After giving it much thought I see no reason whatsoever for the rewards to be rng based. One could argue that this is treasure left behind by fallen pirates and so it may be realistic the rewards vary, but there are already different animal,skull,chest classes to distinguish the reward you might receive. I emphasize might because there does seem to be overlap between the rewards you gain for chest.
A seafarers chest for example on rare occasions can give you as much as either a castaway chest or a marauders chest(if not exactly then at least in the same ballpark). In any case I think there should be no question whether what you're getting in a marauder chest is better than what you might get in a seafarer's chest. I think most players would also appreciate the transparency of a fixed loot system given some have reported that chests have been nerfed, not saying this is definitely the case, but this change would at least put some at ease.
I think the rewards should be as follows(These numbers can be applied to chest and skull respectively, I'm not sure how well it applies to merchant missions):
Tier 1 = 150 gold
Tier 2 = 300 Gold
Tier 3 = 600 Gold
Tier 4 = 1200 Gold
Stronghold Chest/Skull = 3000gold
Chest of Thousand Grogs/Drowned Man = 1500gold
The Tier 1 chest and skull seemed to both max out somewhere around 150 so I decided to start from there and kept doubling the numbers until I got to Tier 4. It's a somewhat slight buff to the castaway chest value, but that chest was too worthless to begin with imo.
Thoughts?
