Brig, Schooner, Ketch, etc.?

  • Hi all,

    So we've received the promise of a new ship and I was wondering what you all thought and what kind of ships you'd like to see implemented.

    Would you want a two masted ship to slot between the Galleon and the Sloop? Like a Brig, a Schooner or a Ketch?

    Or would you prefer a larger ship, of three or four masts? Maybe a Man O' War, a Ship of the Line, a Barque?

    And what crew sizes do you think would work? Want a ship that can be effectively crewed by 3 men but with the offer of a 2 man crew for 2 experienced sailors? Or do you want a larger crew, of maybe 5 or 6 men? A huge hulking beast of the sea?

    Looking at suggestions, what people expect and any opinions of what they want.

    Personally, I'd love a Brig, available to be crewed by 2-3. (Although, I understand with private parties that a crew size may not be wholly relevant.)
    Something for those experienced sloop duo's who are sick of looking like easy bait.
    What about you?

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  • TBH, I hope they make a new 3-4 man ship and increase the number of players on a galleon to 5-6.

  • @ardent-38

    It's an interesting odea, what kind of ship do you think would fit 3-4 over the Galleon?

  • I really want a 5-6 ship. It feels like a 4 player max restricts me and my friends groupe. Usually we play Seige, Cs:go, Ark, Minecraft where you have a 5 player max or more. Changing game to play sea of thieves never becomes an option.

    But I am afraid. A 5-6 man ship would be really strong when you for an example Board another ship. I have they would have something on the ship that forces 2-3 players to stay on the ship if they want any controll over the steering. Also make the cannons reload slower.

  • @goblinmess said in Brig, Schooner, Ketch, etc.?:

    I really want a 5-6 ship. It feels like a 4 player max restricts me and my friends groupe. Usually we play Seige, Cs:go, Ark, Minecraft where you have a 5 player max or more. Changing game to play sea of thieves never becomes an option.

    But I am afraid. A 5-6 man ship would be really strong when you for an example Board another ship. I have they would have something on the ship that forces 2-3 players to stay on the ship if they want any controll over the steering. Also make the cannons reload slower.

    I believe in, terms of balance, that the solution would have to be to make it so that the hull and excess material would weigh it down, so even having full sail would only just match the speed of a Galleon at full sail, with the wind.
    Obviously cannons may be an issue but I believe that the extra firepower would be evened out by being consistently to slow to catch any of the other ships unless catching them by surprise or being very good, tactically minded sailors.

  • I would like to see a mid-sized ship like a Brig, 2 masts, 4 cannons, with a 2-3 or even 2-4 crew. I would personally prefer if they did not increase crew sizes to 5-6, as that slowly unbalances the game. When you have a 2 man sloop vs a 4 man galleon, it's still possible to win. As you begin to stretch out the crew size differences, it begins to feel like the "little fish" chances of winning begin to drop significantly.

    Show me a 2 man sloop that can take down a 6 man galleon, and I'll show you a tree that grows diamonds.

  • I'd prefer a Sloop 1-2, Brig 3-4, Galleon 5-6.

    Speed would need adjusting to give sloops the opportunity to escape. Maybe 10% more since they already turn faster.

  • @daddy-sanctus said in Brig, Schooner, Ketch, etc.?:

    I would like to see a mid-sized ship like a Brig, 2 masts, 4 cannons, with a 2-3 or even 2-4 crew. I would personally prefer if they did not increase crew sizes to 5-6, as that slowly unbalances the game. When you have a 2 man sloop vs a 4 man galleon, it's still possible to win. As you begin to stretch out the crew size differences, it begins to feel like the "little fish" chances of winning begin to drop significantly.

    Show me a 2 man sloop that can take down a 6 man galleon, and I'll show you a tree that grows diamonds.

    I completely agree and I would the midship for those sailors who are experienced but still restricted to a Sloop.

  • Oh yeah - I'd love a schooner!
    And some NPC manned Navy frigates and corvettes

  • @carcinoGenetxc

    TL;DR:

    I'd like to see the following:
    M=Maneuverability, F=Fire Power, D = Durability, S = Speed with the wind (against the wind)

    • Sloop (4 Crew Max)
      M: * * * * *
      F: *
      D: *
      S: ** (*****)
    • Brig (5 Crew Max)
      M: * * *
      F: **
      D: **
      S: *** (***)
    • Galleon (6 Crew Max)
      M: *
      F: ****
      D: ***
      S: ***** (*)

    The "against the wind speed" is in comparison to other ships, not the ship's own speed. Sailing with the wind will obviously always be faster for every ship.

    In full detail:

    I'd very much like to see a nice in between for the sloop and galleon, such as a brig (two masts, four cannons, one large lower deck). With the new party system coming soon that will allow for 4 man sloops, I'd also very much like to see an increase to the max crew for the galleon.

    They would have to make the galleon a little more weighty though in terms of maneuverability and maybe make the sloop just a little faster, with the third new ship being a nice balance between power/durability and speed/maneuverability.

    I understand peoples' concerns about balancing a 5 or 6 man crew, but here's my logic in regards to that:

    • The ships themselves would still be balanced against each other, meaning that escaping would still be a viable option and a good sailor could hold their own regardless of the numbers the pursuing crew has.
    • The change would have the biggest impact on combat (primarily boarding). However, if you already couldn't take on 1v4 or 2v4, then it won't be a big change to have 2 extra bodies attacking you since you likely would have lost with fewer opponents anyways.
    • For those that can take on 1v4 and 2v4 odds, in my opinion this should be far more difficult than it is<. The galleon is simply not intimidating or threatening enough as it is now (and will be even less so with the 4 man sloop addition).
    • The galleon currently feels as though it's being run with a skeleton crew, even while "fully" crewed. While I get the intent is to make the gameplay more frantic, the fact that duo sloops can so easily overwhelm< them is absurd. Having up to 6 crew members allows the galleon to be the terror it really should be.
    • Having a 5 or 6 man crew allows larger groups of friends to enjoy the game together. I only have a few people I play with regularly, but I understand that lots of people have several friends with the game and they can't crew together, let alone play in the same server together with the current state of things.

    <
    My friend and I (along with many other duo crews and some very brave solo players) often go out of our way to take on galleons and more often than not we win the engagement.

    One of us can easily handle all of the sloops needs on our own while the other boards and disrupts the galleon, such as pulling the anchor and fighting off the crew while the sloop lines up its cannon from a safe angle.

    With 4 crew sloops coming, this would even further imbalance the sloop vs galleon fights and might phase out the galleon as a viable option unless the galleon could have more crew members.

    Something I'd like people to keep in mind is that these balances are assuming that each ship would be fully or mostly crewed. While I agree that solo and duo players would take the biggest hit in these changes, Rare has made it very clear that people should play in bigger crews as opposed to solo/duo to have the best experience and frequently encourage people to crew up.

    The option for solo/duo exists for players who desire a bigger challenge, but a big part of this game is the social aspect (both friendly and hostile) and as such solo/duo should not be a priority in terms of balancing the game mechanics.

    Before anyone blasts me about "casual players" or "solo/duos" getting the short end of the stick; Please remember that this game is designed to be played as a crew. If you choose to play solo/duo, you are actively choosing to be at a numbers disadvantage to larger crews.

  • @daddy-sanctus

    The fact that so many duo crews (and some solo players) can take down galleons with relative ease is a huge imbalance in itself. Add in the fact that we're getting the option to have 4 man sloops and galleons can kiss all of their advantages goodbye.

    Giving the sloop a max of 4 and the galleon a max of 6 would at the very least keep things on par with how they are now and would definitely make the galleon feel more intimidating.

    As for how this affects solo/duo players, please see the end of my last post.

  • i'd like to see another 1 player ship, playing with others is overrated

  • I really want a 2-3 man ship I think the sloop should just be a solo ship tbh. I would like with my partner to at least be able to be close to a galleon without fearing it and on the 3-2 man ship I think we should at least stand a chance

  • @carcinogenetxc Well, Im afraid I'm not very well versed in ship types and terminology, but I'm thinking since the galleon covers raw firepower and the sloop is known for it's manoeuvring and speed, I'm holding out for something higher in defence. Like what if you had two cannons, but place them in the hull? that protects anyone using them from gunfire and gives more time to react to boarders, but might restrict the angle of fire and if your ship is sinking, you have to wade through the water to use your cannons. And what if it had two sails, but the front one is one of those triangle sails? gives a unique method of movement, so heading sideways to the wind is now more desirable than heading with it. I think it would be awesome. Opinions from you guys?

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