4 man Sloop crew confirmed by Joe Neate

  • @buckshot-matt 4 man sloop > 4 man galleon. No contest.

  • @corrupt-fellow if they do a 4 man sloop then they will have a 6 man galleon or a different type of sloop ive always said a 4 man 2 sail sloop

  • @lordcandypants all of what you just mentioned is jn Ark: Survival Evolved. I'm not even joking.

  • If the increase the team on the sloop up to 4 they need to increase the possible team for the Galleon to at least 6

    but a sloop with 4 its silly it would be total stuffed and there would be no room for running or such on it

    3 maybe but not 4

  • @onyx-wartooth said in 4 man Sloop crew confirmed by Joe Neate:

    @nyadc85 the galleon is faster than the sloop, has more guns, takes more damage, takes on water slower, I still see the galleon as the fortress and the sloop as the wet dream for people that just wanna go between tight spaces.
    The sloop wouldn't be a GOD TIER ship, its so small if you hit the hull, over and over, your bound to keep one hole always open, and preventing them from repairing it, the sloop takes water on really fast and once its to the map, you either have everyone trying to get the water out or its done for.
    Did I mention the sloop only has one cannon on each side? And how that will become a pain? You dont have enough power to fight in a equally skilled fight, if you get what Im saying, because the amount of time it takes to hit a shot, reload a cannon and fire again is the same amount of time it takes to repair a hole. Because the galleon, how me and my friends run it atleast, one steering, one on cannons, on repairing, and the last either on cannons or boarding, which makes the galleon a major threat because we can cover everything that we need.

    just show me one instance where a good sloop crew wasn't easily able to outmaneuver a galleon denying it the ability to pound it with 4 cannons... that didn't involve boarding/anchoring/camping them until the ship sinks.

  • 4 man sloops, nail in the coffin for solo players. Im never a fan to split community, but if this goes through, some serious matchmaking changes will need to be made so solo players aren't thrown into a server with nothing but 4 man sloops and 6-8 man galleons. Horrible idea.

  • There is just nothing to gain by making 4 man sloops. Nothing at all. 4 people can play on a Galleon. I say this as someone who likes sinking other ships...a lot.
    I usually play solo, but when it is with friends, we will be invincible. It won't even be challenging to sink other players.
    EDIT: For those that think a Galleon will still be able to crush Sloops....that will change really fast. The Galleon may take on water slower, but you can bail water a Sloop WAY faster.

  • @pantang said in 4 man Sloop crew confirmed by Joe Neate:

    @zynthetikk86 lol you mean the game comes out lol I've played early access with more substance

    If you don’t like the game you don’t have to play it or post here

  • Just max the Sloop at 3 crew members.

  • @corrupt-fellow 2 is plenty.

  • 2 man sloop should be the max.

  • They should add another ship to the options, a twin sail schooner with a crew size of 3-4 and bump the Galleon to a crew of 5-6. Just my opinion.

  • @deckhands is this going to get megathreaded? There are like 5 or 6 threads going on the same thing!

  • @touchdown1504 this definitely needs a megathread. This thread and Joe's post on twitter is getting decimated with negative feedback.

  • Like I said in another post about the same thing, why not try it out and see where it leads and can tweak it or remove it if it is truly OP?

  • If they do this you need a bigger galleon crew to counter or else no one will use them

  • @touchdown1504 I know I’ve brought up Eve-Online in other threads, but another thing CCP did right with that game was have many different ship classes with specific roles and functional (not necessarily better / OP) customization options, allowing players to taylor their individual playstyles and engage in rewarding, large scale battles. This was also true to life, where ship hulls and mount points serve specific purposes and can be interchanged for various cost/benefit trade offs. IMO, different ship hulls, sail types and non-cosmetic sidegrade customizations (different but not stronger modifications with balanced pros/cons) is a must.

  • @itsporkchopfu Never played Eve. But, I do support Star Citizen. The ships are very detailed, unique in just about every way, and serve specific purposes. Their complexity is far beyond anything needed in SoT. However, some variety here would absolutely serve well. Allowing 4 people to get on a sloop, or just 1 on a galleon does not equate to variety.

  • @trickrtreat01 said in 4 man Sloop crew confirmed by Joe Neate:

    There is just nothing to gain by making 4 man sloops. Nothing at all. 4 people can play on a Galleon. I say this as someone who likes sinking other ships...a lot.
    I usually play solo, but when it is with friends, we will be invincible. It won't even be challenging to sink other players.
    EDIT: For those that think a Galleon will still be able to crush Sloops....that will change really fast. The Galleon may take on water slower, but you can bail water a Sloop WAY faster.

    Unless a 5th or 6th man is added to the galleon no one is going to use it it’ll just be 4 man sloops that will wreck everything if you put 4 players like me on a sloop we’d be unstoppable

  • 4 players on a sloop will be overpowered. I think there are 2 scenarios:

    • Keep max 2 players on the sloop.
    • Change sloop size to 4 players + increase galleon crew to 6 players.
  • @touchdown1504 I don't think anyone is saying that it does equate variety. This is part of a solution to brig greifing and having to log out and in again to add friends to your crew. They are allowing players to lock in private crew slots and having more people on the sloop was something they likely had planned before launch or why would they put in a brig? Server optimization and studying player feedback along with the want to have everyone's friends playing together led to this. Having variety in more ships and things like cannon ammunition I hope is still in the works but will take time.

  • @trickrtreat01 sagte in 4 man Sloop crew confirmed by Joe Neate:

    There is just nothing to gain by making 4 man sloops. Nothing at all. 4 people can play on a Galleon. I say this as someone who likes sinking other ships...a lot.
    I usually play solo, but when it is with friends, we will be invincible. It won't even be challenging to sink other players.
    EDIT: For those that think a Galleon will still be able to crush Sloops....that will change really fast. The Galleon may take on water slower, but you can bail water a Sloop WAY faster.

    it´s just one single step. most people run upstairs... but experienced players like me use the small window.
    I play most of the time solo and i can bail/repair easily alone when getting hit broadsite by broadsite from a gally.
    First i dont even repair, just bail since there wont get any more holes because they´re fixed... the gally just waste ammo. Once they stop i repair.

    Just think about it how it would be with 4 men.... you don´t even need to repair.
    2 bailing, 1 at the cannon and 1 sailing. No repairs needed

  • Devs need too see this

  • Those of the community who are scared of a 3-4 man sloop need to ask themselves why Rare put a brig on the sloop. 1-2 players can’t put anyone in the brig.

    This was planned all along from when they first designed the sloop.

    Get over it and learn to adapt. This is not the end of the world, but an opening to a whole new world of gameplay possibilities.

  • @aeekto Which is why I think this will not be as big of a deal as people are making this out to be. The only way to sink a competant crew is to get them off the boat by either killing them or knocking them off the deck. 4 men sloops are like moving fish barrels. Galleons or other sloops should be able to take out the extra crew members quickly anyway as every shot you land on a sloop will be knocking around and damaging the crew as well. The extra crew members do not improve the sailing that much. You just have to kill/knock off more crew members.

  • @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @buckshot-matt 4 man sloop > 4 man galleon. No contest.

    Disagree.

  • @buckshot-matt said in 4 man Sloop crew confirmed by Joe Neate:

    @perfecshionist said in 4 man Sloop crew confirmed by Joe Neate:

    @buckshot-matt 4 man sloop > 4 man galleon. No contest.

    Disagree.
    There is no advantage to the galleon unless the sloop sits broadside which they won’t do. All other circumstances give the sloop the advantage.

  • At the present condition of the game this look stupid, maybe if they find a smart way to balance ships this could be ok

  • @corrupt-fellow said in 4 man Sloop crew confirmed by Joe Neate:

    Devs need too see this

    Devs need to find a new career path.

  • @grim042 Well...Why did they make the sloop to begin with?

  • @jakeguy59 They can always remove the brig.

  • 4 man sloops are going to be broken, not to mention impossible to hunt down with a Galleon. They'll always fully catch the wind at all times, they'll always have someone at the cannon, they'll always have one guy repairing and they'll always have someone spare to board or help out with any other tasks.

    Not to mention, a sloop can't sink if you have 2-4 people hauling water.

  • @barranoid It’s laziness.

  • @gloombeard Guess we’ll see how this goes.

  • I don't think a ship should have a capacity limit. It's a free open world. Stop limiting our choices! A 4 man sloop is not game breaking. If you think it is then simply choose the sloop.
    Your party should have the freedom to choose any boat they want regardless of size.

714
Posts
676.3k
Views
242 out of 714