Introduce AI ships

  • Introduce AI ships! These AI ships could have skelly pirates on them! They could have been out on voyages of their own ready for players to try and take their booty!

    You could also make the AI ships range in difficulty. So a sloop AI ship would be quite easy to take on where as a galleon would be harder. The easier ships might not even attack where as the harder ships would be more aggressive. Maybe the AI ship has a legendary pirate on it making it much more difficult to take out with the rewards a lot bigger?

    You could even incorporate AI ships into voyages. A new faction where you need to go find an AI ship and sink it! Claiming it's sails to hand in for rep & reward.

    I feel this would add to the content of the game some. Thoughts?

  • 33
    Posts
    30.9k
    Views
  • If you paid attention before release, Rare has stated often that there will be no NPC ships, and that if you see a ship you know its a player ship.

  • I agree and it might calm all those agressivse pirates like me :P. I believe it's a must have in the future.

  • @nanach they can add npc ships easily recognizible, for example, the npc ship will always have the lights on (green lights). So when you see a ship with green lights you will know it's an npc ship and not a player.
    I'm afraid they are just too lazy to make this happen :c

  • @nanach I was paying attention, but this is a suggestions forum is it not? Regardless of what's been said in the past I'm sure Rare are open to changes even if those changes go against what they said in the past.

  • The only NPC ships I would like to see would be for an Event!
    Kind of like a raid just with a moving target.

  • @rgbknights Sure, that could work. That would even be quite fun!

  • I was under the (perhaps/clearly) mistaken impression that there will be skeleton crews. I thought I'd seen it in the order of souls commendations? If that's just buggy like the fort skulls commendations, and actually means fort waves, then disregard this, but in my mind, crew means ship crew. I was sort of hoping for a skeleton ship of some kind.

  • @nanach said in Introduce AI ships:

    If you paid attention before release, Rare has stated often that there will be no NPC ships, and that if you see a ship you know its a player ship.

    Rare said they don't want to implement AI ships, not that they wouldn't. They said they are listening to player feedback and this is by far one of the most requested features. It's hard to be a pirate if I can't attack and plunder merchant vessels.

    Be more pirate? AI ships do that

  • @veisenberg
    Not a new faction, order of soul already needs love. Make it an oos mission instead.

  • @andreas5524 Cool, I'd be happy with that.

  • @brio-brumm
    Make it have bones lake the stronghold chest and that it plays a war drum sound when you are close. Make everything around it foggy.

  • Skeleton ghost ships that only come out at night that have treasure on board would be fantastic.

    Killing the Captains and Officers could drop skulls too!

  • Yes! I'd love to get into some more fights and actually earn some worthwhile loot from them.

    Even if they were limited to events, it would encourage player interaction and quick thinking, not to mention lead to some great stories.

  • I'll give you three big reasons why this is a terrible idea and hopefully this suggestions can be put to rest.

    First reason, you would completely take out the whole aspect of looking out for other ships. Players are unpredictable, AI are not. When people see that they're an NPC, they might steer away and then go for the NPC. You will also not fear that galleon that's close to you, cause it's an NPC and so on. Would take a whole lot out of the game.

    Second reason, the map is very small and having too many ships will be problematic. There are islands and rocks practically everywhere, they'll need to make a very good AI. Not only that, but we'll have more obstacles, AI ships. We need larger waters to ever even bother making this possible.

    Last, you would encourage more PvE. Why rob a player when you can rob a brainless AI? There is less risk involved, so now you're ruining PvP in the game. You're just giving more incentive for PvP players to not PvP.

    Overall it's a bad idea. Would be extremely disappointed if this were to ever be implemented. Assassin's Creed Black Flag is something I'd consider for PvE players, because it's exactly the game you guys are suggesting. If I wanted that game, I would of played it. Lets not make every game be similar to another.

  • @trenix90 Okay, everyone is entitled to their opinion but to say something is a bad idea because of personal preferences is a bit stuck up. But anyway, let's break this down :)

    First off it wouldn't take away anything from the game, it would add to it. Players going for the NPC ship instead of other players would be a gold mine for PVP'ers.

    Ship A goes for NPC ship, Ship B watches and waits. Ship A gets NPC loot, Ship B engages ship A because #bemorepirate takes loot from ship A and so on......

    Second, the map isn't that small to be fair. But there would obviously be a cap on how many AI ships were sailing the seas on one server.

    More PVE, sure but as I said in my answer to your first it would also encourage more pvp. How many NPC's has that player ship sunk? Do they have any loot? Let's find out....And there you have it, PVP.

  • @rgbknights
    I’d love to see that, I just posted a suggestion about that, full skeleton crew on a man o war would be awesome!

  • Considering how little content this game has at release, ANYTHING is welcome. Hell id even love if the g******n seagulls divebombed me at sunken ships.

    This game is SCREAMING for more PVE content, ships, bosses, events, enemies, new factions, guild system, server names, weapon balancing(more dmg, short range, etc) and give the g******n water some LIFE...mermaids, whales, turtles, orcas, more shark types, dolphins...

    Just do SOMETHING, love the game to death but mu GOD is it getting stale...

  • @veisenberg said in Introduce AI ships:

    First off it wouldn't take away anything from the game, it would add to it. Players going for the NPC ship instead of other players would be a gold mine for PVP'ers.

    Again, you're forcing PvPers to move onto NPCs. Stop punishing playstyles and giving PvP players less incentive to PvP. All you're going to do is get more players to further PvP those who truly don't want to and be way more brutal than necessary. The more posts I see where you guys try to outright punish PvP players or redirect their playstyle, the more careless I am to PvE players and their pleas.

    Second, the map isn't that small to be fair. But there would obviously be a cap on how many AI ships were sailing the seas on one server.

    You just said this will add to the game. How would you add NPCs when players are already capped? So you want to remove players and replace them with NPCs or do you want more NPCs with the same about of players we have currently? Honestly even adding a handful of NPC ships to the amount of players than can be on a server, might be way too many. Not everyone plays a sloop.

    More PVE, sure but as I said in my answer to your first it would also encourage more pvp. How many NPC's has that player ship sunk? Do they have any loot? Let's find out....And there you have it, PVP.

    Why would players fight each other when they can just easily pillage from PvE ships instead? That is what you're not understanding.

  • @trenix90 LOL, I understand completely fine thanks. So what you're saying then is, if you saw a ship taking loot from an NPC ship you would pass up the opportunity to try take that loot for yourself from the players who had just taken it? #PVP.......

    "The more posts I see where you guys try to outright punish PvP players or redirect their playstyle, the more careless I am to PvE players and their pleas"

    Ooo, get you. Bring it big boy!

    As for the servers and player caps, I don't work for Rare. If they wanted to implement something like this then I'm sure they would figure out a way to do so.

  • @trenix90
    Skeltons have aimbot. Place 20 of them on that boat and you are f****d.

  • @andreas5524 Naa they would be the same size crews as player ships. So 4 or 2. But yeah 20 of those aimbot skellies would be a nightmare lol!

  • @veisenberg said in Introduce AI ships:

    @trenix90 LOL, I understand completely fine thanks. So what you're saying then is, if you saw a ship taking loot from an NPC ship you would pass up the opportunity to try take that loot for yourself from the players who had just taken it? #PVP.......

    Why, when I can just steal it from the NPC next to me?

    "The more posts I see where you guys try to outright punish PvP players or redirect their playstyle, the more careless I am to PvE players and their pleas"

    Ooo, get you. Bring it big boy!

    Act as if you don't suggest ideas to promote your PvE style because people like me have owned you multiple times already. Keep acting like a "big boy" on the forums. Aint fooling me kid.

    As for the servers and player caps, I don't work for Rare. If they wanted to implement something like this then I'm sure they would figure out a way to do so.

    So suggest an idea, someone brigs up criticism and your response is have Rare deal with it. Rare already dealt with it, they chose to not go down the route of NPCs. You're responsible for convincing people, especially PvP players, to want this change.

    @andreas5524 said in Introduce AI ships:

    @trenix90
    Skeltons have aimbot. Place 20 of them on that boat and you are ----.

    Must not do skull forts I assume.

  • NO do not have any AI ships!!!

  • @trenix90 Sure you could steal from the NPC next to you but the other players are already doing that so it's now PVP isn't it. What is it you don't understand?

    "Act as if you don't suggest ideas to promote your PvE style because people like me have owned you multiple times already. Keep acting like a "big boy" on the forums. Aint fooling me kid."

    Now you're just being childish.

    "So suggest an idea, someone brigs up criticism and your response is have Rare deal with it. Rare already dealt with it, they chose to not go down the route of NPCs. You're responsible for convincing people, especially PvP players, to want this change."

    Err, that's what I did right? Suggested an idea. An idea that Rare would have to deal with if they chose to add it to the game not me. This is a suggestions forum after all. And I'm solely responsible for convincing players am I? You're talking like this is going to definitely be a feature. Get over yourself.

  • @brio-brumm That’s what I said lazy or they don’t know how to code it.

  • @trenix90 said in Introduce AI ships:

    I'll give you three big reasons why this is a terrible idea and hopefully this suggestions can be put to rest.

    First reason, you would completely take out the whole aspect of looking out for other ships. Players are unpredictable, AI are not. When people see that they're an NPC, they might steer away and then go for the NPC. You will also not fear that galleon that's close to you, cause it's an NPC and so on. Would take a whole lot out of the game.

    Second reason, the map is very small and having too many ships will be problematic. There are islands and rocks practically everywhere, they'll need to make a very good AI. Not only that, but we'll have more obstacles, AI ships. We need larger waters to ever even bother making this possible.

    Last, you would encourage more PvE. Why rob a player when you can rob a brainless AI? There is less risk involved, so now you're ruining PvP in the game. You're just giving more incentive for PvP players to not PvP.

    Overall it's a bad idea. Would be extremely disappointed if this were to ever be implemented. Assassin's Creed Black Flag is something I'd consider for PvE players, because it's exactly the game you guys are suggesting. If I wanted that game, I would of played it. Lets not make every game be similar to another.

    Not going to lie, every single one of yor reasons for why this wouldnt work are terrible and just flat out inaccurate

  • If its one npc ship as a special encounter it could work, for example

    Phase 1: board the ship!
    There are 2 ways to do this, firstly sail along side their ship and jump across to the ladder, all the while taking fire from cannons, secondly fire yourself from a cannon.
    The aim is to drop the anchor of the ship while fighting the skeletons on deck, once all have been defeated and the anchor has been dropped...

    Phase 2: clear the ship!
    The entrance to the gun deck opens, you head down and finally put an end to the barrage of cannon fire from the ship, unless your crew positioned your ship safely behind theirs to avoid having to constantly repair.

    Phase 3: Captain & Officers
    Once the gun deck is cleared you return to the deck, the captains cabin opens and you get to fight the Captain and 2-4 Officers.
    Officers drop skulls when defeated while the Captain drops the key to the hold, but be quick once the Captain is dead the ship will start to break apart and sink.

    The reason for the ship sinking has a few reasons:
    Lore - without the Captain and the cursed crew the ship is no longer bound to sail.
    Coop - a single crew will never be able to get all the loot from the hold in time, so 2 or 3 crews joining together will be needed to empty it, a single crew would target the most expensive items.

    PvP - well you've just finished blowing away skeletons with your new friends, well frenemies...well the guys who took the cursed crew chest that was rightfully ours, MAN THE CANNONS!!!

  • I think itd be cool to have each faction have ships that sail but if you attack their ships, you'll lose reputation or even have that faction send ships after you

  • @dumahmorton said in Introduce AI ships:

    If its one npc ship as a special encounter it could work, for example

    Phase 1: board the ship!
    There are 2 ways to do this, firstly sail along side their ship and jump across to the ladder, all the while taking fire from cannons, secondly fire yourself from a cannon.
    The aim is to drop the anchor of the ship while fighting the skeletons on deck, once all have been defeated and the anchor has been dropped...

    Phase 2: clear the ship!
    The entrance to the gun deck opens, you head down and finally put an end to the barrage of cannon fire from the ship, unless your crew positioned your ship safely behind theirs to avoid having to constantly repair.

    Phase 3: Captain & Officers
    Once the gun deck is cleared you return to the deck, the captains cabin opens and you get to fight the Captain and 2-4 Officers.
    Officers drop skulls when defeated while the Captain drops the key to the hold, but be quick once the Captain is dead the ship will start to break apart and sink.

    The reason for the ship sinking has a few reasons:
    Lore - without the Captain and the cursed crew the ship is no longer bound to sail.
    Coop - a single crew will never be able to get all the loot from the hold in time, so 2 or 3 crews joining together will be needed to empty it, a single crew would target the most expensive items.

    PvP - well you've just finished blowing away skeletons with your new friends, well frenemies...well the guys who took the cursed crew chest that was rightfully ours, MAN THE CANNONS!!!

    Love it!

  • I always thought that it would be cool if they introduced AI ships too. Like the British royal navy or something. They chase you if you have plenty of loot or just sinking other ships. Idk. Something that makes us feel like the pirates. Like the bad guys. Have wanted posters. Actaul towns. But maybe I'm asking for too much. For now, AI ships would be cool imo. Lol.

  • @nanach said in Introduce AI ships:

    If you paid attention before release, Rare has stated often that there will be no NPC ships, and that if you see a ship you know its a player ship.

    :)

  • As this thread was 3 months old, and revived today, it will now be locked. Please feel free to start a new discussion on this topic!

    A general reminder to all, please avoid reviving threads aged past 3 days, as it is considered a necro, and is against our Forum rules.

    Bumping Threads
    Bumping threads with content that is not providing additional information to the original post is not permitted. Resurrecting very old threads is also not permitted. A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

33
Posts
30.9k
Views
1 out of 33