I swear everyone here is gonna find me and lynch me for saying this. Basically... there NEEDS to be stats on weapons and Apparel (or armor.) Now before anyone goes bat ship on me, I am going to explain what I mean by "Stats."
Here is my idea of what Stats would be. Each weapon or clothing sets (Yes, the whole set) has stats from a 1-10 ratio. 1 being the lowest, 10 being the highest. And each item has 3 "Stats" that would be effected, and each vary depending on what weapon you got.
If i were to put stats on the weapons, here is what I would do.
Weapons
Cutlass: Damage, Speed, and Stun.
Pistol and Sniper: Damage, Range, and reload time
Blunderbuss: Damage, Spread of Shot, and Reload time
All clothing has 3 of the same, and they stack with each other. which are:
Defense, Speed, and Stun Resistence.
Basically, each weapon has the same exact functionality, but each differ in their own ways and can effect how a person plays the game.
For instance, Let's say the Admiral Cutlass has really good speed, but not as much stun. Sovereign Cutlass has good damage but slow speed (Bc gold is heavy). Bilge Rat has REALLY good stun, but poor damage. Sea Dog stuff might be square in the middle.
With guns, Admiral would have good damage but doesn't shoot as far, Sovereign has good range but not as good as a reload rate, Bilge Rat has good reload time but loses in damage. Sea Dog stuff would be in the middle.
With all the clothing attire in sets (Not mixed), Admiral would have good stun resistance but kinda ok defence. Sovereign has the best defense and good stun resistance, but is very slow compared to the other sets. Bilge Rat is very fast but lacks in the other 2 stats. and I think Sea Dog has the best stun resistance out of all of them, while the other two are.. below average.
How does this sound... let me guess, I am gonna have to pray before they drag me out and shoot me like a dog, right?
