Who remembers Fortnite?

  • Who remembers Fortnite? That game was in development for years.. It was designed to be a family oriented co-op PvE experience.

    Epic was selling $100 versions of the game with "Exclusive Skins"

    The game WASN'T finished. People completed the very small amount of content there was within a few days. The main story literally just stopped abruptly because it hadn't been finished being written.

    It was very repetitive. The same quests, over and over and over again - Against AI that could easily be cheesed.

    THERE WAS NO PVP - People in the Fortnite community were asking about PvP the whole time the game was being made. The devs repeatedly said PvP wasn't a focus and they would have to think about how PvP in Fortnite would work. They never gave us a solid: YES there will be PVP in Fortnite it was always extremely vague and felt like a NO.

    So remember I said they had $100 versions of the game, well they also had LOOT BOXES - The RNG kind that every body hates.
    (Can you believe that? RNG Loot Boxes for sale when they hadn't even finished the story they put in the game?)

    The game was dead in the water...

    Then the Devs starting churning out content, giving the community what they wanted and now look at Fortnite. I'm not asking for a BR mode (I don't remember anyone asking for a BR mode in Fortnite either - it just happened out of nowhere), I guess what I'm trying to say is that this game can make a big come back just like Fortnite did.

    TLDR: I'm looking forward to how the game evolves.

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  • Actually when you talk about Fortnite you probably mean Battle Royale, which has very little to do with the original Fortbite and was merely a reaction to the market. Most people that actually enjoyed Fortnite before did not like this development.

    Also, listening to the community for feedback is one thing. Trying to give them what the want is probably the downfall of every product. That’s just not how product development works and you can’t and shouldn’t please everyone. And when you actually try to, you end up with a huge mess forgetting who you are and what you were doing in the first place.

  • @cpt-peach-beard Fortnites great! But it wasnt the base game that done the game justice in all fairness, i guess you are right about the PvP aspect that and the battle royale mode has essentially made the game world famous.

    But i agree its going to be interesting to see if Rare can keep there community as engaged as Epic have managed to. A lot of devs Including Rare imo could learn alot about how they handle there updates and maintaince :)

    I also am looking forward to seeing how the game evolves.

  • @neptuncynic I am indeed talking about the original Fortnite, that released with no PvP

  • @cpt-peach-beard

    Got it, thanks. Somehow assumed you meant Battle Royale.

  • Battle Royale basically derailed Fortnight. I don't even start up that trash streamers game anymore. BR kills games and turns them into repetitive kill fests(which do have their place) but that isn't what SoT is or ever should be.

  • but fortnite has always stated early access when you load the game up and it still does say early access, fortnite only shifted due to the rise of battle royale games if it wasnt for that genre they wouldnt have changed anything.

    the problem this game will have is will the fan base let rare make changes. for every X amount of players accept a change you get X amount of players whining at the change. they want game done there way and there way only and not how rare see's it

  • @lord-sphinktus I made an edit to my op, I don't want BR mode in SoT I was just using that game as an example (:

  • PVE fortnite is the best game that no one plays. It is the only reason to play fortnite.

  • Fortnight is a terrible example... It may be popular right now, but in a few months no one will care. Fortnight makes a classic mistake, it's entirely surface stuff, zero depth, zero lore, zero character. It's just a platform for digital consumerism, a blatent cash grab. Trust me, I have been watching Epic for a long time(I'm 40) and Epic cannot make a game with any depth. They are good with engine creation, unreal engine 4 is amazing, but their game development skills are almost entirely lacking, especially after loosing Cliffy B.

  • @Lord-Sphinktus Yea you know what, I agree with you. Idk, I'm not that good at getting my point across, I was trying to bring some hope to our forums (: comparing a great game like SoT to another game that wasn't so good.

  • the biggest thing for this game is rare being willing to adapt, (im not advocating for anything i say here just to point that out lol) 2 examples that arent maybe the best but you get the point are Fortnite and PubG

    Pubg was massive (still kinda is) and made a clear point of not listening to fans and saying this is the way its going to be done and thats it, they had same map, always same weapons (rarely adding new ones) promising no loot boxes while game is in early access then suddenly bringing them out and some other examples

    then fortnite came along with its own BR and after a varied start blew pubg out of the water with a different style of play (building cover etc) added crazy ways to play it, a map that changes every few months, new weapons etc and listens to fans and adapts its game accordingly (for now until the BR bubble eventually bursts) and now is almost as big if not bigger than PUBG now to the point its making news on tv shows, news shows etc.

    at the moment rare is set in its ways, yes they have listened a bit to the fans of the game, but for example rare has come out and said hell no to this or never to that, just like pubg did, and like epic games you can bet your'e house somewhere there will be developers looking at SoT and going ok we can do that and we can put in what rare says will never happen thus stealing away players that want that part of the game.

    Rare have a great game in SoT but are they willing making the changes (even if certain players dont like them) to keep players (from all sides) engaged in the game.

    yes rare did produce a road map,. but it was very ambiguous to say the least and may only cover them for so long.

    im not wanting PVE servers for example and i couldnt care less about them but rare has said no and never and that they will never split the players base up but they kinda have for example in 14 hours of play over 3 days i have seen 3 ships, yes you may say thats because people are getting bored, its both really, boredom and players being chased away rare may have to adapt to be willing to listen to both sides for a financial point of view.

    what if the next SoT type game comes along and gives both sides what they want. this is the key for RARE adapting, especially if the plan is for this game to last a number of years.

  • OP - I think you just characterized the situation to fit what you wanted to say. Fortnite: Save the World is still around (I play it daily). And yes, once you get past the first two cities, it is a repetitive grind because the story stops there but different themed events and modes that come up help a bit there.

    No, it did not come about because the community asked for it. I don't recall anyone asking for it. The majority of people who bought into early access were not looking for PvP and did not ask Epic for Fortnite: BR. In fact, BR is hated by a large percentage of the original FN community and seen by some as somewhat of a betrayal by Epic because it's not what the Early Access players had been supporting with their wallets.

    Another friction point is that since BR uses the same in game currency for their purchases as STW it's causing a ton of friction in the chats and discords between the two groups; but that's not important for this.

    FN: STW is supposed to be dropping out of Early Access and into F2P (as it was always intended) soon and I hope that means they have the storyline continuing on but with the popularity of the BR, I don't even know anymore how much dev time they are putting into the game they've been working on for over 6 years and the one the original community bought into.

  • @cpt-peach-beard
    Remember how FORTNITE ripped off another unfinished game called PUBG? 😄
    I hope SEA OF THIEVES keeps adding original content as they continue development.
    More content that requires co-op and crews working together.

    All I see right now are players shooting on sight and bitter, angry pirates cussing over mics.

    It does not sound like the community is enjoying the current experience of a game that is cleary not a full game at $60.

  • @ghostwolfviking said in Who remembers Fortnite?:

    @cpt-peach-beard

    All I see right now are players shooting on sight and bitter, angry pirates cussing over mics.

    pretty much and its chasing players away to be honest, rare said in an interview a while back they had complete confidence of the players policing the game itself but thats never going to happen when you have the player base going why shouldnt i kill you, i will kill you just because i can, and i have killed my fair share of people just for being close to me, and why because 90% of the players that came near me shot at me on sight first even when i said friendly or told them i have no chests check if you want, only to be whined at and verbally abused for not having "loot" so why would i take the risk, its a vicious circle thats just going to keep going round.

  • @cpt-peach-beard sorry but your picture of Fortnite PvE is totally inacurate.

    And the game had and has tons more content than SoT, not fair even the comparison.

  • @ghostwolfviking said in Who remembers Fortnite?:

    @cpt-peach-beard
    Remember how FORTNITE ripped off another unfinished game called PUBG? 😄

    Wait... PUBG is a PvE class based base building/defense game? I should check that out again that sounds like fun!

  • The thing you have to remember here is that A: Rare is a small studio, highly creative with good DNA but still small enough to be flexible. B Rare is owned and backed by Microsoft, a huge force in software in general and a big player in gaming.

    With these two things in mind we can be relatively assured of two things. Rare will continue to be a creative and innovative force behind evolving Sea of Thieves, they will listen to fans and when it is in the games best interest they will implement community based ideas in a responsible way. We can also be fairly sure Microsoft will continue pumping money and technical support into Sea of Thieves continued production because SoT represents a new part of Microsoft's goals with crossplay and ways of doing games as a service without all the annoying things about previous attempts at games at a service like compulsory subscriptions, pay to win scenarios and the dreaded loot box strategy. We have seen Microsoft make needed changes to genres in the past like the Halo franchise changing the way fps games where made forever. Don't worry Sea of Thieves is in good hands and our feedback won't fall on deaf ears(PUBG) and it won't be stupidly agreeable either(FNBR). It annoys some folks for sure, but Microsoft's Xbox devision always manages their first party game projects well, especially following release. They are used to rediculous demands and how to handle them, and they very good at identifying good ideas from the community. I fully get that these forums are fairly negative at times, but there is a core of us older more experienced Xbox and PC players here as well and we have much less worry about things than the average Joe. Happy sailing, hope to see you out on the seas.

  • @cavemancronch said in Who remembers Fortnite?:

    what if the next SoT type game comes along and gives both sides what they want. this is the key for RARE adapting, especially if the plan is for this game to last a number of years.

    @James-Dinh

    @_@ Raer and PUBG both licensed the game engine from Epic! ! Inb4 Pirate game from Epic studios. Scroll to the bottom of the page, there's a pirate themed game being made!!

    https://www.unrealengine.com/en-US/what-is-unreal-engine-4

  • I think the point was that simple PvE content in a game like fortnite was just boring.

    I can imagine given a PVE only or indeed PVP only mode on SoT would be immensely boring. If I wanted a PVE experience id play assassins creed black flag or most likely sid meiers pirates. Not because I oppose the pve that much but purely because those two titles were specifically crafted for pve only content which would take rare an age to catch up on in regards to content and just general work. Also the latter title is just the best pirate game ever. It's better than every similar type game out there.

  • @lord-sphinktus said in Who remembers Fortnite?:

    Fortnight is a terrible example... It may be popular right now, but in a few months no one will care. Fortnight makes a classic mistake, it's entirely surface stuff, zero depth, zero lore, zero character. It's just a platform for digital consumerism, a blatent cash grab. Trust me, I have been watching Epic for a long time(I'm 40) and Epic cannot make a game with any depth. They are good with engine creation, unreal engine 4 is amazing, but their game development skills are almost entirely lacking, especially after loosing Cliffy B.

    In all fairness thats basically what Sea of Thieves is currently.. Im sure like Rare, Epic will find unique ways to add depth and immersion into there world.

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