentally changing the game.
How would this idea effect the game?
At the beginning of each session, you choose whether you are playing as a Pirate or a Privateer. Pirates don't change from the current standard.
Privateers:
- Can only crew with other privateers.
- Cannot hurt other Privateers. Even those on other crews.
- Cannot pickup another privateer crew's loot without that privateer "relinquishing item" or some similar command function.
- Gamertags are Blue instead of white. Possibly have a different color flag?
The Relinquish Item command is key to this working and not being exploited. Pirates can still steal it as normal, but other Privateers can't, thus reducing fear of betrayal and making it easier to work together. Otherwise, the internet is the internet, and every Privateer will just be a Pirate in disguise.
Edit Addition: Item Ownership might instead be designated by loot being placed on your ship, instead of whoever picks it up.
First thoughts is that it would definitely create a faction mentality, but it would allow those interested in socializing and playing the game for it's less cutthroat oriented aspects to do so with less fear of betrayal, while still allowing everyone else to continue playing just as they have been.
Privateers would probably band together, which might cause Pirates to band together, which is a social activity. Which in my estimation is good.
Any merit to this? Problems? Thoughts?
