New event worries me a bit

  • We see it in forts: crews loosely decide to cooperate to either tackle the fort and split loot or tackle oncoming crews and then decide the loot later. Yet Both seem to result in an end to the truce once the loot is available. Where you once thought you’d both walk away with a share, the other crew immediately turns on you. They welcomed-maybe even suggested the truce- only to backstab and take the treasure. They never had it in their minds to share in the first place.

    Who’s fault is it? Should you have ever agreed in the first place? Should you have never trusted them to keep their word? Is there even any reason to to trust anyone?

    I’m not saying it’s griefing. I’m suggesting there is no reason to trust any other crew despite their word. Which is why I notice the “shoot first and ask questions never” motive every time. But I think this stems from not being incentivized or protected from working together.

    With RARE’s new vision of multiple crews working together for this new event, I fear it’s gping to be more of the same, maybe worse.

    If the new event actually necessitates crews working together (where as the fort is entirely possible to complete solo or with a crew), unless the loot at the end is somehow locked to each crew involved and not up for grabs by anyone after completion, it’s not creating any more incentive for lasting peace between crews once the event is over. And it’s just gunna be another blood bath and backstabbing money grab after the event is completed. Obviously there will be the few and far between instances where people are actually true to their word.

    But I see it as It’ll be just as uneasy of a truce as the ones at forts.

    Thoughts?

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  • they said the same thing about skull forts, but here we are doing it alone in a solo sloop

  • @leqwack This is why I don't trust a single player outside of my crew. It isn't that we're griefers, we just don't care if you try to appear friendly if you come too close we will sink you. It doesn't matter if you play music, or wave, we will attack. And no, we will not feel bad about it. I see being overly kind in this game as nothing but a disadvantage. If you don't take the upper hand someone else will. If you don't want to be that person there is nothing wrong with that, just don't get mad when someone else does. I feel bad for Rare because I do know they didn't want the game to really be like this. But I've been burned too many times trying to be friendly. So now I don't even care to try.

  • @blg-strong-dad true this, i played once and saw a sloop getting smashed by a galleon. i though lets be a white knight and swooped in to the defence. managed to force the galleon into retreat but while fixing up the sloop turned and fired on me. that was the last time i try to help lol.

  • @lumpaywk Yup, been in a few similar situations myself. Just kind of decided to keep to my crew an myself now!

  • Depends on what the rewards are. If any cosmetic gear is unlocked by simply participating, then I'm not gonna be too concerned about any gold you might get out of it.

    But if cosmetic unlocks can be snatched away from you by backstabbing; yeah, that'll kinda suck.

  • Will be interesting to see if they can actually come up with something to have crews interact besides making the NPC/AI threat absurdly hard. Megaphone item could imply crews will have to work/communicate together from a distance, though wouldn't surprise me if that was just wishful thinking on my end, but I'd also expect there to be some decent backlash if the Event can't be 100% completed by a single crew. I know people will argue "Well that's the point!", but those people probably don't realize how skeptical a lot of the community has become due to the PVP/PVE imbalances.

    And yeah, if the rewards from this event are a valuable item that can be stolen, you should pretty much expect instant betrayal. Problem is the PVE crowd isn't going to stick around (as we're already seeing) to get repeatedly ganked while trying to do the new event. Definitely anticipate some growing pains on this one.

  • One of the unique things in SoT is that everything is physical in the world, we have not magic inventories, you must dig the treasure, hold it, carry it, place it in your ship, go to a harbour store and deliver it.

    So yes, this opens ways for hilarious backstabbings in truces and deal arrangements. It's part of the spice of this game.

  • A "shake hands" emotion who bound the crew together untill it will do it again could prevent this kind of situation.

    Like "make friends" the captains (in this case) have to stay in front of each other and make together. So if betray will happen will be just because someone don't ask precisely for this and trust only the words.

    So as long they talked about "new mechanics" we can aspect that maybe have thinked something about this kind of problems

  • Guild War 2 had Vistas at launch (READ: Skeleton Thrones)

    Guild War 2 had World Events at Launch where all the loot and XP was shared with everyone who participated automatically.

    Gw2 Gave XP for exploring the world

    Gw2 discouraged grinding for XP/Rep, the best way to level up was exploring and completing quests.

    Gw2 let you preview what cosmetics looked like before you bought them, introduced new skins all the time, seemingly bi-weekly, gw2 let you save different outfits and swap between them with a click of a button. New events nearly every month. Returning Events, exclusive events, exclusive skins only obtained at said events, no skins handed out for buying cookies or hard drives. There was no monthly fee, you paid for the game and the servers were supported by people buying skins.

    Oh yea and they had pets, pets you could only get by playing the game. There were also pets you could buy with IRL money but nothing was exclusive to the cash shop, everything that you could buy for real money you could ALSO earn by playing the game.

    Raer, your homework assignment is to play Guild Wars 2!
    That said, as a former Everquest player - I love SoT because the open world competition reminds me of the ole days (:

  • It is getting increasingly hard to cooperate in game, that's for sure. But not impossible. I jump on people's ships when I play Solo and half the time we exchange pleasantries before I jump overboard.

    My issue is just keeping my own crew in check. I've brokered agreements between our Galleon and 2-Crew Sloops to coordinate security for both sides, during a Skull Fort, and I spent most of that time restraining one of my own crew of RL friends from dishonoring our contract.

    But it is fun. And that's the point, after all! So I will keep trying diplomacy first, shoot second. I enjoy it.

  • @leqwack Rare has some bizarre fantasy about how people play the game, makes me wonder if they have even bothered to play and see how it really is.

  • @mcstabbypants said in New event worries me a bit:

    @leqwack Rare has some bizarre fantasy about how people play the game, makes me wonder if they have even bothered to play and see how it really is.

    They think players will behave themselves without penalties or parenting systems...they are VERY wrong. Give a player a gun and a chance of loot in a pvp game = m*******e.

  • @haxxorsauruz I remember an interview with a game developer not from Rare who was talking about making games. He basically said if you give players an incredibly engrossing and heartfelt story about their in game parents and they have the option to shoot their mother in the face with a shotgun most gamers will do exactly that so you need to expect that and make the game have some sort of interaction about it that matches the type of game. It feels like Rare thought gamers were a bunch of hippies wanting a love in on the sea. lol

  • @mcstabbypants said in New event worries me a bit:

    @haxxorsauruz I remember an interview with a game developer not from Rare who was talking about making games. He basically said if you give players an incredibly engrossing and heartfelt story about their in game parents and they have the option to shoot their mother in the face with a shotgun most gamers will do exactly that so you need to expect that and make the game have some sort of interaction about it that matches the type of game. It feels like Rare thought gamers were a bunch of hippies wanting a love in on the sea. lol

    Exactly. I get that they want players to team up on both voyages and forts, but humans are humans. If we can gain a "prize" for stepping on others, we will.

    Look at black friday and the likes. Its like watching a stampede in africa, they are almost killing eachother for a item on discount.

    If they had guns, they would shoot eachother, no doubt about it, for a LCD Tv on discount.

    Humans need regulations in pvp games, or else the game fails.

  • @haxxorsauruz almost killing each other? people have been killed on black friday from being trampled to death by other people.

  • @leqwack said in New event worries me a bit:

    We see it in forts: crews loosely decide to cooperate to either tackle the fort and split loot or tackle oncoming crews and then decide the loot later. Yet Both seem to result in an end to the truce once the loot is available. Where you once thought you’d both walk away with a share, the other crew immediately turns on you. They welcomed-maybe even suggested the truce- only to backstab and take the treasure. They never had it in their minds to share in the first place.

    Who’s fault is it? Should you have ever agreed in the first place? Should you have never trusted them to keep their word? Is there even any reason to to trust anyone?

    I’m not saying it’s griefing. I’m suggesting there is no reason to trust any other crew despite their word. Which is why I notice the “shoot first and ask questions never” motive every time. But I think this stems from not being incentivized or protected from working together.

    With RARE’s new vision of multiple crews working together for this new event, I fear it’s gping to be more of the same, maybe worse.

    If the new event actually necessitates crews working together (where as the fort is entirely possible to complete solo or with a crew), unless the loot at the end is somehow locked to each crew involved and not up for grabs by anyone after completion, it’s not creating any more incentive for lasting peace between crews once the event is over. And it’s just gunna be another blood bath and backstabbing money grab after the event is completed. Obviously there will be the few and far between instances where people are actually true to their word.

    But I see it as It’ll be just as uneasy of a truce as the ones at forts.

    Thoughts?

    The problem here is that even though Rare said that forts would be tough, and that you'd like multiple crews to help you, and that there would be enough treasure to be split, it was all a lie. The forts arn't tough enough, and the loot isn't plenty enough. We can clear forts with a sloop in 15-20 minutes tops, and the loot is basically the skull and chest (where is the MA reward there... msising that too) and the rest is random loot rarely worth enough to be able to be split evenly between 2 crews.
    Many times have I been at a fort with my galleon crew, and a solo sloop shows up and after getting shot a few times complains that he was trying to offer help. Why would I even think that was his intention when i clearly don't need help? Why should i let him help if i'm fine on my own?

    Now we have the "roadmap" video, and they used THE EXACT SAME WORDING, tough challenge blabla need other crews to help take down some massive challenge blabla, I don't buy it at all, it won't change.

  • @hruodbhertsasha Cool 💡

  • @cpt-peach-beard
    I never played gw2 but all of your info makes me really want some of these features. And to play gw2 actually. Unless it’s dead. I know nothing about it.

    I think this new event relying on bringing crews together would be a perfect time to implement a system specific to this event. The rewards cannot be stolen or shared amongst other crews. Instead, completing the event rewarded the individual crews involved (meaning seeing it to its completion). Period. And maybe if getting the rewards required turning in whatever was obtained, then they wouldn’t be turned in the same way we turn in for rewards now. Maybe each crew has a specific NPC they have to turn in to that other crews can’t turn in to.

    If they added this, one could argue it would be taking away from pvp, yes, but it wouldn’t be removing pvp from the game at large- just that specific event within the game. It would be a different outlet in the game where people who wanted a pve experience with other people could exercise this.

    I feel every single aspect of this game doesn’t need to require or allow pvp to play a central role. And they’re adding enough content to allow further avenues for pvp anyway.

  • Remember those dudes in the beta that were approaching other ships singing songs? I wonder how they fare now that the game is a KOS DayZ ragefest. Prolly makes hilarious videos of them being vaporized as soon as they bust out the instruments.

  • I have changed my tune....I use to view all ships as a threat...truth is, they are not.

  • By the beard of Davy Jones, how many times does one have to use the word "pirate" for it to sink in?

    Pirate:
    pi·rate
    ˈpīrət
    noun
    1.
    a person who attacks and robs ships at sea.
    synonyms: freebooter, marauder, raider;

    Sometimes you get betrayed. Sometimes you betray. It happens.
    Sometimes, the truce works out. Hell, I remember a time where the truce worked out, we were splitting the loot between three ships and, one guy was the odd man out and accepted getting less, two of us agreed to a duel among gentlemen to decide who got the stronghold chest. We dueled, I won, chest went to my ship.
    We literally gave each other the opportunity to eliminate a member of one another's crew, knowing and trusting full well neither of us were gonna betray.

    It's a people-skills game. Figure it out. Be a pirate. Learn to betray and learn how to handle being betrayed.
    Win some. Lose some. That's it.
    PIRATE
    alt text

  • @sir-rhavi
    Now THIS is valid and sticks right with my worry
    If they're trying to encourage us to work together, it needs to ACTUALLY be challenging, and the loot MUST be enough to split between at least two crews.
    Forts are paltry. Honestly, grinding or hunting down loaded ships is better worth your time. you fight and fight for a fort. Why? That loot is possibly worth the 10-20 minutes of fighting skellies, but NOT worth the hour long fight with four other galleons over it. the grind is honestly more valuable and more worth your time once you start to level a bit.

  • @leqwack I’m in a solo sloop. met a duo sloop doing a merchant quest. helped them catch some chickens. Later see the same players at a fort and we work together to defeat it. Another sloop rolls up. We offer to work together. Ends up killing us all with gunpowder barrel. We both sail back in our own sloops and sink the rogue sloop. finish the fort and split the loot. Then went on to work on more merchant voyages together.

    Conclusion don’t trust people at forts trust merchants.

  • As far as it ends up that nobody gets nothing when not done together its fine.

    there are plenty of crews who work together right now - half of my 40ish forts were done with other crews. Other half was stolen from other crews.

    It a pirates life and I applaud Rare to try and get people work together.

  • @blg-strong-dad said in New event worries me a bit:

    @leqwack This is why I don't trust a single player outside of my crew. It isn't that we're griefers, we just don't care if you try to appear friendly if you come too close we will sink you. It doesn't matter if you play music, or wave, we will attack. And no, we will not feel bad about it. I see being overly kind in this game as nothing but a disadvantage. If you don't take the upper hand someone else will. If you don't want to be that person there is nothing wrong with that, just don't get mad when someone else does. I feel bad for Rare because I do know they didn't want the game to really be like this. But I've been burned too many times trying to be friendly. So now I don't even care to try.

    @blg-strong-dad One day you'll see the friendliest adversary can also be the fiercest.

  • Don't trust anyone. A successful alliance in this game is built on a perceived balance of power deterring each crew from attacking the other, not trust. Putting arbitrary restrictions on who are able to turn in what loot would ruin the atmosphere of the game. And I could put money on the prediction that if you were to have your way with the game deciding how the loot is split you would eventually come across a crew that would sink you afterwards just for the lulz, and you'd be back here asking for more gameplay restrictions.

  • @leqwack first of all it is a game.we don't have to act like a bunch of un-evolved idiots to play it.if you can't manage to keep your word in a game then in real life you shouldn't be either.I had done 23 forts and earned well over 600k in gold,and I never had to lower myself to deciet to achieve one single coin of it.there is nothing wrong with being friendly or respectful towards others.

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