If I de-buff a shadow skellie with a lantern at night and it makes the de-buff animation then why can it still use its sword or gun during that animation to hurt me? This happens anytime you are dealing with a shadow skeleton at night. It's just a problem in the code. During the shaking/shivering de-buff animation, the shadow skellie's sword isn't moving and if it's holding a pistol or blunderbuss it's not pointing anywhere near you but nonetheless it will still shoot/strike and hit you as if you didn't de-buff them at all. If the skeletons are still supposed to be able to aim and shoot or hit you with a sword during this time then the animations need to be made to match (with the gun aiming at you and firing or the shaking/shivering skeleton still able to swing his sword and hit you). I personally don't think that this is how it was intended but at this point I'm not sure. It would be a much better mechanic if the shadow skeletons essentially gain an unmoving stagger affect during this time (the same affect that regular skellies get after being hit by a 3 sword combo or a sword dash hit, just minus the movement and thereby canceling any aimed gunshot or sword dash or sword strike). If I am able to get clear footage of this odd phenomenon I'll upload attempt to link or upload it here.
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