The more people you kill within a time limit (like thirty minutes or an hour) will learn a bounty on your head. If someone kills you and you have a high bounty, you can drop a skull based on your bounty. Highest bounty could be a villainous skull. To find people will a bounty Gould have a glowing light that you could see on the horizon, or a pulse on the map, or a special compass you equip that directs you to bounties. This could show down those that overly grief and bring for fighting and action to those who enjoy the fight.
Bounties (could balance griefers), drop skull based on bounty
@enpixelate said in Bounties (could balance griefers), drop skull based on bounty:
The more people you kill within a time limit (like thirty minutes or an hour) will learn a bounty on your head. If someone kills you and you have a high bounty, you can drop a skull based on your bounty. Highest bounty could be a villainous skull. To find people will a bounty Gould have a glowing light that you could see on the horizon, or a pulse on the map, or a special compass you equip that directs you to bounties. This could show down those that overly grief and bring for fighting and action to those who enjoy the fight.
I kind of agree, but I feel a bounty board may be a better option. You can pay to put people in the board, bounty hunters can then earn gold for finding and collecting the bounty. Bring the skull back to an output to collect on it.
I fully agree that they should add a bounty system. However I think people should be able to select what gold to place on a players head. I think pvp is a fun part of the game and there are people playing who just want to pvp. It would help friendly players get on with missions and pvp players to target each other. The bounty reward should be split around everyone in the crew. The bounty should also be able to stack. Dying by skeletons or server switching should not remove the bounty.
Very good idea.
A certain type of players loves to kill all ships, loot or not -- ideas :
- More they kills, Higher is the bounty.
- Item "bounty map" with name of players who have bounty OR item "bounty map" with locations of the ships (zone where they are, not cibled*)
- get Skulls or kill proof item for revendicating the contract.
- players who have bounty loose the bounty when their ships drawn.
- and they come on outpost for trading their safety with twice the amount of the bounty.
*Its will be more fun to be attentive when we sail and bounty players can manage to escape this situation a little bit
No glow or too specific informations on the ship, players must be attentive, make alliance, travel to the specific zone etc...
@enpixelate said in Bounties (could balance griefers), drop skull based on bounty:
The more people you kill within a time limit (like thirty minutes or an hour) will learn a bounty on your head. If someone kills you and you have a high bounty, you can drop a skull based on your bounty. Highest bounty could be a villainous skull. To find people will a bounty Gould have a glowing light that you could see on the horizon, or a pulse on the map, or a special compass you equip that directs you to bounties. This could show down those that overly grief and bring for fighting and action to those who enjoy the fight.
There's no such thing as a griefer in Sea of Thieves if they're on a different crew than you.
@rk1-turbulence said in Bounties (could balance griefers), drop skull based on bounty:
First, you can scuttle your ship from the Ferry of the Damned. Therefore there is no griefing, except for trolls in your own crew. Second, you know some players would compete to have the highest bounty for sport, chasing you all over the map to get it.
That's exactly what I was thinking. I immediately started to think of my days playing The Division, where we would purposefully attack people to go rogue and see how many came after us.
If there was a bounty system in place, it would have to be balanced. There would need to be some sort of a reward for the people with the bounties on their heads too. If they survived long enough or fought off enough of their attackers, they would have the bounty removed and a reward given to them. I don't think just placing a bounty on people's heads for playing the game like it's supposed to be played is going to work.
You can't punish people for wanting to PvP in a PvPvE game. Sure, griefing is one thing, but peoples descriptions of griefing vary widely and some consider any attack on their ship or stealing their loot is griefing, and it just isn't.
The only things I consider griefing in this game are:
Spawn killing with no intentions of capturing resources and/or loot.Hunting the same ship repeatedly with no intentions of capturing resources and/or loot
Stealing loot/Skull Fort keys with the intentions of dropping them in the sea so they despawn.
That's about it, all else is fair game.
