@ve111a said in Including Exclusive Loot In Micro-transaction Shop?:
@arch-fable said in Including Exclusive Loot In Micro-transaction Shop?:
@ve111a said in Including Exclusive Loot In Micro-transaction Shop?:
@arch-fable said in Including Exclusive Loot In Micro-transaction Shop?:
I don't mind as long as we could buy them with the in-game currency. Buying in-game currency as the sole MT from their own webshop would be fine so this way everyone would have the chance to get everything in the game without further 'skinnered' investments and those who really just want to purely support the company further could do so too. However, the customers who bought the products knowing they are limited editions, could be disappointed and thus I am going to side with them out of respect here.
Any other items and in case items get cycled sometime soon, then there's an opportunity there.
I disagree the cash shop would need different cosmetics that would be a change from in game money or why bother. Its the cash shop people that make it so everyone else doesn't need to pay for dlc.
If a premium shop has premium cosmetics, the shop wars against any basic cosmetic content in a game that relies on cosmetics as heavily as this one does. The shop needs to promote basic content, not tackle it.
Point having a premium shop, aside from promoting basic content, that is dedicated to sell in-game currency alone is that anything in the game is therefore regarded as basic content. No one would know which item you bought with bought coins and which you bought with found coins so no one gets a target sign based on being a premium boy.
This type of a premium shop is the only believable, stable, harmless and simple microtransaction system out there. Everything else is designed to skinner us from money which is against what the philosophy of further support was originally about.
I don't think you should EVER be able to buy money in game,...
Not necessarily. It depends from the progression structure. Current progression structure in this game is a statistics bloating gameplay stretching number game with a bottleneck involved and foolishly showcases every reward out in the open. The flaw is not in the premium shop selling in-game currency. Flaw is in the progression system itself.
That will negate pve entirely...
Since the structure doesn't have properly designed instances, it surely will. Placing a premium shop like this out there will show the flaws a game like this has.
...and force people to solely pvp as there is no longer a point to grind.
There's already no point to grind so nothing changes there. Since the structure doesn't have properly designed instances, some players already have opted out from it coz they effectively see behind the jewelry.
What I mean by this is that since the structure doesn't provide what we need, we need to provide it ourselves. This is why some players play the game. Not necessarily because they want to grind the nigh meaningless time sink, but because they found their own. The sink is just accidentally parallel to theirs so that's why it develops as well.
What comes to grind, I am convinced that it is one of the best ways to simply bloat progression if utilised that way. Next best thing is a loot box system. What I advocate is a farming approach instead. We sow the seeds and someone else reaps the results. There's still grind involved, but the distinct difference is that we actually do it intentionally for the benefit of someone else.
There should be cool stuff you get through ingame and there should be separate cool stuff you get through a cash store.
This goes against the gold standard I made for customers to brace themselves with. Here's the criteria of quality:
Premium Shop Characteristics Offering Equilibrium
- best one never misses the theme
- best one always fits the philosophy
- best one never divides content values
- best one always promotes content equality
- best one never offers collectible items
- best one always offers compensation currency
- best one never finds itself in the game
- best one always resides outside the game
These eight criterions won't mean that a webshop could not also sell themed swag and useful items like backpacks, dimming curtains, carpets, lamp shades, wallets and so on. As long as the products won't add to the content in the game, the in-game compensation currency excluded, the webshop is a solid hit.
Separate but equal.
They can never be equal when separated. Separation is what makes them differ in value already innately because the environment is either different and / or the acquiring method is different and anything else on top of that, which makes them further unequivalent, separates them further.
Look at the pre-order items for example. They are meant to be unequal in order to woo people to make the order in the first place and I haven't even grasped the individual taste yet. If they had touched my taste, I could have made the pre-order. However, I have a firm principal not to order anything beforehand without thorough inspection.
Well maybe a bit cooler on the cash shop lol as it costs money.
That is the exact reason why premium shops should never sell rivaling items. No premium shop should ever be skinnered this way. The games have to stand on their own legs.
In case someone wants to further support a company, no one stands in the way of donations. If one's worry isn't as dire as to make a donation, but a deal instead, then currency is the way to go due balance and abuse prevention. If this breaks the game, the flaws are in the game, not the shop.