What if your ships supply was saved when logging out?

  • Idea:

    First time log in you get the base ship as we now know. (First first first log in not every time you log in.) If you go out and get sunk; respawn with an empty ship but offer buying crates of bananas/planks/cannons from a vendor on an outpost. (Just the same as selling them from bottle quests)

    This gives you the ability to restock ... but at a cost; not to mention the hassle of loading it from the crate to ship.

    Still offer random floating barrels for free restocking which cost you time vs gold.

    If you stock up all night but have to quit sooner then expected you shouldn’t loose all the supply you spent time collecting.

    For a pirate game I really feel like no one has any emotional tie to their ship...wouldn’t a pirates life basically be tied to his/her ship?

    Thanks for reading!

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  • This could also be a form of the death tax. While not directly punishing you for death but the death of your ship.

  • We can't have anything that stays after logging out as it will encourage combat logging. Even if I have no treasure on my ship, I certainly don't want to lose all the supplies I have gathered so I pick my fights carefully. However, there will always be those who log off/unplug the ethernet cable if they're getting beaten.

    If you can log off and keep your supplies, people will abuse it.

  • @doctor-n****e Can't this be combated by adding a log out timer? Say you have to be docked at an outpost or island with no combat for 15 minutes or something? If you d/c or unplug your connection then your ship and items stay in the game for 15 minutes for people to pillage. This also gives people the chance to relog if say...they get disconnected due to the server and no fault of their own?

  • @rluchty said in What if your ships supply was saved when logging out?:

    @doctor-n****e Can't this be combated by adding a log out timer? Say you have to be docked at an outpost or island with no combat for 15 minutes or something? If you d/c or unplug your connection then your ship and items stay in the game for 15 minutes for people to pillage. This also gives people the chance to relog if say...they get disconnected due to the server and no fault of their own?

    That's one of the greatest ideas I have seen here.

  • @rluchty This should be implemented exactly the way you describe it. You can recover from a unwanted disconnect and are punished for intentionally disconnecting. Great idea!

  • this is a very good idea!

  • @cyphronite said in What if your ships supply was saved when logging out?:

    @rluchty This should be implemented exactly the way you describe it. You can recover from a unwanted disconnect and are punished for intentionally disconnecting. Great idea!

    Thank you! This game in a way reminds me of Eve online out in the null sec areas. You get stuck with docking timers or log timers when in combat so I am confident this kind of thing can be implemented to better the game.

  • One big fat YES!!

  • @rluchty said in What if your ships supply was saved when logging out?:

    @doctor-n****e Can't this be combated by adding a log out timer? Say you have to be docked at an outpost or island with no combat for 15 minutes or something? If you d/c or unplug your connection then your ship and items stay in the game for 15 minutes for people to pillage. This also gives people the chance to relog if say...they get disconnected due to the server and no fault of their own?

    I don't like it. For one, many players, especially the ones on tight schedules don't have time to sit at a dock for 15 minutes.

    Secondly, some abusive pvpers will simply harass and chase them around so they can never dock.

    Thirdly, If I have more to lose by getting sunk, I'll take far less risks attacking forts. The only people doing pvp will be the very best and the game will become much more pve focused for the rest.

    There are simply too many negative side effects to being able to save your ship state between sessions.

  • @ilumino 15 minutes may be to long. Its just the number I threw out. And if your being chased or your going to lose your ship at some point...as soon as you lose it anyways and re-spawn you could log out anyway...I feel like there needs to be bigger risks...how many people join the game and go strait for other ships with nothing in them? They have NOTHING to lose...lets make sure they have something to lose this time. If anything it should lessen the harassment IMO. Could be wrong...

  • To be able to reconnect after a DC/Crash/Freeze is really needed for solo players! Combined with something what @RLuchty wrote, solves the abuse part.

  • I am not sure I agree with just being able to logout with no consequence with loot onboard. The loot should remain in the game world it was generated.

    I do think that if you have loot on board your ship should remain in the game world until you rejoin. Maybe you could hide your ship "Goonies" style, i.e. large costal caves. Or use caves inland to hide your treasure horde.

  • @bsisko said in What if your ships supply was saved when logging out?:

    I am not sure I agree with just being able to logout with no consequence with loot onboard. The loot should remain in the game world it was generated.

    To clarify; Only cannonballs/planks/bananas would be saved for next use. Any treasure on your ship would be lost.

    Addendum:
    Another option to make the impact a little easier to those who think the game would be too risky if this was implemented; when losing your ship instead of losing all your stock maybe just cut it in half? Would that be an easier or more fair risk?

  • @doctor-n****e said in What if your ships supply was saved when logging out?:

    We can't have anything that stays after logging out as it will encourage combat logging. Even if I have no treasure on my ship, I certainly don't want to lose all the supplies I have gathered so I pick my fights carefully. However, there will always be those who log off/unplug the ethernet cable if they're getting beaten.

    If you can log off and keep your supplies, people will abuse it.

    Is this actually a major problem, as long as we limit this to supplies in barrels? Anything not tied down (loot, explosives) is left behind with your ship. If you are the aggressor, the loser combat logging is a straight win. Not only do you get to loot their well-supplied ship (at least, the copy of it they left behind), but they're gone from the server and if you're at a fort you won't see them again.

    If you're the person logging, this only benefits you if you have zero loot and no voyages. You can hop to a new server with full supplies, but... not sure that matters a whole lot. You have to waste time recoordinating with your crew as well.

  • I think it would be a good option for the shipwright.

    The problem is implimentation. See outside of solo, the ship doesn’t belong to you, so much as a legacy crew.

    I actually logged into one game that no one had even met any of the original crew of the ship. It was all decked out and everything.

    It wouldn’t be that bad for doing that on a solo ship, but what happens when they finally impliment the idea of adding crew or expanding the crew from the original size (lets just say for arguments sake it is still capped at the current limit). If you add a friend to sail on a sloop with you, but then you log off and leave your friend with the ship, what gets saved?

    What if your friend joins.. and left his last game with 200balls, 100, 100.. do you just now have a totally stocked ship? If he then logs off.. do you get to keep all those supplies? What about him? Does he lose them all?

    I would rather them add the hot-add crew feature to the game then have to worry about the complicated issue of saving ship stocks.

    Especially with how easy it is to restock the ship if you are committed to it.

  • @puck269 I Completely overlooked the ownership detail. Could it be as simple as the host of the party being the "owner" for the crew? But you are right; with the option to join in and out of random crews this complicates my idea. Well maybe as the game develops this can get mixed in somehow. I'm just happy to see my idea gain some traction.

    Thank you all for your input.

  • I want to add voyages to this one as well. Supplies and voyages get saved.

  • @cyphronite said in What if your ships supply was saved when logging out?:

    @rluchty This should be implemented exactly the way you describe it. You can recover from a unwanted disconnect and are punished for intentionally disconnecting. Great idea!

    But it's kinda easy to replicate an 'unintentional' disconnect. Go and look how easy it is to do in GTA Online, so you can get an empty lobby and go about your illegal business deliveries without getting chased down by other players.

  • @sanssariph said in What if your ships supply was saved when logging out?:

    @doctor-n****e said in What if your ships supply was saved when logging out?:

    We can't have anything that stays after logging out as it will encourage combat logging. Even if I have no treasure on my ship, I certainly don't want to lose all the supplies I have gathered so I pick my fights carefully. However, there will always be those who log off/unplug the ethernet cable if they're getting beaten.

    If you can log off and keep your supplies, people will abuse it.

    Is this actually a major problem, as long as we limit this to supplies in barrels? Anything not tied down (loot, explosives) is left behind with your ship. If you are the aggressor, the loser combat logging is a straight win. Not only do you get to loot their well-supplied ship (at least, the copy of it they left behind), but they're gone from the server and if you're at a fort you won't see them again.

    If you're the person logging, this only benefits you if you have zero loot and no voyages. You can hop to a new server with full supplies, but... not sure that matters a whole lot. You have to waste time recoordinating with your crew as well.

    Oh, believe me, people will combat log just to save their supplies, especially if they have no loot or voyages. In Elite: Dangerous, people were combat logging just to deny that attacker a kill (which makes you wonder why they bothered with PvP mode at all). People are running into negative players all the time, but because combat logging is almost pointless (like I say, some people will pull the plug just to avoid someone getting a kill), it's not particularly prevalent. But keeping over supplies after logging will encourage this behaviour. Also, any type of K/D statistic would also encourage this behaviour from people who are 'that guy'.

    As you may have noticed, supplies in the game are limited. It's the reason why we scavenge as much as we can from our starting island, then head to the nearest fort for more supplies and gunpowder.

    Rare can adjust the amount of supplies available and their respawn rate. If the amount of wooden planks or cannonballs are changed by, say, 10%, that would have quite an affect on ship to ship combat or attacking skeleton forts. If you have 10% more cannonballs and 10% less wooden planks available across the map, attacking is going to be slightly easier than defending. It may not be noticeable on a minute by minute basis, but would be enough to change the 'meta' ever so slightly without players noticing it.

  • @doctor-n****e said in What if your ships supply was saved when logging out?:

    @cyphronite said in What if your ships supply was saved when logging out?:

    @rluchty This should be implemented exactly the way you describe it. You can recover from a unwanted disconnect and are punished for intentionally disconnecting. Great idea!

    But it's kinda easy to replicate an 'unintentional' disconnect. Go and look how easy it is to do in GTA Online, so you can get an empty lobby and go about your illegal business deliveries without getting chased down by other players.

    I think you misunderstood, in this model the game doesn't know whether it was intentional or not. But the effect is different in each situation:

    When you have a disconnect and nobody is near by you can reconnect and reclaim your ship and cargo.
    When you intentionally disconnect and a ship is nearby, your ship stays on the water and can be looted by those nearby.

    That's what I meant with you can recover from an unwanted disconnect and are punished for intentionally disconnecting

  • I Love this Idea to Use of Gold for Buying extra Supplies (Maybe like those Crates you Find of Cannon Balls, Planks and Bananas), which can be stolen as well but Not sellable and it is NOT a Death Tax , because you Do NOT have to buy them, you can still collect them from the outposts, Islands, Sunk Ships and etc, but I also think a 4 Man Galleon should start with MORE supplies than they do now.

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