That's what I'm talking about.
This is pretty good logic for a game that is a cosmetic based progression - except whoever was in charge didn't do anything to represent that progression visually in game. The whole visual representation of progress was an afterthought to get the release out the door.
These are NOT huge changes you're suggesting - It's logical visual based content that would have made players feel like progress was being made in the game.
Instead - same chests no matter what level you get to.
Same ship skins no matter what level you are (until you can purchase the super high level skins) - but there is nothing in between - there is no visual representation of your slow - very slow progress until you're at the end.
I think this is a wonderful suggestion - and it would take about a week to make the change. That's what sad.
They could redo the shops with level based skins at every level or every 10 levels etc. Make some look wood - silver gold - just as you suggest and new players would feel like they're working towards something.
Instead they level up the compass - watch - spyglass every 10 level and nobody even can see them - but the ships are all turning into clones...
Anyway - It won't happen though - RARE is in panic mode to release the events and something as simple as this is too large of a feat to do.
Wouldn't help us higher level players - but would make a huge perception difference to new players.
RARE is a galleon not a sloop. Can't make good turns. :)
@ghostpaw said in This isn't really funny anymore:
It cannot be easy to be an artist on the development team and see what is going on. For example, more could be done than simply changing the base and eye color of a masthead. Players want to show off their progress. If the difference is that subtle then it isn't going to have much of an impact. Maybe the differences look more distinctive on an isolated model within a design program, but once the asset is in context the differences are lost. At a glance we should be to tell what level an item is. A wooden lion's head would be the entry level, a silver one would be the next level, then the top tier would be gold. If it doesn't pass the glance test then it isn't going feel meaningful. This goes for weapons, clothing, other ship cosmetics, and items/tools.