I just thought of an idea to expand the games content and provide another way players can experience a iconic pirate theme. First off, the idea is based around a added faction that gives special voyages that can be available during weekly events or a content update itself (with enough work). Secondly, the voyage is only available in Pirate Legends in the secret hideout, although all players will be able to praticipate in the event when active. (This can be changed to make the faction available to all pirates, yet it would ruin some of the play style explained later.)
The faction is located in the ghost tavern (pirate legend only) where there is a back room labelled VIP or something. In there is a famed ghost pirate. The pirate spawns as a random NPC, but the player can recognise him from in the game’s lore (plz add) and other pirate related media, history, or legends. The ghost pirate gives a voyage so the crew can find and turn in his/her horde of vast treasure.
When the voyage is started, it will give a map of the island rumoured to contain the famed pirate’s treasure along with a riddle for the journey on the back of the map. The voyage involves all members of the crew, even if the crew isn’t all pirate legends. Rather than showing a red X, the map shows an icon of a cavern with a closed door. When you reach the location shown on the map, the first riddle tells how to reveal the cavern’s secret entrance. There will be boobytraps throughout the cavern that requires at least four men to pass each one. These can kill a crew easily if they don’t have caution and coordination. This promotes teamwork within the crew and discourages players to banish fellow crew-mates to the brig. When your crew approaches each trap, a new riddle will appear that will give a hint of how to avoid or pass each trap. Once a trap is solved or passed, the trap is deactivated and cannot be triggered unless reset with a lever on the other side of the trap. When the last trap is passed, the crew will reach a large door that when opened, will reveal the ghost pirate’s vast treasure. It could contain treasure resembling items iconic to the famed pirate, or just treasure also found in strongholds. Regardless what the treasure is, it must be turned in normally to factions such as gold hoarders, the order, and the merchant alliance. The treasure should give large amounts of gold and gives double the normal XP gained for tuning in the famed pirate’s treasure.
This is where it gets interesting. When the the treasure cavern is open, the pirate’s face is formed from clouds and appears in the sky above the island, similar to the fort skull. Other crews can see the cloud and sail towards the island to try to find the cavern and kill the adventuring crew. While adventuring the caverns, the crew with the voyage can reset traps to try to stop enemy pirate’s that have entered the caverns. Although the riddles are important to solve traps, it is possible for players who do not have the riddles to pass the traps, although much more effort is required. When the voyaging crew has loaded some of the cavern’s treasure on their ship (or any ship). It will emit a ghostly light/fog that can be seen by other ships. Players can try to steal the crew’s treasure while they try to bring it to an outpost. If the voyager’s ship is destroyed or scuttled, the voyage still continues. Although, if the entire voyaging crew leaves, the cavern entrance and treasure will exist for around 30 more minutes before despawning. Its just a quick draft of an idea, but I think it would provide another iconic feature for pirating.