Fixed Loot Rewards

  • After giving it much thought I see no reason whatsoever for the rewards to be rng based. One could argue that this is treasure left behind by fallen pirates and so it may be realistic the rewards vary, but there are already different animal,skull,chest classes to distinguish the reward you might receive. I emphasize might because there does seem to be overlap between the rewards you gain for chest.

    A seafarers chest for example on rare occasions can give you as much as either a castaway chest or a marauders chest(if not exactly then at least in the same ballpark). In any case I think there should be no question whether what you're getting in a marauder chest is better than what you might get in a seafarer's chest. I think most players would also appreciate the transparency of a fixed loot system given some have reported that chests have been nerfed, not saying this is definitely the case, but this change would at least put some at ease.

    I think the rewards should be as follows(These numbers can be applied to chest and skull respectively, I'm not sure how well it applies to merchant missions):

    Tier 1 = 150 gold
    Tier 2 = 300 Gold
    Tier 3 = 600 Gold
    Tier 4 = 1200 Gold

    Stronghold Chest/Skull = 3000gold
    Chest of Thousand Grogs/Drowned Man = 1500gold

    The Tier 1 chest and skull seemed to both max out somewhere around 150 so I decided to start from there and kept doubling the numbers until I got to Tier 4. It's a somewhat slight buff to the castaway chest value, but that chest was too worthless to begin with imo.

    Thoughts?

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  • I really like the rng tbh. It adds a bit of suspense to turning in loot.
    Is this t4 skull gonna be good or not?
    Sometimes we wager who can get the most from a castaway chest, or the least from a white chicken. I held the record with 13 gold, but recently got bested when my buddy sold a white chicken for 12 gold.

    The more I think about it, the more I think it would be very boring if loot was a fixed price.

    I also had a really nice encounter recently. We spawned into a server with an active fort with our 4 man galleon. After sinking another galleon and two sloops, we looted the fort and headed towards Dagger Tooth to get some space between us and one of the sloops who had returned and was now chasing us. They arrived just as we had sold all of the treasure, so we awaited them on our galleon, waving and cheering. Turns out they had been battling that galleon we sunk for over an hour and we just swooped in and took the fort from under their nose. After hearing that the rng wasn't on our side and the fort netted only like 7-8k, they felt a lot better, and after a few grogs we parted ways. So even tho the rng was really bad for us, it made for a nice experience in the end. :)

  • Ya im like an RNG bar w***h. I dont know why i like it. But i do

  • I feel like when they add more treasure types it wont be so bad. We need about another 100 random items we can find that vary in value

  • There are many layers of rng:

    1. Number of maps
    2. Number of skulls/chests
    3. Quality of items
    4. Value when sold

    I would rather just stop getting items such as foul skull or castaway chest at higher levels. Getting a fixed 150 gold for these lesser items won't really make them more worthwhile in my opinion.

    I think they should just add more types of skulls/chests that will replace the ones that we have currently, as you level up.

    Let's say for example that once you are level 30, a new chest above the captain chest can drop and the castaway chest can no longer be a reward from a voyage. The seafarer becomes the new lowest chest.

  • @blindnev
    I get the idea and it would driver lower level players to attempt to sink higher leveled ones. But it doesn't really make sense.
    Why can a pirate, after digging up enough chests, suddenly only find better ones?

  • @nebenkuh said in Fixed Loot Rewards:

    @blindnev
    I get the idea and it would driver lower level players to attempt to sink higher leveled ones. But it doesn't really make sense.
    Why can a pirate, after digging up enough chests, suddenly only find better ones?

    It will also mean that higher players would bother less with lower pirates, which I think is a good thing.

    About your second point, I said chests from voyages, not all chests (doesn't include ones that you find randomly)

    It does makes sense, since your rep with the faction is higher, they give you better voyages.

    The text of the voyages currently changes as you level up. When you see "the famed X treasure" in the voyage list, you will know that he actually had better loot and not just more chests (in some cases, it can even be a single castaway chest at level 30...)

    So if anything, this makes more sense than what we have now.

  • It seems kinda stupid that someone with a rank 50 in Gold Hoarder can still find a castaways chest...

  • RNG is fine but it needs some limits big time for certain things. The riddles for example are a complete waste of time when you could instead get a map with 4 marks. Animal voyages unless you fish for gold requests are garbage too. Heck even some skeleton ones are horrid you have to kill 5 metal waves at the top of a mountain with no ammo crate or water and get 1 garbage tier skull.... Ugh and then you get robbed of that pos by a group of w*****s.

    They definitely need to rework rewards based on time and effort.

  • @prodigy-burns I like the RNG element BUT I do think tier levels should be more distinct, it is wrong that two different sorts of chests can give very similar amounts... if you know you have got a better tier of chest you should be guaranteed more gold. The boundaries between chest types shouldn't overlap...

  • @nebenkuh That could easily be justified by the NPCs... they know locations to more valuable treasure, that isn't far-fetched or hard to believe. With a low rep they give you low-rewarding ones as your new but as they gain trust they are giving you maps to more valuable and 'harder to obtain' loot which is more rewarding. Personally I don't care about that level of realism in the game, but that is easily one way to justify it.

  • @blindnev
    Just because someone was famous does not mean he has better loot. Maybe he was just a con and just buried castaways chest. Look at the famous Captain Jack Sparrow. Half the time, he's broke and doesn't even have a ship!

  • @nebenkuh True, but this is a game not a movie. Players wanted to feel rewarded for their time. If someone finds treasure and it's c**p in a movie no one cares, or it's funny - because it's some on screen character. In this case it is the players time... I do NOT want to spend a significant amount of my time and get 3/4 sea farers as a reward... at the very least probability should change - getting sea farers should be rare with better quests, whilst getting more valuable chests should be more common, even if not a guarantee, getting sea farers at 30+ quests should be almost never happening..

  • @angrycoconut16
    Well you tend to get maps with more chests when you're a higher rank, so technically you do get more reward because you get more chests.
    I'd be fine with a propability more towards higher rank loot the higher your rank is, tho I personally don't really see the point. I just think the loot itself should never have a fixed price :)

  • @nebenkuh Agreed, however more chests doesn't necessarily mean more loot if they are c**p chests :P

    The point would be, higher reputation/exp so you would be given quests where there is a greater likelihood of a better reward. I can see why you don't think it should be guaranteed, to add some realism to the game, and I also 100% agree loot prices shouldn't be fixed, that's silly, there won't be the exact same number of coins in every chest for instance :P It makes it more immersive if they do vary... BUT I just think it would also be more fun if lower levels you don't really find the best chests very often at all, then as you get better quests you find them more and more... I think also players would find this more rewarding as they could 'feel' the progression (plus have an actual reason to upgrade their voyages!)

  • Predefined randomly rolled individual reward ratios that are unaffected by the diversity of each instance would render hopping useless so I'd go this way.

    The only way to raise the reward ratio would be to steal treasure from other pirates.

  • @angrycoconut16 Yeah that's more or less where the core of the issue I have lies. If maybe they could just raise the minimum gold for each chest that would be a proper fix, but I didn't want to sound like I'm just asking for more gold.

  • @prodigy-burns Well it isn't begging for gold if you ask for the gold to rise with level, which I think is reasonable... I don't care how it takes places, but for a level 40+ to still be finding sea farers frequently, that's pretty stupid.

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