@xyspacetatoryx said in Sword Lunge Water Trick Makes Boarding Too Easy:
@aelis-du-nochd said in Sword Lunge Water Trick Makes Boarding Too Easy:
@xyspacetatoryx said in Sword Lunge Water Trick Makes Boarding Too Easy:
The whole idea of sea battles is to defeat the other ship to gain their treasure. If you take away the sword lunge you're virtually taking away the possibility of boarding aside from slowly and painfully swimming to the enemy ship. This would make almost every fight a cannon fight whilst at sea. This, as you could imagine, would make mobile fights lackluster due to cannon lag. Aiming with cannons can be completely unreliable as anything fired out of the cannon when you're ship is moving lags behind the aimed shot. 9 out of 10 times you'll land behind the enemy ship. If you can't listen to someone boarding your ship through the sound of them breaching water and climbing up your ladder then that's on you. Sword lunge stays 100% imo.
Huh, I don't have any problems aiming the cannons. So we're at an impasse now where you feel that cannons are too unreliable to be the primary method of sea battles (which it was in history), so you need the sword dash through water. Whereas I feel that the cannons work fine but sword dashing through water is a little much right now. Your post seems to indicate that your feelings on the matter are to 'get good' at detecting when someone breaks the water climbing onto your ladder, a sound effect that can easily be overpowered by crashing through the recently consistently monstrous waves, cannon fire, sniper fire. Whereas I could say that you could also just 'get good' at aiming a cannon. There is an element of 'get good' in any game, but it's not a very good argument. Hence, that's why my arguments are based on concepts like 'apparent intended design' and 'realism'.
https://imgur.com/UXQUlb9
I'm not trying to say get good, I'm trying to say that the cannons are quite literally a problem. If you'll excuse my crude drawing you'll see that I've illustrated what I mean via paint. This puts a skill ceiling so high that it pretty much nullifies the possibility of landing on an enemy ship, let alone boarding it from the ocean. I should know since I do it, rarely, but I do it. There's a thin line between realism and game play aspects, right now the cannon needs to be a game play aspect because it's much too hard to use cannons when you've got full billow, or any speed for that matter.
Mmk, just to confirm I hopped on and tested, it seems that players aren't carrying the ship's momentum when the cannon is being fired like cannon balls do. This is definitely an issue that needs to be fixed.
I think both things should be fixed in that case.
