Recently i had a lot discussions about the game, its mechanics and so on and so forth... to compliment the horizontal progression in the best way possible i personally feel the need for strategical depths most. Nothing is more satisfying then fair out-smarting your enemy but how can that be achieved?
- Ships
Already in the game is for example Galleon VS Sloop PvP combat and that works great because it is a good ground for what i am about say about strategical depth via rock/paper/scissors: if the sloops crew is smarter then the galleons crew they can easily sink them because they are faster, more reactive and a smaller target to hit. At the same time, if the galleon crew works together perfectly they will always be better in defending their ground then a sloop. See we already have a basic rock/paper/scissors style naval combat that evolves around strategic intelligence and cooperation within the crew.
If i recall it correctly most players wish for another ship-type, a 2-3person mid-sized ship that is. It might propably end up filling the gap between the two extremes and thus will be the perfect "beginner crew ship" for it will have less real disadvantages nor benefits speaking rock/paper/scissors.
But maybe this 3rd type of ship could be designed to be the very opposite: to have a big advantage against situation X and a big disadvantage against situation Y...
I would very much like to hear about what you guys would want these situations and possible design choices could look like!
- Close Quarter (Foot) Combat
a) PvE: Many people would like to fight more enemies then just skeletons, but i would rather have more strategical options and variety in fighting skeletons. Sure there is the spectre/vine/golden ones that you need to fight differently then the others but basicly it is sword if melee enemies and hard and difficult range combat if they have (redicilous auto aim driven) range weapons. Why not introduce some sort of rock/paper/scissors-depth here to make those long fights more interesting, sometimes easier but most of all more of a strategic challenge like for example, how about a new weapon type that is not a real damage dealing weapon but something that has some sort of distraction/crowd-control-use for a few skeleton or has special benefit to some enemy types? the most basic possible solution to this topic could be golden skeletons will get distracted by gold chests you place next to them the more value the longer the effect i dont know, same to apply on spectres with skulls and animals with vines?
b) PvP and General
How about adding a few new weapons to the game that might have some sort of rock/paper/scissors or individual playstyle supporting mechanics? Here are some ideas i came up with:
- 2 Dagger dual wielding: hits like sword but less devistating and faster, cannot block but throw 1 dagger away like a range weapon that can be picked up again
- spear to keep melee enemies away from yourself since you poke them at mid-distance
- crossbow: works like pistol but is silent (can not trigger gun powder barrels) to make silent PvP engagements a thing
- Trident with a fishing net to throw on the enemy that would root or disarm them for a short time
- dual wield pistol, only 3 shots each, reload time would be very much higher
- a rifle with bayonette in front?
- Why not go a step further and since a very distinct element of dark voodoo magic already is in the game (Ferryman/Skulls/Undead Skeletons) add a Voodoo Relic that sucks green magic that does not deal damage but can distract skeleton enemies and blind PvP enemy players like a snake poison would do?
let me be creative for a sec:
why not go even one step further and add a voodoo weapon that is able to destroy a skull in hand creating a fireball that can be thrown like a cannonball even dealing damage to a ship or add a speed buff to the own ship (the more value the skull has had the greater the effect).....
Now you guys be creative i would like to hear what you think about:
- Rock/Paper/Scissors, to add strategical depth to the game in both naval and foot combat
- New weapons and design choices that could bring some sort of strategical options to the game
- What you would like to see as strategic options and abilites, how they could look like or what you think about this topic at all
Thanks i hope to have fun reading your thoughts!
