Weight changes depending on looting

  • One thing that can come very close to reality is that the heavier the ship, the slower it gets. I believe this should happen in the game as well. The more cargo, the slower the ship sails. Perhaps, another thing that could influence, could be the distribution of weight in it.

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  • @targasbr Me n' me crew discussed this very topic. But also to factor in the weight of the crew, so if ye want a 4 man sloop ye can carry less plunder before weight becomes a factor.

    In the end we decided t'would be more a hindrance than anything else. Thar be many pirates that enjoy plundering large hauls and already have the risk of being chased, bested and sank an' lose their treasure. This would just make their play less enjoyable.

    Distribution however... that be an interesting idea. Have t' keep yer haul distributed lest it effect the ballast o' yer ship... aye, could be interesting.

  • The game does not need more incentive for players to not have loot with them. We've already got people rushing to turn in their two castaway chests. We've got people complaining that noone has loot. This has been suggested and it makes no sense from a gameplay perspective. The game needs more incentive to hoard loot, not less. I want to see a loot multiplier that gives more gold the more loot you have. We need to encourage risk to create intensity, not diminish it.

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