The ships themselves and what they can or cant do isnt the issue. The real issue is having more players on either ship.
The naval combat is great. And as its been said many times, if your crew gets sunk, you did something wrong or were outplayed.
The big issue with adding more players to a ship is the foot combat. The "on foot" pvp is pretty wonky in my opinion. I can 1-shot a player with a blunderbus one minute and then the next enemy i encounter requires 3 shots.
With added crew sizes to 1 or both of these ships would be chaotic. Every battle would require a boarding action unless both parties were okay with sailing around until supplies ran out... every... single... battle.
And because of the wonky foot combat/hit boxes this would be infuriating to me.
Wonky foot patrol aside, most players dont have 4-8 friends to man a ship. Most players arent "good". Most of the battles ive been in usually devlove into 1-all enemies jumping into the water to get on my boat. Now account for the added 2-4 players.... thats gonna be a lot of michael phelps wannabes flippering around in the water. Which leads to more wonky foot combat. LOL
I can actually count on one hand, since the beta, that ive had a legit naval battle.... supplies ran out, we(both ships) got tired of mermaiding with supplies, and one or the other said F this and pulled the anchor just to have the deck battle and get it over with.
Adding more people to fix, drive, angle, shoot, and jump overboard sounds terrible and exciting at the same time.
Im torn...
