The skeleton are way too accurate in the game, I find myself (solo or group play) surrounded more often than not by 5 or 6 skeletons with pistols and on the ferry of the dammed because of how accurate they are even at a distance, and it's not just them the skeleton cannoneers can take pot shots from the outter most edge of their attack range AND hit your ship 90% of the time where the average player would only be able to make a similar shot maybe 30% or less depending on skill. Also need to address Skull team six's armor piercing rounds, there have been many times when I had to deal with several pistol wielding skeletons from my ship using the eye of reach and between reloads I would take cover completely breaking line of sight and they would hit me through the wooden side of my ship
Suggested fix
Reduce the number of skeletons that spawn with ranged weapons
Reduce accuracy of the skeletons dependant on range to their target
Make the sides of ships impervious to pistol rounds passing through them.
