@aenima123 "Don't talk about bias when you're clearly biased as well."
That may be, but at least i am trying to stay objective... whereas most people seem to actively avoid it.
"You're describing SoT to be what you want it to be."
I'm describing SoT for what it is, based on the design of the game.
"SoT isn't focused on PvP"
The design of the game, disagrees with you. :P
"it is focused on players interactions and on pirate adventures."
You're right, but it doesn't refute the fact that SoT's main focus is PvP. :P
A game being a social experience, does not prevent it from being a PvP game... Your logic is completely flawed. xD
"It is a casual friends and family game."
It is by no means a casual game, and the game being for friends and family... fyi, still does not prevent the game from being PvP-focused... Your logic is weak. ._.
"First, the cooperation between members of a crew, then, the interactions with other crews, it can be friendly, it can be hostile, you can hunt for others, you can completely avoid combat."
Just because you have the option of avoiding combat, does not mean the design of the game can be ignored... The freedom of choosing what you do, is what makes it a sandbox game, on top of it being a PvPvE game... but the design of the game, HEAVILY leans towards the PvP side... Because every PvE aspect of the game, is designed to have a synergy with PvP as the highlight.
Treasure? Beware of other pirates... Skeleton fort? Beware of other pirates... Exploration? Beware of other pirates, Etc... Almost everything in the game is centered around the fact that PvP is a CONSTANT THREAT, a CONSTANT POSSIBILITY...
Even if you team up with other pirates, you still need to be aware of the fact that they could betray you at any second... You are never truly safe, because PvP is always a threat. :P
"It is far from competitive PvP games like CS or TF2. You comparing SoT with TF2 shows how shortsighted you are."
Instead of just dismissing it, why don't you consider it, contemplate it for a bit? :P
There are similarities:
- TF2 and SoT both have stylized cartoony visuals.
- They both have humor portrayed in-game as well as in developer updates etc.
- They're both FPS games.
- They're both Arena games.
- They both have intentionally simplified combat mechanics, to equalize all players.
- They both involve cartoony physics in gameplay.
- They both have the same amount of incentive to socialize, which is NO incentive. :P
- They both allow the same choice to attack or not.
- They both have cosmetics you can equip on your character.
- They both have a concept of winning and losing against enemy players... Hence competition, in other words, COMPETITIVE.
- They both have PvE aspects, whilst the game is mainly focused on PvP.
- They both allow the choice between different weapons.
- They both have gameplay involving objectives.
Pretty sure they have enough similarities to justify comparing them, mate. :P
"People were expecting more because the frame of SoT is suitable for so much more."
No game ever lives up to it's full potential AT LAUNCH... No game has ever done that. You're proving my point. :P
"For instance, of course, nobody is going to ask for a fishing or a cooking mechanic in TF2."
Because TF2 already has crafting instead of that...
"SoT isn't suited to be a competitive PvP game because the pace is too slow"
sigh... PvP games, are by their very nature, competitive games... Catch up, already.
The pace of Hearthstone, a PvP CARD GAME, is even slower... And yet it's still competitive... Are you for real? ._.
"the map is too big"
The map is too big, therefore, PvP isn't competitive... Your logic is flawed, sir. xD
"the frequency of encounters is too rare"
On empty servers, sure... Not that it's relevant to begin with, seeing as it doesn't negate the PvP. :P
"the time to sink a ship isn't fast enough."
So your idea of competition, or a competitive game, is a complete attention-deficit-disorder-sensory-overload-fest? L**o. xD
"Blackwake is a competitive PvP game."
Sure.
"SoT isn't."
Your reasons need to negate the inherent concept of competition from PvP for that to actually mean something.
"People weren't expecting SoT to be an MMO"
I've met at least 5 people on these forums who blatantly said that is what they expected. :P
So some people certainly did, that's for sure... The rest who haven't said it out loud, still judge SoT based on the criteria of an MMO, though... Expecting endless PvE content that "keep the player playing the game." from launch day etc, thing is, that's not something you get from a game like SoT at launch... Because the main focus is PvP. :P
"it's just you finding a good excuse to dismiss any criticism on the lake of content."
I'm not dismissing criticism, i consider every argument, and provide a detailed counter-argument, based on as much fact, evidence and proof as i can personally muster. I am DEBUNKING your arguments. ._.
The game IS lacking content... it is... but here's the thing... SoT is TF2... not Skyrim or World of Warcraft.. It doesn't NEED mountains of content, because it's mainly about PvP. :P
I keep saying this, but you just can't seem to properly comprehend it... : /
That doesn't mean i wouldn't like to see more content, of course... I'd love to see more content. :)
"You can have RPG elements/mechanics in a game without it to be a RPG or a MMO."
This is a straw man argument... But sure.