I've been playing for roughly 2 weeks now, and I absolutely love the game, not so about the lag though but I believe in time the servers will be better run. The only complaint I have is this - after sailing through the seas. Fighting countless hoards of skeletons. And lugging all that treasure to your nearest outpost, how fair is it if a player can wait for you on a dock, kill you, and take all of your loot? I think if you are at an outpost, you shouldmt,be able to combat other players, or attack their ships. The risk is for the ocean, not the port. If someone attacked me out on the waves, id have no problem, but if I have made it to what is supposed to be a "safe area" I should be safe.. Let me know if you agree!
Can we block PvP in Outposts?
A lot of players have suggested this, even long before the game launched, but I think it's just an intentional design on the developers part, and I can't actually imagine safe Outposts becoming a real thing.
The ever present danger of other Pirates, is part of the game experience as a whole.
Yes it can really, really suck to lose everything at the finish line, but there's still lots of things you can do to prevent it. Check an Outpost you're approaching for mermaids, listen for enemy chatter, park as close and neatly to the Merchants as you can, ferry treasure on shore in teams.
Or just bombard the outpost before you dock.
I empathize with you lol. Hopefully I get the comment in before you get ridiculed for being too soft to hang with these super tough, cool, real-life pirates on the forum. I recently suggested the exact same thing, and I'm sure there were several before us.
What I'm understanding from this very polite community is that SoT has no intention to make any outpost, other than the Legendary outpost, non-PVP. They have no desire to cater to you in this capacity as a consumer. To suggest otherwise is met with unreasonable, consternation-driven contempt and degradation.
@itsbillymayes69 Ok then, I have a rebuttal for your idea, what happens if a ship steals your loot off your ship without sinking you, what if they steal the fort key, they they run to the closest outpost then laugh their heads off at you as you cannot do anything to reclaim your hard earned loot.
people don't think enough about the long term affects of these changes, it wont stop griefing, it will only increase it. be happy with what you get and become more pirate
@theblackbellamy said in Can we block PvP in Outposts?:
If they have different servers you can select from, it doesn't have to be.
They've said they don't want to divide the user base.
I understand the issue your facing, more than once I have lugged a chest ashore, dragged it to the gold hoarder just to have my face blown off by a sneaky scoundrel hiding behind a palm tree.
BUT
I should have scoped out the island first, I know its not the answer you want but it is part of the PvP experience. Always check whats on shore. If your on a Galleon get someone to scout it out carrying a castaway chest or something cheap for bait, if you see sails just circle back and wait for them to leave if you don't want a fight.
Lots of nice people in the SoT community can offer tips and strategy's to avoid these situations.
@theblackbellamy said in Can we block PvP in Outposts?:
I empathize with you lol. Hopefully I get the comment in before you get ridiculed for being too soft to hang with these super tough, cool, real-life pirates on the forum. I recently suggested the exact same thing, and I'm sure there were several before us.
What I'm understanding from this very polite community is that SoT has no intention to make any outpost, other than the Legendary outpost, non-PVP. They have no desire to cater to you in this capacity as a consumer. To suggest otherwise is met with unreasonable, consternation-driven contempt and degradation.
What is fixed by adding safe zones? You've just moved these people 25ft out and added the problem of safe zone exploiting i.e. going in and out of the invisible safe zone wall.
What is taken away? Well if a crew has planned an ambush on my crew, I just missed out on the most intense outpost pirate battle you can get from any video game.
Not to mention, if they scuttled themselves to hide.. you only need to beat them once.
If they didn't and you don't see their ship, you are oblivious. The games about being vigilant.Then they will not grow as a company. Most games have varying difficulties in servers and game modes. This allows them to retain a larger, more diverse audience.
Frankly, it's not really "dividing" the user base so much as creating new user bases and attracting other consumers.
@itsbillymayes69 said in Can we block PvP in Outposts?:
I've been playing for roughly 2 weeks now, and I absolutely love the game, not so about the lag though but I believe in time the servers will be better run. The only complaint I have is this - after sailing through the seas. Fighting countless hoards of skeletons. And lugging all that treasure to your nearest outpost, how fair is it if a player can wait for you on a dock, kill you, and take all of your loot? I think if you are at an outpost, you shouldmt,be able to combat other players, or attack their ships. The risk is for the ocean, not the port. If someone attacked me out on the waves, id have no problem, but if I have made it to what is supposed to be a "safe area" I should be safe.. Let me know if you agree!
I have a solution. Let me know next time you have a ship full of goods. I will be waiting at the outpost to protect you.
@theblackbellamy said in Can we block PvP in Outposts?:
Then they will not grow as a company. Most games have varying difficulties in servers and game modes. This allows them to retain a larger, more diverse audience.
Frankly, it's not really "dividing" the user base so much as creating new user bases and attracting other consumers.
I don't see how safe zone outposts changes the game dramatically enough to "create new user bases" or "attract other customers."
@itsbillymayes69 написал в Can we block PvP in Outposts?:
I've been playing for roughly 2 weeks now, and I absolutely love the game, not so about the lag though but I believe in time the servers will be better run. The only complaint I have is this - after sailing through the seas. Fighting countless hoards of skeletons. And lugging all that treasure to your nearest outpost, how fair is it if a player can wait for you on a dock, kill you, and take all of your loot? I think if you are at an outpost, you shouldmt,be able to combat other players, or attack their ships. The risk is for the ocean, not the port. If someone attacked me out on the waves, id have no problem, but if I have made it to what is supposed to be a "safe area" I should be safe.. Let me know if you agree!
No we can't.
I wan't kill people at outpost doesn't matter they stoled from me or it was me who stole from them and trying to sell it@theblackbellamy said in Can we block PvP in Outposts?:
They have no desire to cater to you in this capacity as a consumer. To suggest otherwise is met with unreasonable, consternation-driven contempt and degradation.
I do not believe that this game caters to any ONE specific player, consumer, or group of players. What I do believe is that this game has many inherent issues with it that need to be solved to fix overall gameplay.
I personally do not believe adding safe zones/safe outposts is one of those areas that needs to be fixed. Right now the game is getting the mission, sail A to B, resolve mission, Sail B to A and turn in the mission. In between A and B, there is a 2% chance of a Kraken, less or non-existent if you are a sloop. You may travel into a storm. Otherwise, there is no challenge on the seas. Now on the island, you may get bitten by snakes or see other skeletons protecting or attempting to do battle with you, but once you are off the island there are no worries. The only major thing to give a player a challenge from Point A to B is another player. You could go hours without seeing another player or you could spawn in and see a ship 2 islands away, but that is the only challenge you have in this game.
So instead of making outposts safe zones, why not increase the challenge for players to get from A - B? This makes journeying more difficult for all crews. It will reduce PVP if things like Whirlpools happen or the kraken occur more frequently. It would make going to port more often a viable solution. It will also give some protection for the players.
I have played this game for many of hours and I have never had anyone sitting on the beach/dock waiting for me to turn in loot. Does it happen? Probably - but that is a long time to sit and wait for a player to happen to stumble on one of our 7 outposts.
Now I will say, I have had 1 time where I spawned in and while looking for items on my island, found two chests randomly, and then discovered a player had scuttled his ship/run it aground and it disappeared when we spawned in and we took his items, but that was completely random. Not waiting around for hours.
So the biggest fix is adding more content not adding safe zones. Make people want to get out on voyages.
What is fixed by adding safe zones? You've just moved these people 25ft out and added the problem of safe zone exploiting i.e. going in and out of the invisible safe zone wall.
Need I remind you that "25 feet out" of an island is out in open water? Also I don't know why 25 feet was suggested; clearly there's a more reasonable figure.
You can avoid that specific exploit mentioned by negating damage output of ships exiting a safe zone for a few seconds. This would prevent a ship from being able to move in and out of the safe zone while damaging others outside.
What is taken away? Well if a crew has planned an ambush on my crew, I just missed out on the most intense outpost pirate battle you can get from any video game.
Like I said before, with multiple servers, it would be possible to enjoy this experience if you wanted. Some people don't want their time and effort spent collecting loot going to waste just to have "the most intense outpost pirate battle". Some people just like a more relaxed pirate experience, man.
If they didn't and you don't see their ship, you are oblivious. The games about being vigilant.
Hey, that's fine. You can call me oblivious, and you can claim yourself to be more vigilant than I am in a video game and I will happily grant you that. I don't have the energy to learn how to be more "vigilant" in a situation where my first-person vision is partially obfuscated by a chest, while I'm slowly running across what I thought was an empty outpost, only to be killed and looted cyclically until I leave the game. Some people just like a more relaxed pirate experience, man.
@theblackbellamy no, most games do not have varying servers for difficulty.
Don't be silly.
Just off the top: Call of Duty, Battlefield and most other shooters have "Normal" & "Hardcore" lobbies, Gears of War has varrying difficulties from "Casual" to "Insane". Ark allowed for PVP/PVE servers. I mean, give me a break here. I didn't invent the concept of "PVE", did I? Clearly other games have varying servers for difficulty.
Most games have varying difficulties in servers and game modes. This allows them to retain a larger, more diverse audience.
I don't see how safe zone outposts changes the game dramatically enough to "create new user bases" or "attract other customers."
To be fair, what I was proposing would grow a diversified audience base was multiple servers to choose from. Not merely safe-zone outposts, though I like the idea of them.
@theblackbellamy you ever try the crows nest? Cannoning someone out to check the island? Looking for mermaids? Park baiting?
Sounds like you want surgery for the game when you need a bandaid on your own issues/problems. Seriously, just look around - your best example is you already carrying a chest lol. That indicates a glaring problem on your end, not the games.
@itsbillymayes69 said in Can we block PvP in Outposts?:
I've been playing for roughly 2 weeks now, and I absolutely love the game, not so about the lag though but I believe in time the servers will be better run. The only complaint I have is this - after sailing through the seas. Fighting countless hoards of skeletons. And lugging all that treasure to your nearest outpost, how fair is it if a player can wait for you on a dock, kill you, and take all of your loot? I think if you are at an outpost, you shouldmt,be able to combat other players, or attack their ships. The risk is for the ocean, not the port. If someone attacked me out on the waves, id have no problem, but if I have made it to what is supposed to be a "safe area" I should be safe.. Let me know if you agree!
No!
...
Srsly foreign mermaids basicly tell you where enemies are if somethings fishy look closer....
If you are about to turn in a valuable haul, circle an outpost once to check for mermaids. If you're ultra paranoid, send a crew member to scout carrying one of your least valuable items as bait.
This is a lesson you only need to learn once. If your takeaway from getting ambushed is "NOT FAIR" versus "I should be more cautious" then you did not learn the lesson. It's super easy to avoid, just don't let your guard down when you have a lot of treasure.
I would be more empathetic if you couldn't see enemy mermaids, but as is the game gives you a big warning of "THERE IS AN ENEMY PIRATE SOMEWHERE NEARBY" if you are vigilant.
@sanssariph said in Can we block PvP in Outposts?:
If you are about to turn in a valuable haul, circle an outpost once to check for mermaids. If you're ultra paranoid, send a crew member to scout carrying one of your least valuable items as bait.
This is a lesson you only need to learn once. If your takeaway from getting ambushed is "NOT FAIR" versus "I should be more cautious" then you did not learn the lesson. It's super easy to avoid, just don't let your guard down when you have a lot of treasure.
I would be more empathetic if you couldn't see enemy mermaids, but as is the game gives you a big warning of "THERE IS AN ENEMY PIRATE SOMEWHERE NEARBY" if you are vigilant.
@theblackbellamy said in Can we block PvP in Outposts?:
I empathize with you lol. Hopefully I get the comment in before you get ridiculed for being too soft to hang with these super tough, cool, real-life pirates on the forum. I recently suggested the exact same thing, and I'm sure there were several before us.
What I'm understanding from this very polite community is that SoT has no intention to make any outpost, other than the Legendary outpost, non-PVP. They have no desire to cater to you in this capacity as a consumer. To suggest otherwise is met with unreasonable, consternation-driven contempt and degradation.
What's unreasonable is your refusal to make the simple effort to recon an outpost before anchoring at it.
@buck-luny said in Can we block PvP in Outposts?:
Why would you park at an outpost with mermaids swimming around? Sure if you're new this can be information you don't yet know but it's a thing. Besides a huge ship sitting at this outpost is also a good indication.
How dare suggest he not dock at outposts with mermaids and other ships at them! How dare you, sir!
@theblackbellamy Well, it’s not that the community is hating on players who advocate for safe zones, it’s that Rare has already said, even during the alpha stages, that safe zones wouldn’t work and will not be implemented. While the devs are listening to, and working with the community to improve the game, they have said that development decisions will ultimately be made to support the overall game and their vision of it. Safe zones would simply defeat one of the core mechanics in the game. It’s not supposed to be a safe zone. It’s just a faction hub where you can turn items in for gold and reputation. It is meant to have as much danger as anywhere else in the world. This was intentional.
@vin-delanos said:
@theblackbellamy said:
To suggest otherwise is met with unreasonable, consternation-driven contempt and degradation.What's unreasonable is your refusal to make the simple effort to recon an outpost before anchoring at it.
If you say so. I still think the reaction received to objectively suggesting PVE elements is met with contempt to the level of ad hominems. Like calling people "rubes", for example.
you ever try... [blah blah blah]
Nope. I suck at the game. I thought we covered this.
[blah blah blah]... That indicates a glaring problem on your end...
It's funny how suggestions in the suggestions sub-forum are met with comments like "well that's just your problem". I was never suggesting any of the players or even the game had glaring problems. I was just suggesting multiple servers to make a larger audience happy. Perhaps this is due to a "glaring problem" on my end, or perhaps you're taking an opinion unrelated to you personally.
@nightmare247365 said in Can we block PvP in Outposts?:
why not increase the challenge for players to get from A - B? This makes journeying more difficult for all crews. It will reduce PVP if things like Whirlpools happen or the kraken occur more frequently.
I don't think I can agree with that. Like more things to do? Sure. But more challenges sailing? No. I really enjoy sailing in this game. The main challenge IS other boats. It is designed to be that way. There's a storm, there's the kraken. But the Kraken is more annoying than a challenge or fun. And it just indiscriminately screws over a crew. The other day I was fort hopping and we found a server with a fort. By the time we got there the crew had packed up all the loot and started running away from us. We chased them for a little bit, they out-manuevered us around this island, and we figured it was all for not. Then suddenly they got hit by a kraken. We ended up being able to sink them and cashing all that delicious loot. If it wasn't for the Kraken, we would have just given up. The last thing I want is MORE kraken battles. Ugh.
And I'm not sure I understand the obsession with whirlpools either. It was in one of the pirates of the carribean movies or something? Ehhhh... it's not a real threat in sea. I understand the Kraken and mermaids are old wives tales as well, but I'd rather they try to get the weather more realistic, rather than less realistic. It's been pretty well done up to this point, I feel like whirlpools would take away from my experience.
@theblackbellamy you linked to your own thread about safe zones, came to a thread about safe zones, and want to suggest multiple servers, but I'm putting you down? Who decides who is a larger audience?
Multiple servers will kill this game. It's pvevp, and always has been. It was even designed for that in mind.
