@unkeptbean6214 said in Ferryman's Coin:
@sanssariph
I love to weigh tactical advantageous vs monetary greed. Often times I will hold onto a gunpowder barrel thinking I can get 150 bucks for this. I'm 100 percent for tactical relics of all sorts. I say begin with enchanted compasses, spyglass, instruments, watches and lanterns. What about a lantern that sucked the light out of the world (making fighting a dark wielder more difficult). What about a compass that didn't show true north but instead directed you towards the most valuable treasure on the island. What if a mystic spyglass acted like an xray and could spot treasure chests below sea and below sand. How about a jiggly puff accordion that when played correctly lulled enemies to sleep. As I've said numerous times the possibilities with this inventory could be infinite and it wouldn't be difficult to code these tools into the game and also wouldn't tremendously throw off the balance. I think enchanted relics would be the x factor this game is seriously deprived of.
While I'm not entirely certain what you're describing with the lantern (would it make the person wielding the lantern more difficult to fight because you can't see them as well?), I do like most of these ideas, except for perhaps the accordion (or concertina, as it is actually known); that seems like it could be abused, or at least provide a somewhat unfair advantage over another player (unless the magic ability disappears after 1 or 2 uses, but even then...). That being said, I think stuff like this is needed in the game, as you said. It would certainly make the game not only more entertaining, but open up more possibilities for players as well, which is always a good thing.