Galleon crew limits

  • Since the player cap for sloops is changing, increasing the player cap for galleons to say, 5 or 6, would add whole new aspects to the game. For one, me and my friends could finally all play together without having someone being left out. It would also make naval combat more challenging and unpredictable, as someone could be on the wheel while 4 are on cannons while another person is belowdeck bailing and repairing. It could completely change how battles carry out, for better or for worse. If you see this, please give me your feedback. Would this be good or bad if it was added?

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  • I agree and the crew of the Sloop increasing for 3 ou 4. This game is very fun and play with friends is the best part of this game, but i believe for a better teamwork on the Sloop should be for 3 or 4 crew members and on the Galleon for 5 or 6 crew members.

  • If you increase the Galleon, you go back to having that advantage. Without starting a thread war, the reason the sloop was given 4 players was to level the playing field against a Galleon. Increasing it will cause it to be out of sync again (that is if you felt it was to begin with).

  • If you could make a fleet. So you could have a galleon and a sloop that would be together. So the increase to 6 would be two ships.

  • Bad idea but will probably happen as rare just appears to want a quiet life now.

  • @boost-king said in Galleon crew limits:

    If you increase the Galleon, you go back to having that advantage. Without starting a thread war, the reason the sloop was given 4 players was to level the playing field against a Galleon. Increasing it will cause it to be out of sync again (that is if you felt it was to begin with).

    Have you not played very much or something? Two people on a sloop can easily beat a galleon as long as they have a gunpowder barrel. Hell they can do it without, it’s just harder.
    They’re increasing it because people want it, but it’s a horrendous idea and will kill solo sloops and realistically any sane person will never use a galleon again due to the speed and capability of a sloop. It can be sailed by one person and the other 3 are free to do whatever they want (for example boarding ships).

  • @rockondevil I feel like a 50% increase in crew sizes is enough so the game play stays fair but more friends can be on the same ship.

  • @rockondevil said in Galleon crew limits:

    @boost-king said in Galleon crew limits:

    If you increase the Galleon, you go back to having that advantage. Without starting a thread war, the reason the sloop was given 4 players was to level the playing field against a Galleon. Increasing it will cause it to be out of sync again (that is if you felt it was to begin with).

    Have you not played very much or something? Two people on a sloop can easily beat a galleon as long as they have a gunpowder barrel. Hell they can do it without, it’s just harder.
    They’re increasing it because people want it, but it’s a horrendous idea and will kill solo sloops and realistically any sane person will never use a galleon again due to the speed and capability of a sloop. It can be sailed by one person and the other 3 are free to do whatever they want (for example boarding ships).

    You realise the Galleon is faster than a sloop and has 8 cannons versus 2. Get on the wrong side of a Galleon and it will punch more holes in your side than you could imagine.

  • The difference between the Galleon and Sloop is always going to be imbalanced, in PVP plain and simple.

    If players are equally matched (Let's say, GOOD players). A Sloop won't be able to take out a Galleon, but will be able to out maneuver it.

    Adding more players to a sloop DOES change this dynamic a bit, because 3 of the players can board and attack the Galleon while one stays behind and shoots it with the cannon.
    **A note on Gun Powder Barrels. If you see a sloop coming, and you aren't checking for the barrels in the crow's nest, you deserve to be blown up. :P

    Evenly matched, the sloop is now at an advantage because it's harder to hit, and has a cannon to backup a boarding party of 3. However it's still a lightweight and doesn't take much to sink. (I suspect folks going for straight PVP are going to prefer the sloop)

    So, that's the PVP aspect. Let's look at PVE.

    If you have 4 people working on PVE on a sloop, there's more opportunity for more people to be out looking for treasure on an island, or clearing out a shipwreck faster. The more nimble Sloop is easier to get closer to islands and navigate the ocean, so getting to objects is quicker.

    There is considerably less room for doing things like collecting snakes (If you've done this, you know what I'm talking about).
    There is also only 1 'safe' place to store gunpowder barrels (crows nest).
    So when you're loaded down with loot, there's a considerable amount more risk involved.
    There's also the boredom factor. With 4 people, how much work do you think you'll be able to divide up? It's not quite enough work for 2 people, so you'll have 2 people sitting on their hands probably not paying much attention to the game in-between islands, simply because there isn't much to do.

    That said, now your crew will be able to pick whichever ship it wants :)

  • @boost-king said in Galleon crew limits:

    @rockondevil said in Galleon crew limits:

    @boost-king said in Galleon crew limits:

    If you increase the Galleon, you go back to having that advantage. Without starting a thread war, the reason the sloop was given 4 players was to level the playing field against a Galleon. Increasing it will cause it to be out of sync again (that is if you felt it was to begin with).

    Have you not played very much or something? Two people on a sloop can easily beat a galleon as long as they have a gunpowder barrel. Hell they can do it without, it’s just harder.
    They’re increasing it because people want it, but it’s a horrendous idea and will kill solo sloops and realistically any sane person will never use a galleon again due to the speed and capability of a sloop. It can be sailed by one person and the other 3 are free to do whatever they want (for example boarding ships).

    You realise the Galleon is faster than a sloop and has 8 cannons versus 2. Get on the wrong side of a Galleon and it will punch more holes in your side than you could imagine.

    You can have something like 6-8 holes in a sloop and a single person can keep up with the bailing of water. If they are a competent crew you can't sink a sloop. Galleon is only faster with wind. And it's very easy for a sloop to manoeuvre into a position that isn't the broadside of a galleon.
    With a competent sloop crew the only way I've seen galleons win is by boarding and killing, and when a sloop as just as many people sloop wins every single day.

    4 men on a galleon are at times needed to do a job each whereas on a sloop 1 can sail alone easily, and now with the addition of potentially 2 more people 1 can bail water and that leaves the 2 new guys to do whatever, board, kill, patch, whatever.

  • Sloops should NOT get 4 man crews.. 3 I'm fine with, but not 4, that wouldn't make sense, given the size, and would be ridiculous to fight. 5-6 man Galleons, though, would be cool.

  • You can have something like 6-8 holes in a sloop and a single person can keep up with the bailing of water. If they are a competent crew you can't sink a sloop. Galleon is only faster with wind. And it's very easy for a sloop to manoeuvre into a position that isn't the broadside of a galleon.
    With a competent sloop crew the only way I've seen galleons win is by boarding and killing, and when a sloop as just as many people sloop wins every single day.

    4 men on a galleon are at times needed to do a job each whereas on a sloop 1 can sail alone easily, and now with the addition of potentially 2 more people 1 can bail water and that leaves the 2 new guys to do whatever, board, kill, patch, whatever.

    You are talking like the galleon is helpless and won't fight back. That is not the case. The sloop is already unsinkable with a competent crew of two and the key to sinking one is taking out the crew. The same goes with the galleon by the way. The difference is the sloop is small and, I'll give you is harder to hit, however one hit on a crowded sloop has a good chance of either knocking a couple of crew members overboard or killing them out right. There are lots if different tactics to take out either ship type. I haven't been able to confirm it yet, but weight might play a roll making the 4 man sloop a touch slower than a 2 or 1 man sloop as well. The point is, for a lot of people, the galleon isn't as fun to sail, especially with 3. Should they add more crew? Or is there something else that can be done to improve the galleon as whole? The ships are polar opposites of each other and are not particularly balanced as it is or you could run a galleon solo. All these PvP complaints about the 4 man sloop will work there way out due to the improving player base and the open tactics between the two. That doesn't mean the galleon couldn't use some improvements. I'm not sure adding crew will help or not, but I'd like to hear more ideas. I'm sick of the tired conjecture of how bad the 4 man sloop is going to be. There are multiple threads on that already.

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