Aggressive PVP mentality is ruining this game

  • @juno-dawae said in Aggressive PVP mentality is ruining this game:

    Anyone else annoyed with griefers roaming the seas with their PvP mentality? All week I've played for hours every night.... Adhering to the pirate code while griefers do what they can to sink you at every opportunity to steal loot you've worked on for the past 2 hours to get.... Yes it must be fun folliwing people around to steal their loot on the way to the outposts..... Beautiful game but it's people with [mod edited] PvP mentality ruin it for others!!!!

    The people that try to sink you with every opportunity and take your treasure aren't griefers, they're pirates and yes, guarding outposts for ships coming to turn stuff in is a valid strategy.
    PS: you shouldn't try turning in if ships are in the area.

  • I have to disagree with you. While yes this seems like an issue at first, it’s all part of learning how to be a great pirate. I’ve had things stolen yes, but now that I’m experienced I will typically come out on top in these situations. The past few times I’ve been attacked by a PVPer I ended up sinking their boat (gun powder barrel) and stealing their booty while solo. I don’t usually instigate these situations but if you attack me you get what’s coming to you

  • @xbus6 said in Aggressive PVP mentality is ruining this game:

    @alphamattisimo I have honor so I know that if I’m getting spawn killed incessantly I’ve lost and I scuttle the ship thinking ‘nice one I get you back sometime tricky blighter’ as well most spawn kills are to secure victory over another ship and make sure they can’t repair.

    Exactly! Spawn killing happens cuz the death penalty (damned ship) is so fast, should be longer, because the way it is, you got to kill the same player 2 or 3 times to be able to sink a boat, not counting here how hard it gets to fight outnumbered, even if it is only one more player, the fast respawn makes it really hard, it becames a circle, there is always one player alive

    it's very frustrating if you are by yourself, then you manage to fight against 2 guys, you kill one of them, then you have to rush to kill the other one before the first one comes back...

    On my view, it is not fair, death penatly time should be longer, or the respawn should happen not on the ship, but in a reasonable distance, in a rowing boat.

    and one more thing... mermaids are beautifull! who did this mermaid? first time I got close to it I wanted to shoot at it! looks like an elf mermaid! and a male elf! I want an Angelina Jolie like mermaid!

  • @juno-dawae said in Aggressive PVP mentality is ruining this game:

    Anyone else annoyed with griefers players roaming the seas with their PvP Pirate mentality? All week I've played for hours every night.... Adhering to the pirate code while griefers pirates do what they can to sink you at every opportunity to steal loot you've worked on for the past 2 hours to get.... Yes it must be fun following people around to steal their loot on the way to the outposts..... Beautiful game but it's people with [mod edited] PvP Pirate mentality ruin it for others!!!!

    #PiratesLifeForMe

  • @juno-dawae I can only imagine a lot of replies are saying that this game would be dead without PvP... Yet there are so many players who have issue with the way PvP is implemented and who prefer the PvE centric aspects that I feel like the population would be larger if there was actually no PvP in the game. My take? Make PvP and PvE game modes, so PvP players can play competitively if they're actually serious about it. Then you can see who plays the game just to ruin it for others and who actually plays it to play it.

  • @jdetrimental That doesn't fix the facts. PvP is Zerosumgame: No one gains anything or said better everytime you gain something out of PvP you have stolen it from someone else.
    That's just not that fun to use. Beware i said fun to use, this system is balanced, but Zero-Sum-Games just don't make a lot of fun.

  • so, a pirate mad he was... Pirated?

  • @jdge439 sagte in Aggressive PVP mentality is ruining this game:

    so, a pirate mad he was... Pirated?

    Dont know if that was attributed to my post, but if yes then: You can look into game theory and everyone will tell you that Zero-Sum-Games aren't that satifying, especially for the losing side.
    Because all your effort and work you put into that fight didn't only amount to nothing, but instead you lose something too. And by that logic why not put all off PvP out off the game and let every pvp-Engagement be dicided by a coin toss. The winner gets all the loot and the loser nothing. Both of you could then spare yourself the hassle of going into an engagement wasting your time and the outcome would be the same.
    Thats why we don't use Zero-Sum-Games in Videogames asside from gambling, because the goal mostly is to have a game that makes fun for everyone and not only the winner.

  • @funkefall29709 said in Aggressive PVP mentality is ruining this game:

    @jdetrimental That doesn't fix the facts. PvP is Zerosumgame: No one gains anything or said better everytime you gain something out of PvP you have stolen it from someone else.
    That's just not that fun to use. Beware i said fun to use, this system is balanced, but Zero-Sum-Games just don't make a lot of fun.

    Actually, it is a lot of fun, It can end in everyone losing all the loot, or it can end in epic winning of all the loot.

  • @funkefall29709 said in Aggressive PVP mentality is ruining this game:

    @jdge439 sagte in Aggressive PVP mentality is ruining this game:

    so, a pirate mad he was... Pirated?

    Dont know if that was attributed to my post, but if yes then: You can look into game theory and everyone will tell you that Zero-Sum-Games aren't that satifying, especially for the losing side.
    Because all your effort and work you put into that fight didn't only amount to nothing, but instead you lose something too. And by that logic why not put all off PvP out off the game and let every pvp-Engagement be dicided by a coin toss. The winner gets all the loot and the loser nothing. Both of you could then spare yourself the hassle of going into an engagement wasting your time and the outcome would be the same.
    Thats why we don't use Zero-Sum-Games in Videogames asside from gambling, because the goal mostly is to have a game that makes fun for everyone and not only the winner.

    The vast majority of all games ever played by humans there is only one winner and they have always been fun. You are completely wrong. Every game that is competitive in some way has a loser/winner.

  • @skeletore 'plays the game to ruin it for others' hahahaha. Get a grip. If it ruins the game for you THIS IS NOT THE GAME FOR YOU.

    Try terraria - no PvP, plenty of exploration, sandbox. Try subnautica, same deal.

    This game was DESIGNED to have PvP in there, if you are attacked and have stuff stolen they aren't ruining the game for you they are having fun, and you didn't defend properly, simple. They are both valid playstyles whether you like them both or not. Why do you think Rare gave people chests in the first place?! So there is a physical object to fight over and defend. Don't get complacent.

  • XD man this game is literally called sea of thieves.....It was NOT meant to be played solo casually, get over it. Get better solo OR like real pirates JOIN A CREW. Clubs with thousands of members to find people exist all over the internet and xbox. Move on

  • @savagetwinky sagte in Aggressive PVP mentality is ruining this game:

    The vast majority of all games ever played by humans there is only one winner and they have always been fun. You are completely wrong. Every game that is competitive in some way has a loser/winner.

    And i never said that we dont use Zero-Sum-games at all, but especially the Videogamesindustry found out that positive-Sum-Games are simply better. Thats why we put Exp-Points and Levels into Shooters for example, because making it so that even the loser gets something out of losing is simply better for player engagement.

    @savagetwinky sagte in Aggressive PVP mentality is ruining this game:

    @funkefall29709 said in Aggressive PVP mentality is ruining this game:

    @jdetrimental That doesn't fix the facts. PvP is Zerosumgame: No one gains anything or said better everytime you gain something out of PvP you have stolen it from someone else.
    That's just not that fun to use. Beware i said fun to use, this system is balanced, but Zero-Sum-Games just don't make a lot of fun.

    Actually, it is a lot of fun, It can end in everyone losing all the loot, or it can end in epic winning of all the loot.

    Oh Wonderful instead of Zero-Sum-Game this game can also en in noone getting anything. Super how does it make the problem any better. and you second point again doesnt refute the fact that it is a Zero Sum Game: If you retake you lost loot, you simply came out of PvP with net gain of 0 and if you somehow "Win" by coing out with more loot, it is loot you have stolen from someone else. The net gain for both Parties out of PvP is always zero or as you pointed out even worse when both lose then it is even negative.

  • @funkefall29709 said in Aggressive PVP mentality is ruining this game:

    @savagetwinky sagte in Aggressive PVP mentality is ruining this game:

    The vast majority of all games ever played by humans there is only one winner and they have always been fun. You are completely wrong. Every game that is competitive in some way has a loser/winner.

    And i never said that we dont use Zero-Sum-games at all, but especially the Videogamesindustry found out that positive-Sum-Games are simply better. Thats why we put Exp-Points and Levels into Shooters for example, because making it so that even the loser gets something out of losing is simply better for player engagement.

    That's to give something for people to work for across thousands of games. It's not a reason to play. If you enjoy being a digital pirate and fighting over loot... that's the reason to play SoT.

    The video games industry is also learning that if you give a ranking/levels into a game you end up creating a planned end to the game. It's actually the complete opposite effect with player engagement because we've trained players to level up as the reason to play then they completely disengage once they are "done".

    Oh Wonderful instead of Zero-Sum-Game this game can also en in noone getting anything. Super how does it make the problem any better. and you second point again doesnt refute the fact that it is a Zero Sum Game: If you retake you lost loot, you simply came out of PvP with net gain of 0 and if you somehow "Win" by coing out with more loot, it is loot you have stolen from someone else. The net gain for both Parties out of PvP is always zero or as you pointed out even worse when both lose then it is even negative.

    You're putting too much importance on the thing the game sets up for everyone to fight over. Treat it like the flag in capture the flag, or a capture point in domination. The loot in this game is thrown at you in PvE and the ranks aren't that important to the gameplay loop, its a fairly inconsequential loss.

    Its functionally not a zero sum game because the loot is so plentiful your never at a point where you can't acquire and turn something in. The chests continue to flow from PvE into the game world. There is not 1 thing that players have to fight over. There are consistently multiple winners and losers...

  • I understand this is a PvP game but I think outposts should be safe zones. I play on a single man sloop so unloading your booty on your own takes awhile so when a gallion sails up and four man ambush you it's not fair. When you do the same back to them and get racially abused and harnessed by email and voice messages some people shouldn't do what they can't stand when other do it to them.

  • @funkefall29709 I get all kindsa loot from PVP.

    The thing is I Wisely pick our targets. Sometimes its a Sloop thats just left an out post.. yeah. But, we generally catch him, board his ship, take all his cannonballs and let ihim go.

    Otherwise, attacking sloops leaving an outpost is a waste of resources.

    Its easy to find other boats that are more likely to have loot. Thats what we do

  • @drive731
    Yarrrrrrrgggggghhhh mateys we got a salty noob

  • @juno-dawae if you get killed while on voyages just scuttle your ship and go to a new server. Grifers cant follow servers, and if youre dieing cause you wanna get the fort loot than make sure you dont die lol

  • @knightslayer937 said in Aggressive PVP mentality is ruining this game:

    I understand this is a PvP game but I think outposts should be safe zones. I play on a single man sloop so unloading your booty on your own takes awhile so when a gallion sails up and four man ambush you it's not fair. When you do the same back to them and get racially abused and harnessed by email and voice messages some people shouldn't do what they can't stand when other do it to them.

    The entire point of needing to unload your ship is to give other players time stealing it. Your really not supposed to play a team based PvP game solo...

  • @jdge439 said in Aggressive PVP mentality is ruining this game:

    @funkefall29709 I get all kindsa loot from PVP.

    The thing is I Wisely pick our targets. Sometimes its a Sloop thats just left an out post.. yeah. But, we generally catch him, board his ship, take all his cannonballs and let ihim go.

    Otherwise, attacking sloops leaving an outpost is a waste of resources.

    Its easy to find other boats that are more likely to have loot. Thats what we do

    Sounds like that would get boring real quick!

  • Stop running and fight. Those who waste our time running and eventually asking us right before the final blow if we have fun, those are the real griefers. Those who clap on the ferry of the damned are the real griefers. Those who have nothing on board and still run those are the real griefers

    :P

    The only “aggressive” PVP mentality here is that of those who can’t lose

  • @xbus6 It is not about your honnor. It could really be that you are one of the nice guys. Im tallking about the persons who just kill because they want just to kill. If you have a good reason, like you want there tresure because you just randomly saw them, then its okay. And when you see they have nothing you just can leave again. But if you just hunting down smaler ships to just kill them because you find it funny, thats in my point of view not the correct way how to play the PvPvE in this game.

  • Just throwing this out there....but if you look up the definition of a pirate, you’ll see it says that it’s someone who attacks and steals from a ship at sea. Someone practicing the art of looting and plundering on the seas. And pretty sure the pirate code in the taverns say the same thing by saying to make sure you settle disputes out in the waters.
    So why are many of you hating on certain people for complaining about being camped and killed at outposts?
    “Oh haha get over it, it’s a pirate game, it’s what pirates do. Shut up and get good.” Or
    “You’re the stupid one turning your loot into an outpost with another boat there.”

    Um. No. Just because you don’t follow the code yourself and don’t give a darn about it, doesn’t mean everybody else should do the exact same thing.
    And not all campers are going to leave their boat in the open to give away that they are there. A lot of complaints are from people trying to turn in hours of voyages worth of loot to an outpost only to get sniped or slashed from a guy camping behind a vendor.
    That’s not being a pirate, that’s being annoying and stupid for no reason because p*****g people off brings you joy.

    Same thing goes for that galleon that kept hunting me and my little brother down like hunting season. They already proved they were better by outnumbering us and sinking our ship the first time but there was no reason to purposely keep looking for us and keep doing it over and over again, especially with no loot on board.
    Or the two sloop players that sat on our boat and kept spawn killing us.
    “Oh just scuttle your ship and spawn elsewhere.” Yes, because that completely solved all problems the first time the galleon hunted us....
    “Why don’t you just quit and reload into a new server?”
    Gee why didn’t I think of that. Oh wait. That’s what we did after the galleon incident only to be spawn killed 5 minutes after leaving the outpost.

    “Some people aren’t going to follow the code, get over it.”
    And this is why we are all writing in here.

  • It's all about rewards nowadays...

    "PVP is boring because there's no reward to sink another ship"; "They should add something to win, cause now it's pointless to kill other crews"; etc...

    In France, we calling that the donkey and the carot system. The donkey will move forward only if there's a reason to move (the carot as a reward).
    Can't you just play for the fun without excepting a reward?

  • @luke-pawlowski said in Aggressive PVP mentality is ruining this game:

    If you have loot it is not griefing. Simple as that.

    Should the progression systems be changed so that you get faction rep for completing maps/voyages? I think that would be a good change. But gold should always be up for grabs. It's what makes the game exciting.yes i agree

    Bkbn

  • There definitely needs to be some balancing. You should get some reward for the work you put in regardless of turning in. Getting robbed while figuring out a riddle while playing solo especially sucks.

  • @juno-dawae said in Aggressive PVP mentality is ruining this game:

    Anyone else annoyed with griefers roaming the seas with their PvP mentality? All week I've played for hours every night.... Adhering to the pirate code while griefers do what they can to sink you at every opportunity to steal loot you've worked on for the past 2 hours to get.... Yes it must be fun folliwing people around to steal their loot on the way to the outposts..... Beautiful game but it's people with [mod edited] PvP mentality ruin it for others!!!!

    The person ruining the game for you is you. And yes, stealing loot from people is fun. In fact, you should get the pirate legend title from stealing other peoples loot, not from doing silly PVE missions.

  • @juno-dawae for the love of ..... please remove the gunpowder barrels i cannot stress how annoying it is for someone to board your ship blow one up and that's it... Hours of treasure hunting gone to a no skilled punk with a gunpowder barrel or in the water underneath the ship and a pistol... or carrying barrels in the storm only to have lightning strike your boat and be blown to oblivion. I am seriously reconsidering my purchase of this game

  • @juno-dawae

    Aggressive PVP mentality is ruining this game? It is what makes this game good because only then you feel the thrills when another ship appears on the horizon and rare friendly situations are worth a story...

  • I don't have an issue with it
    But man can it sure be frustraiting when you get your stuff stolen. Especially when flashing the lantern of friendship. Got jumped last night while I was on the beach and my buddy was on the boat, when i jumped in the water there were sharks waiting for me. Normally we don't have issues with "pirates" as we will out sail them, but between us being separated and me playing with sharks they got the best of us.

  • @juno-dawae Imma say this once. Sea of Thieves. Get out of the kitchen if you can't take the heat bud.

  • @alphamattisimo but isn’t that the whole point of the game that you can do whatever you want I’m not conedoning the behavior but I’m not saying that it needs restrictions on it if they want to act like that so be it. Actually the other day a crew was running from another crew and they asked me for help as the other crew had but greifing them none stop so I put an end to the greifers and sent them on their way. Killing to just kill isn’t good but I don’t think we should take people’s freedom to choose what they want to be.

  • @juno-dawae

    I’ve been a pretty vocal voice of addressing the griefing and how some people are out to just make the game poor for others.... but honestly your problem just sounds like people playing as the game was designed.

    If they are robbing you and stealing your loot, that’s the game.

    If they are just sinking you just to sink you and bailing that to me is different.

    I would take someone sinking me to take my treasure anyday, I just don’t ever see that happening

  • @xbus6 yeah, but in my example we dont restrict them in options. The whole thing i said was that i passiv mode, where every one who wants to play just a sandbox game can play it and everyone who wants to play PvPvE can play it in none passiv mode. No one would be harmed and everybody can have their ways.

  • There should at least be an option for solo sloop not to be attacked at an outpost. I say this because it's the 7th or 8th time that this happens to me when I'm solo:

    Got a Merchant mission, as you know, these ones have to be delivered at a designated outpost.
    Lost 1 hour getting the snakes, chickens or pigs.
    Went to the outpost to deliver the mission items.
    As it seems a couple of minutes ago there was a galleon unloading mission there that went away and left 3 players camping to get the boats that arrived.

    Tell me how is this situation fair? Tell me how can you say I had any chance on that situation?
    Yep a lot of people say this is the intent of pvp. And i do agree, yep that's pvp! But for me it's compared to going to play a pvp game where you already know you'll lose because the balance is 3 vs 1. And who wants to play that game?

    I don't say to prevent attacks on outpost for all, but at least for the solo players that want to chill a bit on the game and level their mission factions. If you want to get the loot from other people, roam around the outposts. Camping on them i think is just unfair for the solo players.

    But hey guys, this is just my opinion, don't hate me because of that!

    Nice plunders for all!

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