Fix skull team six

  • The skeleton are way too accurate in the game, I find myself (solo or group play) surrounded more often than not by 5 or 6 skeletons with pistols and on the ferry of the dammed because of how accurate they are even at a distance, and it's not just them the skeleton cannoneers can take pot shots from the outter most edge of their attack range AND hit your ship 90% of the time where the average player would only be able to make a similar shot maybe 30% or less depending on skill. Also need to address Skull team six's armor piercing rounds, there have been many times when I had to deal with several pistol wielding skeletons from my ship using the eye of reach and between reloads I would take cover completely breaking line of sight and they would hit me through the wooden side of my ship

    Suggested fix

    Reduce the number of skeletons that spawn with ranged weapons

    Reduce accuracy of the skeletons dependant on range to their target

    Make the sides of ships impervious to pistol rounds passing through them.

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  • @dj-deadscope no lately I've been focusing on order of souls not horder, and prefer to get on a two man sloop or a 3 to 4 man galleon. Plus I didn't say I don't like fighting skeletons their just to accurate.

  • @dj-deadscope lol sarcasm doesn't translate over the net to well 😝

  • I agree, i had a frustrating time earlier today when i was trying to solo a legendary voyage: Took the sloop around cannon cove to where the wave were spawning, had to anchor the sloop very near the beach due to the storm coming in, second wave was about 7-8 pistol shadow skeletons, killed me once on land, then proceeded to 1 shot me as soon as i spawned on the deck or on the helm, so i died instantly about 5 times in a row before i spawned down in the hold... then they killed me instantly as soon as i got in view of the window....

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