@sanssariph said in What if your ships supply was saved when logging out?:
@doctor-n****e said in What if your ships supply was saved when logging out?:
We can't have anything that stays after logging out as it will encourage combat logging. Even if I have no treasure on my ship, I certainly don't want to lose all the supplies I have gathered so I pick my fights carefully. However, there will always be those who log off/unplug the ethernet cable if they're getting beaten.
If you can log off and keep your supplies, people will abuse it.
Is this actually a major problem, as long as we limit this to supplies in barrels? Anything not tied down (loot, explosives) is left behind with your ship. If you are the aggressor, the loser combat logging is a straight win. Not only do you get to loot their well-supplied ship (at least, the copy of it they left behind), but they're gone from the server and if you're at a fort you won't see them again.
If you're the person logging, this only benefits you if you have zero loot and no voyages. You can hop to a new server with full supplies, but... not sure that matters a whole lot. You have to waste time recoordinating with your crew as well.
Oh, believe me, people will combat log just to save their supplies, especially if they have no loot or voyages. In Elite: Dangerous, people were combat logging just to deny that attacker a kill (which makes you wonder why they bothered with PvP mode at all). People are running into negative players all the time, but because combat logging is almost pointless (like I say, some people will pull the plug just to avoid someone getting a kill), it's not particularly prevalent. But keeping over supplies after logging will encourage this behaviour. Also, any type of K/D statistic would also encourage this behaviour from people who are 'that guy'.
As you may have noticed, supplies in the game are limited. It's the reason why we scavenge as much as we can from our starting island, then head to the nearest fort for more supplies and gunpowder.
Rare can adjust the amount of supplies available and their respawn rate. If the amount of wooden planks or cannonballs are changed by, say, 10%, that would have quite an affect on ship to ship combat or attacking skeleton forts. If you have 10% more cannonballs and 10% less wooden planks available across the map, attacking is going to be slightly easier than defending. It may not be noticeable on a minute by minute basis, but would be enough to change the 'meta' ever so slightly without players noticing it.