Pirate Legend Quests need to be changed!

  • Having reached Pirate Legend I have an issue with the Athena quests:

    1. Athena Quests take too long, on average 2.5 to 3 hours. This is not reasonable and there is no way to pause a quest and go back to it at a later point. Previous lower level quests took much less time so I think this was a bad move. You can't expect most people to sit for 3 hours uninterrupted.
    2. Athena Quests treasure gold payouts are too low considering the amount of time they take. It would be more profitable to do skull forts or lower level quests. Getting average chests and skulls as treasures is not acceptable. All items should be Captains Chest level or higher.
    3. Endless re-spawning of skeletons on treasure hunting Athena Quests makes the game too difficult and tedious. As a result many in the community do "Speed Runs" where they just identify the chests but don't dig them up due to the difficulty. This is not fun and makes the game more like work than enjoyment.
    4. Athena Quests cannot be done solo as they are next to impossible for one player. As a Pirate Legend there should be reasonable Athena quests for me to do on a Solo Sloop as well. I should not be forced to always play on a Galleon once I am Pirate Legend and want to progress via Athena Quests.
    5. Athena Quests are being handed out like day old newspapers to non-Pirate Legends. I can see sharing these with friends in your crew with but every 4th game i get into now i see an Athena's Quest on the captains desk with no Pirate Legends in site. This practice greatly devalues the point of becoming a Pirate Legend since non-Legends are running Athena's quests without having to work towards becoming a Pirate Legend. I even saw an eBay post for a Pirate Legend charging $5 to drop an Athena Quest. This is getting out of hand. I suggest that if not one crew member is a Pirate Legend then the Athena Quests should disappear off the captain's table.
    6. Athena Quest Level reward is insufficient. I don't like the looks of the glowing outfit which is rewarded at level 10. I prefer the purple/gold Legend outfit you get when becoming Pirate Legend. As such I have no incentive to run Athena quests especially considering the time required and low gold payouts mentioned earlier. There needs to be more reward items for completing Athena Levels.
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  • @ant-heuser-kush said in Pirate Legend Quests need to be changed!:

    @californiadude Sail!

    That is the answer to life. Thank you.

    I've only completed one legend quest and the only problem I see is being able to hand in the Chest of Legends without having legendary status... I guess it can kind of devalue the idea behind Pirate Legend and the gear, but the game was built around no barriers... so anyone can complete any voyage at any time with anyone.

    If I just jumped into the game today and you were a legend, I would still be able to go on that massive quest with you... and that's awesome.

    Ant-Heuser-Kush,

    Not sure how much you have played the game but there are actually well-known and heavily advertised barriers as follows (1) Only a Pirate Legend can enter a Pirate Legend Hideout with his/her crew. (2) Only a Pirate Legend gets the Purple/Gold Legend Outfit to signify the work he/she put in to achieve the status (3) Only a Pirate Legend can purchase Pirate Legend ship outfitting ( sails, hull paint and figurehead).

    So you can see my argument is more a matter of consistency and these rewards which were heavily advertised by Rare in that with Pirate Legend Status you get special EXCLUSIVE ITEMS THAT NO ONE ELSE GETS. Hence, precedence was set and offering these Athena quests out so non-legends can get the level 10 costume goes against the whole narrative of exclusivity for Pirate Legend rewards cause soon you will see low level faction ( 5 5 5) players in this outfit without having to put in the time and sacrifice of becoming a Pirate Legend. Just imagine you worked your butt of to get a 4 year engineering degree and suddenly someone else gets the same degree in a new program that takes only 3 months. The 3 month degree to your dismay is considered equivalent by all employers. I am sure you would think your degree was de-valued.

  • @ant-heuser-kush said in Pirate Legend Quests need to be changed!:

    @californiadude Sail!

    That is the answer to life. Thank you.

    I've only completed one legend quest and the only problem I see is being able to hand in the Chest of Legends without having legendary status... I guess it can kind of devalue the idea behind Pirate Legend and the gear, but the game was built around no barriers... so anyone can complete any voyage at any time with anyone.

    If I just jumped into the game today and you were a legend, I would still be able to go on that massive quest with you... and that's awesome.

    The massive quest is not fun. I grinded the 3 orders to legend, then at legend the games like "hey bud did you enjoy doing the same thing for 300+ hours? Well now you get to do it all again but at the same time and for a limited time only we will add infinite spawning skeletons to come after you! Oh and the reward is to unlock ghostly clothes that will take you about 100 hours of grinding!

  • The infinite skeletons is not the issue, but how they are spawned; variables such as interval, counter, quantity, weapon, length, puzzle and so on. The challenge of resistance should scale along the time spent in one place escalating from easy to impossible, while trying to solve the puzzle in every instance, not just Athena's Fortune voyages.

    What comes to the voyages themselves, I would only let Athena's Fortune to bring new instance variables into play and let the factions play their own part in the ongoing neverending story. Slowly each update would bring a new faction to the game extending the story and adding new variables to the instances.

    What comes to the reward, gold amount would be predefined so it doesn't matter how long or short the instance is. What matters is what strategy you push thorough it; treasure item division would bring a value loss mitigation strategy to the game and equipment composition would influence the instance to reflect the competence of the character and their traits. Wanna take a shortcut and take the highest risk or play it safer and take a bit longer route to riches and fame? Both would work wonders.

  • I don't bear the virtue of having gained Legend Status, mind you but...

    I agree with the OP almost entirely. Perhaps there are some points that I would alter the view of, but the essence is the same.

    For starters I feel that ALL of the game takes too long. I feel real sympathy for the most recent batch of Legends. It's very difficult to play the game in any "pure" measure and experience any appreciable gains. It's not as bad before Legend... but it's bad even in the 40's... Being able to retain any given voyage with perhaps the exception of merchants which are "timed" anyhow makes absolute sense to me.

    I can only express my own experiences in the 40's regarding loot value. But, frankly, I don't think that it's appropriate even for pre-legend. Though I am aware they recently altered the loot for the top end to reduce the commonality of castaways... were I to attenuate the loot gains it'd be simple. I'd tier the chests by rank starting at 10, same with skulls, perhaps even with varied animal types (though merchants needs to be retooled from the foundation imo). Expecting lower ranked players to get the lower end chests and leave the higher chests for the top ranked. I'd further redo the values associated with any given rank to extend the ranking speed to match the alteration loot gained. Then I'd increase the variety of "special chests" from 2 (3 if you count Athena stuff) to perhaps 15 different ones and provide a high degree of rarity to them and allow those to be the cool 'rare' finds. All with the intention of allowing each tier to provide a chance for 'rare' chests... while keeping the world chests randomly discovered varied, and altering the amount needed for each ranking to reflect the higher quality chests gained. This can allow for the perception of open world randomness while keeping players from 'wasting effort' on lower tier chests. It could also affect PvP by keeping players interested in PvP versus highly decorated ships or higher tier customization ships and allow undecorated ships to retain the anonymity - So if your flaunting your colors... you might get attacked more often.. but if your subtle and under decorated you might get left alone, and if your higher tier you can disguise yourself but you lose out on the presumably more interesting customization (Not that tier seems to reflect customization much - due to varied tastes).

    What shouldn't happen is 11 chests each being low tier... it just makes the grind feel even more valueless.

    Regarding Athena quest treasure, I'm not legend yet, but - I can't disagree Legend should be outrageously more valuable, it should be entirely dissimilar in form and value from anything else in the game. It most certainly should not be more of the same grind in any form.

    I can't speak for the skeleton spawns on Athena quests.. but even post 45... it's obnoxious. Wholly agree that there should be some other factor at play regarding difficulty. Maybe hungering Deep or other new AI threats will help reduce this silliness.

    I cannot remark on the soloability of Athena quests. I don't believe they should be entirely that simple and I do feel that the majority of top tier play should be driven towards groups. But there should be a limit. Even 40-50 OoS is a pain in the ascot! I'd wager everything sans Kraken can be done solo (and even Kraken is likely debatable lol) but can be done and can be done are two different things. Guess it depends on how slow you want your progress and how much of a pain it is to position a firing squad of gold skeletons that might spawn in a cave towards your cannons. It shouldn't be easy... But it shouldn't grind to a halt solo either.

    I agree with the 4 point.

    handing out Quests should remain an option... NO NOT because I am pre 50... but because I feel that it adds value to the reputation of being a legend, the notion that they can share some access to the world of Athena Blessings. I feel the ability is abused in it's way.. but I feel that it was always a design vision that a Legend could deign to grace others with their presence and the p***s would rejoice. It creates community in its way, by connecting players together through friends of friends, it spreads the name of any given legend, it generates eagerness to meet and work with these legends etc.

    It's not perfect, but I see no issue here. IMO It's no different than reaching top level in any given MMO and "helping out the little guy". Since there is no vertical progression skill may be questionable.. but there isn't much more that a legend can offer beyond greater riches.. .which is what they SHOULD be doing.

    Should they be able to leave, is a valid question, one worthy of debate. But... I'm fine with it thus far. And no, I have never accepted a legends offer of joining them on an Athenas quest nor allowed myself to enter the Legendary Hollow. So it's not a universal gain.

    I guess my point here is that it doesn't devalue being a legend.. it in fact increase it, players what what legends have to offer... Which says alot considering legends have nothing to share except one quest type. And hopefully actual play experience.

    Regarding the Athena Quest Level reward... that's the problem with customization as a carrot.. tastes vary. The best I can hope is that logically more will be offered soon. This may help..

    But even I laugh to this day at the ! Pony Pirate skins....

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  • I'm also in the 40s, play solo and not fond of the grind,, but I still like the game. However that being said I see no point in continuing further if Legend status doesn't bring exclusive customisations and clothes that no one other than those that have achieved Pirate Legend . NONE.ZERO.!!!
    Are you kidding me.. like seriously just give me my money back and Microsoft can go on without me thank you very much

  • OP I agree with your comments. Legendary quests aren't the problem its the bloody skellies that spawn that all have pistols with impeccable aim . You could not solo these quests and if you did spend the time, other ships would come up and sink you whilst doing these quests. I agree something needs to be changed so you can solo these quests. For the record we timed one of our legendary quests to digging up the last chest and we did it in 1 hr and 28 mins. we did not go to any other island. fight any other ships. Shipwrecks were only searched if they were in our direct path so it can be done quicker with a good hardcore crew, I wouldn't even attempt a legendary solo, hell I doubt I wouldn't waste my time on a sloop with 2. take way to long

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