3/4ths of the complaints are about people being pirates in a pirate game.

  • Its a game about pirates and so many people are asking for that aspect to be nerfed or removed. Thats all there is to this game. Its not a game about going and digging up treasure boxes or killing npc skeletons. Its a game about collecting treasure and defending it from other players, or its about being those other players stealing treasure. The voyages are just a way to put treasure into that system.

    Basically stop grinding levels and have fun, this isn't WOW or Destiny or something where its basically just a pavlovian loop. You actually have to go find people and create fun with them someone. Maybe thats killing them, maybe its being weird whatever. Just get outside your linear box and go play.

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  • Nah. There are many more that think because it's "PIRATES" it's a 4CHAN-style jerk simulator and as such literally anything goes. It's still a game played by real people - something I'm pretty sure the devs are acutely aware of.

  • @merlin-mav-k Theres only so much jerkiness you can get into within the confines of the game.

    Anything that involves stealing, sinking, or killing other players seems like fair game. If theres stuff other than that I really haven't seen it. Almost everyone I come across is passive or friendly.

    I don't even PVP most of the time, but without the threat of that looming over me every game session the game would have no attraction.

    I'm literally here for the danger of jerks.

  • https://giphy.com/gifs/drpepper-football-3oz8xRY1U3jIlJkeUE

  • It's been pointed out before that as pirates didn't fight or steal from each other, this isn't actually a 'pirate' game. Our characters may dress like pirates and it appears to be set in the Caribbean during the age of piracy, but technically it's just a PVP skirmish game with some snakes and sea shanties thrown in for good measure. I've actually been thinking (perhaps over-thinking) that SoT is very much like the Milgram experiment in the 1960s.

    The 'Milgram experiment on obedience to authority figures' was a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram. They measured the willingness of study participants, men from a diverse range of occupations with varying levels of education, to obey an authority figure who instructed them to perform acts conflicting with their personal conscience. Participants were led to believe that they were assisting an unrelated experiment, in which they had to administer electric shocks to a "learner." These fake electric shocks gradually increased to levels that would have been fatal had they been real. - Wikipedia

    In other words, will someone inflict misery on another person simply because they're told they can, and if so, how far will they go?

    Sea of Thieves gives players two main game styles to play by - Passive or Aggressive. We are told that we can 'make our own fun' and play how we want to. If we want to chase pigs and dig up chests, we can do that. If we want to steal pigs and chests from other players and then sink their ships, we can do that too, but in doing so we disrupt their fun for our own entertainment. In effect, we are 'overriding' their chosen game style with ours and then telling them they're not playing it right when they complain, when in reality, both game styles are perfectly valid, or at least they were intended to be. The devs had expected us to work together on skull forts for example. I don't think they ever imagined three or four galleons would fight each other for hours until only one retained the will to continue.

    They have given us a choice to work with each other or kill each other, to employ subterfuge and in many cases to literally shoot each other in the back and it seems (from my experience) that most players choose the latter style of gaming. So in essence, we're told that "Yes, you can kill that guy and steal his loot but you don't have to -it would 'ruin' his game" and apparently most of us think "Great. Let's do that!" We know that when the guy in the sloop heads away from us when he sees us that he doesn't want to fight, but still we pursue him for an hour to the edge of the map and back, we launch a volley of cannon balls at his ship and while he's busy repairing down below, we jump aboard, shoot him in the back, take the one castaway chest he had then steer his sloop towards some rocks.

    If you look at it the way I do, one could consider the basis of this game to be a psychological experiment to see how many of us, when given the choice, would be good or bad where our decisions affect real people and not just NPCs. Yes, I know it's still a game, but it's one that allows and perhaps even encourages the act of distressing other players for entertainment.

  • Most (yes yes I know red flag pirates bla bla) Pirates accepted surrender or boarded to get the loot before sinking the ship. Depending on the pirate they wouldn't even sink said ship.

    However in sea of thieves ? From my own experience there is only boarding to kill and prevent respawns to send your ship off to its certain doom while having some group of 4 that barely gasps the english language to throw slurs in all colors of the rainbow at your head. There is no thieving involved. Its purely deathmatch pvp mentality.

    Whilst the excuse "its a pirate game" may hold true to some who stick to the code. In the wide majority. It does not.

  • @mrbrocksego not everyone wants that and telling people to “go play like this” is not gonna work. If you want a solution to the complaints check out this thread: Give us our XP for finishing a voyage, not turning in the chest/soul/animal. The complaints are well founded in a completely unbalanced risk/reward system that rewards bullying and camping. In addition the punishment can be losing all progress of the night. I play as a PvPvE player and can handle myself just fine. This solution just lets everyone be happier and will benefit all players experiences.

  • @mrbrocksego said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    Its a game about pirates and so many people are asking for that aspect to be nerfed or removed. Thats all there is to this game. Its not a game about going and digging up treasure boxes or killing npc skeletons. Its a game about collecting treasure and defending it from other players, or its about being those other players stealing treasure. The voyages are just a way to put treasure into that system.

    Basically stop grinding levels and have fun, this isn't WOW or Destiny or something where its basically just a pavlovian loop. You actually have to go find people and create fun with them someone. Maybe thats killing them, maybe its being weird whatever. Just get outside your linear box and go play.

    No one is being a Pirate in a Pirate game. "Git Gud, its a pirate game" the auto response for people that have nothing constructive or real to add to the conversation.

    The game is new, it has lots to work out. So yeah, people are bored, PvE folks are getting rolled. Either Rare will smooth it out, or lots of folks will jump ship (pun intended) to the next new hotness. Same as any game.

  • @mrbrocksego yup. This forum brought to you by participant trophies.

  • @jimmy-voorhees name me 1 other multiplayer game that rewards nothing (no xp, no progression, etc... ) at the completion of a round/match/battle.

  • @i-am-lost-77 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees name me 1 other multiplayer game that rewards nothing (no xp, no progression, etc... ) at the completion of a round/match/battle.

    Pubg. You get currency. Just like SoT.

  • Meh your entire argument can be boiled down to: I like this part of the game so no one else can like any other part of the game, and how dare people try and take away muh precious victims.
    Your entire argument is that no one else is allowed to have an opinion or like the parts of the game other than PVP. You essentially have no argument and are wrong 100%.

  • @jimmy-voorhees you just said you get currency thus my point is proven. You lose in SoT you literally get nothing. That’s the point I’m trying to make

  • @i-am-lost-77 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees you just said you get currency thus my point is proven

    Um...what point might that be? You get rewarded forcompleting tasks in SoT too.

  • @i-am-lost-77 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees you just said you get currency thus my point is proven. You lose in SoT you literally get nothing. That’s the point I’m trying to make.

    That's a moot point as you didn't complete the task if you didn't turn in your loot.

  • @jimmy-voorhees you didn’t win the round of pubg yet you got currency? I’m just saying no game rewards you with literally nothing if you lose a battle.

    And it says voyage comple once you dig the last treasure chest not when the loot is turned in.

  • @touchdown1504 Exactly as much as people might hate casual gamers, they are still the bulk of the market and can make or break games. SoT will still be around if they don't address the multiple issues but the servers will be empty.

  • Let me preface this with the fact that I'm an avid pvp'r. If it wasn't a part of this game I wouldn't play it.

    However I can't help but relate to players, who kind of feel like theyve got a raw deal. Perhaps they arent great at pvp and never will be.

    They've bought a game thats been promoted as an adventure they can share with friends. But found the pvp they arent super keen on is dominating their experience. They are logging on every night after work and are literally playing as a victim for the enjoyment of everyone else. Which kind of sucks for them.

    I dont think its the fault of the pvpers they are playing within the rules of the game. They are playing thier pirate story.

    The problem is a lot of people are naturally looking at the game as a reflection of what they find fun and forgetting that other people are coming to this with their own views and play styles.

    I mean look at the trailer its such a mix of different things, combat is only part of it.

    As much as I simply adore this game. I geniunely believe its the games responsibilty, not the players, to be inclusive and encourage as many different pirate stories as is possible. And to do this not at anothers expense.

    Dont water down pvp, instead encourage alternative scenarios and behaviours through mechanics. Reward players for sinking ships, reward players who decide to cooperate. Punish horrible behaviour. Provide meaningful decisions and choices where combat isnt always the best solution.

    Currently for a lot of players there isnt anything else for them to get invested in. Pvp is their only source of enjoyment. There is no downside or cost to losing a fight, there is very little non-social reasons not to attack you. By not fighting they are simply playing a game that isnt fun or interesting to them.

    I don't want a game that is filled solely with die hard pvp'rs who care for nothing other than grabbing a ship and sailing into a fight. It would be such a shame. And likewise dont remove that threat of attack that adds so much tension and thrills to the game.

    Its unrealistic to expect everyone to be happy all of the time but what i take from all the complaints is the game has some work to do in order to get the balance right. And encouraging other people to play who maybe play it differently to how you do only enrichs the activities you find fun. As long as the games rules and mechanics support a varied set of play styles, not just one dominant one.

  • @mcstabbypants As much as I absolutely hate to admit this (because I really do like this game) I am getting the feeling SoT was used to push the Xbox Gamepass subscriptions. With that said, my hopes for big improvements are dwindling fast!

  • @i-am-lost-77 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees you didn’t win the round of pubg yet you got currency? I’m just saying no game rewards you with literally nothing if you lose a battle.

    And it says voyage comple once you dig the last treasure chest not when the loot is turned in.

    Have you played pubg? You can spend 30 minutes playing and not get any kills, get killed and get like 60 bp.

    That amounts to bupkus

    You're really grasping at straws here.

    Ok then. Elite: Dangerous. If you fail missions you actually get fined by some factions.
    Destroyed? Rebuy your ship.

    Cargo pirated? Fined again.

    Some games are not going to hug you.

  • @touchdown1504 Yeah I am in the same boat. I think the make or break moment will be the three month content drop. I don't know that it will be worth it but I was dumb enough to pre-order thinking the apha and beta gameplay videos didn't show the entire game already. So I am stuck with it. We'll see in a couple of months how it all shakes down.

  • @mcstabbypants In good news, chips ahoy cookies has a promotion for SoT starting on May 1st. I like cookies and free in game stuff!

  • @macdoland said it beautifully. Check out this thread see if you like the idea, if you do give it an upvote! Give us our XP for finishing a voyage, not turning in the chest/soul/animal. I am an avid supporter of a PvP faction/bounty system being added to the game as well

  • @salem-vice said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @mrbrocksego Just like you put forth a definition of what's fun for you, other ppl find different things fun. So it maybe grinding, killing/befriending players, or whatever else. Plus, I think most complaints are of people being obnoxious bigots rather than just ppl playing the game in a normal manner.

    Defeat in any game can be distressing. Your analysis is so deeply flawed I think you need to take some time out. The game is not a social experiment lol this message was intended for the guy above in this thread. Lol

  • Man, am I the only person here having a good time?

    https://giphy.com/gifs/chloe-concerned-kaq6GnxDlJaBq

  • @jimmy-voorhees eilte dangerous, you do know that it's about 100 times easier to get away from a pvp'r in that game. They have to interdict you, if that fails then they fall out of super cruise while the person who they where interdicting stays in super cruise the pvp'r who initiated the interdicting then has to wait for their fsd to cool down before getting back into super cruise which gives the other player more than enough time to jump to another star system or three to lose the wake detector that the pvp'r will have and get into a space station which has a no fire zone within 10km of the station if the pvp'r decided to ignore that then they get fined, and fired upon by the station and station security which is usually fatal to the pvp'r.

    Before you go throwing other games in the mix make sure you actually know the game, I have a fully kitted out type 10 defender (had an anaconda sold it to play with the T 10) and I've never engaged in pvp, even though that game supports pvp.

  • @wize5 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees eilte dangerous, you do know that it's about 100 times easier to get away from a pvp'r in that game. They have to interdict you, if that fails then they fall out of super cruise while the person who they where interdicting stays in super cruise the pvp'r who initiated the interdicting then has to wait for their fsd to cool down before getting back into super cruise which gives the other player more than enough time to jump to another star system or three to lose the wake detector that the pvp'r will have and get into a space station which has a no fire zone within 10km of the station if the pvp'r decided to ignore that then they get fined, and fired upon by the station and station security which is usually fatal to the pvp'r.

    Before you go throwing other games in the mix make sure you actually know the game, I have a fully kitted out anaconda and I've never engaged in pvp, even though that game supports pvp.

    And I have every ship. Elite in trade and exploration. Member of Exodus Coalition.

    I know nothing about elite. Lol

  • @jimmy-voorhees apparently because you forgotten how easy it is to get away from pvp'rs

  • @wize5 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees apparently because you forgotten how easy it is to get away from pvp'rs

    That had nothing to do with what we were talking about, "wiz"

  • @tobyonekenobe said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    It's been pointed out before that as pirates didn't fight or steal from each other, this isn't actually a 'pirate' game.

    pi·rate
    ˈpīrət/Submit
    noun
    1.
    a person who attacks and robs ships at sea.

  • @ii-axelforce-ii said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @tobyonekenobe said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    It's been pointed out before that as pirates didn't fight or steal from each other, this isn't actually a 'pirate' game.

    pi·rate
    ˈpīrət/Submit
    noun
    1.
    a person who attacks and robs ships at sea.

    This.

  • @jimmy-voorhees said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @wize5 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees apparently because you forgotten how easy it is to get away from pvp'rs

    That had nothing to do with what we were talking about, "wiz"

    Thanks for pointing out I'm a whiz

    But what I'm talking about is relevant to the conversation. The original post was about people complaining about Pirates and piracy, then you got off on a tangent about player-versus-player with someone else and through in Elite dangerous as a game you don't get rewards from possibly and I was adding to that tangent.

  • @wize5 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @wize5 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees apparently because you forgotten how easy it is to get away from pvp'rs

    That had nothing to do with what we were talking about, "wiz"

    !(http://unisci24.com/data_images/wlls/36/294395-nerd.jpg)

    Thanks for pointing out I'm a whiz

    But what I'm talking about is relevant to the conversation. The original post was about people complaining about Pirates and piracy, then you got off on a tangent about player-versus-player with someone else and through in Elite dangerous as a game you don't get rewards from possibly and I was adding to that tangent.

    Yes. I used it as an example of where you can get nothing from failure. Not as anything about piracy or pvp

  • @jimmy-voorhees yes but failure in that game is far more avoidable than it is here in SoT

  • @wize5 said in 3/4ths of the complaints are about people being pirates in a pirate game.:

    @jimmy-voorhees yes but failure in that game is far more avoidable than it is here in So

    Jesus Mary Joseph.

    He asked for games you didn't get rewarded for participation. I used it in that capacity.

    Not about anything else.

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