A team of developers have finally gone out of their way to make a game that avoids as much of the skinner box style game design as possible.
What happens after that?
An endless stream of people complaining about the lack of skinner box mechanics.
Apparently skinner box games, after becoming the norm, have addicted people to their endless treadmill leveling mechanics. If those mechanics aren't in the game people seem to think they are getting nothing out of it. Technically they're just not getting the regularly scheduled endorphin boost they've been trained to expect from video games.
The fun coming out of play has value. The development of skills through play has value. The interactions with other players have value. These are the kinds of value that made Journey such an engaging and groundbreaking game. Experience and leveling systems have no intrinsic value at all, they're like a drug. They make you feel good but they provide no value outside of that.
The fact that this game by and large does not engage in that sort of game design has been a huge relief for me. I've been burnt out on the level and grind treadmill for a long time and haven't been able to put my finger on it. So please, stop pushing for the skinnerification of this game, it doesn't need it, its already fun and relaxing.
