If this exists in the game, please remove it. All it does is punish players with ranged weapons. Being that a blunderbuss already one shots people, why further punish the person who skillfully shot shot someone from further range? I'm not even sure what's the purpose of this feature, realism? How does it improve gameplay? It doesn't.
Remove weapon damage reduction from range
@lumpaywk said in Weapon damage reduced from range:
I am 99% sure it does not lose power. I use my pistol to shoot skellys from so far i need to account for the bullet drop but they can still die in one good shot.
I hear from many different people for the amount of shots it takes to kill a player with a pistol. On average, it has always took me 4 shots. For others, it was 3. Someone on reddit, tested it to be 2. Either bananas are messing up balance because they're healing players instantly, or there is a damage drop for distance, or maybe it's both. Something is just off the more I'm PvPing. Could be lag potentially as well, I'm not even sure anymore.
@trenix90 Blunderbust is one shot when you are literally right next to the person, and then it’s useless even 5 feet away, the “sniper” (donno what it’s called) is useless Cus by the time you reload, the player could have eaten a banana... and the pistol is alright if you know how to use it.
@trenix90 said in Weapon damage reduced from range:
@lumpaywk said in Weapon damage reduced from range:
I am 99% sure it does not lose power. I use my pistol to shoot skellys from so far i need to account for the bullet drop but they can still die in one good shot.
I hear from many different people for the amount of shots it takes to kill a player with a pistol. On average, it has always took me 4 shots. For others, it was 3. Someone on reddit, tested it to be 2. Either bananas are messing up balance because they're healing players instantly, or there is a damage drop for distance, or maybe it's both. Something is just off the more I'm PvPing. Could be lag potentially as well, I'm not even sure anymore.
There is a damage drop depending on where you hit them ie head shot or leg shot. most players can be 2-3 depending on if they already had damage i guess. i use skellys as a better gauge and i see no difference up close or far away with pistol. Its just harder to account for bullet drop. I could be wrong I may just be getting luckier shots but its what i observed.
@bobbythemod said in Weapon damage reduced from range:
@trenix90 Blunderbust is one shot when you are literally right next to the person, and then it’s useless even 5 feet away, the “sniper” (donno what it’s called) is useless Cus by the time you reload, the player could have eaten a banana... and the pistol is alright if you know how to use it.
I've tested the sniper with my PC and aimed at a person that wasn't even that far away. I shot multiple times, not one shot hit. I shot in the middle of the cracked glass, slightly above, and slightly below. Does this gun have RGN? I snipe perfectly fine in games like squad with high kill streaks, this game needs some work with it's FPS mechanics.
