Recall back to ship using mermaid is OP

  • I like the naval battles in this game.
    But im gonna show an example of gameplay that feels very wrong.

    "Here you are, 2 guys on a sloop grabbing some chests and probably 2-3 groggs.
    On the horizon you see a galleon thats anchored near an island.
    As a pirate you HAVE to test your luck.
    'Port to starboard a ship i see!'
    'Aye, aye, Captain!'

    You now that your sloop is out gunned, but if you engage when they are on the island; you have just even the odds.

    Since the pirates on the island is a good crew, they also look out on the horizon for trouble, while digging some gold.

    When our sloop arrives there are 2/3 crew members on the galleon.
    The sloop glides into firing range position. 'Fire! the captain yells'
    4 shots fired, 1 good hit, 1 average hit, and 1 overshot and 1 dipped into the sea.

    Now the third crewmember of the galleon made his way back.
    They raise the anchor and starting to counter attack.

    The sloop knows that they didn't get enough damage done by the first attack. To continue this attack, when the galleon already raised anchor and all thier crew is onboard, is suicidal.
    So; 'Full sails!, the captain yells'
    'Aye, aye, Captain!'
    the sloop are trying to get away from the battle.

    And it's now, the wierd part of the naval battle begins.
    The galleon crews decision is not to let it rain cannonballs.
    the crews decision is to let it rain crewmembers.

    The galleon crew fires away themself aiming for a sloop.
    Every time they miss: A nice teal coloured mermaid, with a torch that could be traveling to the next olympic game appears and ask; 'Would you like to go back to your ship?'
    Instantly the crew get back on the ship getting ready to fire away again.

    Everytime they hit the deck on the sloop, they are fighting over lowering the anchor. So that the sloop players if they die have to raise anchor, and in that time the galleon would have set up a full side attack with all that gun power the galleon has.

    Maybe this whole story was a waste of time =P
    Since this is my suggestion.
    Dont let the mermaid help you unless you are WAY of your boat.
    If you are in cannonballs range of your boat, you shouldnt be able to recall back. It's your fault that you rockedjumped straight into water. Start to swim or you have to wait until you nearly can't see your own ship.

    The same thing goes while a crew are defending. They are chased. They jump in the water. Trying to climb the ladder of the chasing ship, and lower the anchor. If they miss the ship they just recall, then jump overboard again. Continuing to do so until they finally succeed.

    Shouldn't fleeing and chasing be about great manoeuvres (a movement or series of moves requiring skill and care). ?

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  • Mermaid only shows up after your ship has sailed past a predetermined radius. From your position. It doesn't just show up willy nilly mate.

  • @kaetten nice made story
    You're right...the mermaid should come a bit later, now it's like 100 meters away...let's make this 300-400 meters

  • @oneeyed-w1lliam but still the mermaid comes too early imo...

    Do you know how far away you have to be?

  • @schwammlgott thx, idon't know the range. I only know that the range is way to low. It probably should be better if they just spawn sharks and they have to die.

  • You just answered your own problem. All you have to do is make small moves to keep ppl from boarding. I have never been boarded while being chased or chasing.

  • @nwo-azcrack then you might be in the future, since alot of crews are doing this right now.

    I want to sink against people that cannonball my ship into pieces.
    I dont want to sink becouse people anchoring me.

  • @kaetten said in Recall back to ship using mermaid is OP:

    @schwammlgott thx, idon't know the range. I only know that the range is way to low. It probably should be better if they just spawn sharks and they have to die.

    What even is this thread LOL

    Don't break my game. Fine as is.

  • @honestfuture85 hah atleast this isn't a thread about "oohh someone steal my loot and they sank me, greifers!".

  • @kaetten yeah but is this title for real lol

    " I engaged a shark in fisticuffs and he bit me! Nerf shark teeth!"

    Lol sorry. If anything I learned now that we can make it rain seamen in SoT willy nilly and that might be my new favorite..

  • @honestfuture85 You are free to say want you want =)
    Im just coming with suggestions, makeing it feel more navalcombat instead of human cannoning circus =P

  • @kaetten said in Recall back to ship using mermaid is OP:

    Since the pirates on the island is a good crew, they also look out on the horizon for trouble, while digging some gold.

    Ok a "good crew" CHECK.

    When our sloop arrives there are 2/3 crew members on the galleon.
    The sloop glides into firing range position. 'Fire! the captain yells'
    4 shots fired, 1 good hit, 1 average hit, and 1 overshot and 1 dipped into the sea.

    If you're in cannon range and there aren't a guarnteed 3 crew members they are not a "good crew" or you just caught them with there pants down.

    Now the third crewmember of the galleon made his way back.
    They raise the anchor and starting to counter attack.

    THIS. If they have to raise anchor they are not a good crew at all. Anyone with 1.5mil+ sailed or above 45 in most ranks knows to never hit the anchor. I'll sail for 14 hours in a day, and get into 6-7 battles. We MIGHT drop the anchor once.

    The sloop knows that they didn't get enough damage done by the first attack. To continue this attack, when the galleon already raised anchor and all thier crew is onboard, is suicidal.
    So; 'Full sails!, the captain yells'
    'Aye, aye, Captain!'
    the sloop are trying to get away from the battle.

    And it's now, the wierd part of the naval battle begins.
    The galleon crews decision is not to let it rain cannonballs.
    the crews decision is to let it rain crewmembers.

    If you know they are raining crewmembers, and you're on a sloop a simple sharp turn will cause nearly every player to miss. Also if there are two of you and you hear them shooting players, 1 person should be at the ladders with a sword to knock them off or a blunderbuss to drop them to 10% hp. (since you're fleeing it shouldn't be an issue to have him watch them)

    Every time they miss: A nice teal coloured mermaid, with a torch that could be traveling to the next olympic game appears and ask; 'Would you like to go back to your ship?'
    Instantly the crew get back on the ship getting ready to fire away again.

    This isn't instant, if theyre legitimately in cannonball range and instead shoot players, those players won't see a mermaid for a hot minute.

    Everytime they hit the deck on the sloop, they are fighting over lowering the anchor. So that the sloop players if they die have to raise anchor, and in that time the galleon would have set up a full side attack with all that gun power the galleon has.

    They shouldn't board in the first place. 1 sword swing will knock them off and back into the water.

    The same thing goes while a crew are defending. They are chased. They jump in the water. Trying to climb the ladder of the chasing ship, and lower the anchor. If they miss the ship they just recall, then jump overboard again. Continuing to do so until they finally succeed.

    This is the price you pay if you're attempting to chase someone and can't do it properly with angles and tacking.

    Shouldn't fleeing and chasing be about great manoeuvres (a movement or series of moves requiring skill and care). ?

    It most definitely is. the care you mention is taking care not to get boarded. The skill you mentioned is using tight turns to avoi any possible incursion and using the wind to your advantage. Sloop into wind outsails galleons.

  • oh god ...

  • @freecellqt Nice answer, i know that mechanic for not being hit by sailors =P and i know the mechanic for knock them off.

    Im just saying that the mermaid is too gentle in this game.
    The title is "Recall back to ship using mermaid is OP" maybe too strong title =P

  • @kaetten true it would be nice for the mermaid to be a little farther out, maybe a 20% increase but overall its fairly healthy when in a ship vs ship combat situation where it won't even spawn since both are circling etc.

    When you're running/being chased it can be a little op so i think a slight bump to distance would be enough, i just don't think its as broken as some say.

  • Mermaid is fine as is. It already takes some time to spawn and get to it. Then a small loading screen to get back on the ship. Then some seconds to reorient and find out what's going on.

    Dodging boarders is really easy, and the mermaid is a fun and needed quality of life mechanic for both PvP and PvE.

  • I understand what you're saying, but there are two other things to consider here:

    1. Part of the fun of any battle is adapting to your opponents tactics. If you know that this is what they're trying to do, do your best to stay out of their arc of fire.

    2. Every time a crew member fires themselves out of a cannon and misses, they first have to wait a short while for the mermaid to appear, then they have to swim over to it, then they have the load time while they spawn back on their ship. I've not timed it, but it wouldn't surprise me if all that puts them out of the fight for at least a minute, which is a long time in combat. That means that for every person they've fired, their ship will be slower to react to your manoeuvres, making it easier for you to get away if you're using the manoeuvrability of the sloop to your advantage.

  • I think you should have to physically climb on the mermaids back and ride it to your ship at say double our swimming speed? All while they are moaning about their backs hurting and stuff.

    Until the mermaids rebell and begin attacking our ships!

  • @fenrirsfury ^^

  • @fenrirsfury said in Recall back to ship using mermaid is OP:

    I think you should have to physically climb on the mermaids back and ride it to your ship at say double our swimming speed? All while they are moaning about their backs hurting and stuff.

    Until the mermaids rebell and begin attacking our ships!

    You ok mate?

    All I see is mermaid jousting with swords lol

  • If the mermaid was used as intended (when you need aid/assistance) it's not a problem.

    But when it's used as a tactic. (More like "when your tactic is saved by the mermaid") Something is wrong.

    Can't really say that's a great tactic.
    But it's used alot.

  • Mermaid is fine as it is, as I shall tell a tale of my experiences just this not long ago!

    I was sailing my galleon out of port with my crew and just caught a nice wind. Then! one of my crew asks where was the other one and we faintly heard a shout from them saying they fell overboard.

    At that point the decision was clear! I couldn't be bothered to slow the ship down and turn around for them, besides we were going at a speed that that the crewmember had already appeared on my ship before I would've been able to do it anyway.

    So, yeah, it's fine as it is and you have to remember, people will always find ways to exploit everything!

  • @elisa-maggs would it have matter, if the person had to wait a little longer to teleport back to the ship?
    -Probably not, that's what this thread is about.

    If someone fell overboard they sure can wait a little longer before "popping up" on the ship. (I like the mermaid, i am not against it. Only against the time/radius from the ship it spawns)

  • @kaetten said in Recall back to ship using mermaid is OP:

    @elisa-maggs would it have matter, if the person had to wait a little longer to teleport back to the ship?
    -Probably not, that's what this thread is about.

    If someone fell overboard they sure can wait a little longer before "popping up" on the ship. (I like the mermaid, i am not against it. Only against the time/radius from the ship it spawns)

    Solo players who fall off (only heard it happening from lag)

    Or, I'm doing a fort and get cannon balled off of my deck while the boats turning. Nerf mermaid and there will be more ship wrecks is my point I guess.

    It's a needed quality of life.

    It's easier to adapt and prevent your scenario than to change a mechanic. I'm assuming they've already played around with distances and times in the early alphas.

    You do seem like a cool lad, don't take offense, you just need better buddies to help you is all I read :)

  • I've seen suggestions for this in other threads already but it's relevant here too so I'll resuggest it..

    The Mermaid Conch/Whistle
    A new item/instrument that would be added to the second item wheel (where your other musical instruments are), which can be played to SUMMON your mermaid when needed instead of one spawning automatically, however in addition to this tune being loud enough for enemy players in a large radius to hear, it also requires you to play the tune for at least 10 seconds before the mermaid will spawn somewhere nearby, and while being played the conch gives off a glow similar to a high tier skull, making you even easier to spot, once the mermaid spawns you can swim over to them and use them as normal.

    While this does take away the easy option of looking out for mermaids as a way to know if a player is hiding on an island without their ship etc, I honestly feel that that's just as cheesy a strategy as using mermaids for easy warps back to your ship is, if you want to know if players are camping an island you should actually have to go scout for them yourself!

  • @ch4o5bl4d3 this is a great idea!

  • @honestfuture85 said in Recall back to ship using mermaid is OP:

    Solo players who fall off (only heard it happening from lag)
    Or, I'm doing a fort and get cannon balled off of my deck while the boats turning. Nerf mermaid and there will be more ship wrecks is my point I guess.

    It's a needed quality of life.

    It's easier to adapt and prevent your scenario than to change a mechanic. I'm assuming they've already played around with distances and times in the early alphas.

    You do seem like a cool lad, don't take offense, you just need better buddies to help you is all I read :)

    hah yeah new crew incoming ;D

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