NON PvP Taverns

  • Tweeted this out but this seems to be the place for the suggestion to be seen.
    Make taverns the only non PvP areas. A place to drink, play music and chat about recent voyages. This would give us a location to show off our hard earned equipment and gear. Then you can step outside and fight over any disagreements (Just like in real life).
    If you see alot of ships at one port then you know you are on a socialable server having fun. On the other hand if you see mermaids you know you have war on the horizon.

    Link to tweet. People seem to be onboard.

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  • I really Love this idea, it remembers me tortuga from PotC!

  • @tangoeckho Fantastic, and yes like tortuga. A place for them to play poker, or gamble in PvP, get drunk, etc etc..

    However if this was implemented I think the safe zone needs to extent to SLIGHTLY outside of the island, you don't want to be worrying about your ship being sunk constantly, so maybe within a very small radius of the surrounding sea, your ship can't take damage even if shot by a cannonball or exploded by gunpowder etc.

    Very small radius though, literally maybe 3 ships distance from the shore? - Enough room to park and anchor up :) Ohhh.. and there would also need to be a function that you could 'lock' the ship in other words to stop someone sailing off with your ship while you are in the tavern!

  • @tangoeckho I like the idea but not with the already existing taverns. This could lead to camping the quest giver. Maybe some non pvp taverns on some other isles. But i'm always glad to be alone in outposts.

  • @rathura you would know if somebody was "camping" you would see their ship meaning you have to scout the island before wrecklessly jumping ashore.

  • @angrycoconut16 you should be worrying about your ship getting sunk constantly there are pirates sailing these seas! I am a big fan of PvP everywhere and the element of risk is what makes this game so intense when you are playing and have a ship full of loot

  • @tangoeckho Not really. If you have the place you describe, there should be multiple ships on the dock. Most of them look exactly alike, so which one is your grief giver?
    Love the idea of a safe tavern though. Maybe an island in the middle of the map somewhere? No outpost , no loot.

  • @theorel said in NON PvP Taverns:

    I really Love this idea, it remembers me tortuga from PotC!

    Except in Tortuga there are tavern brawls... Can't have tavern brawls if you make taverns a safe zone. xD

    What if while i'm playing poker with some people, and i wanna have a Mexican stand-off? Not possible if taverns are a safe zone. Can't have classic pirate moments if there are safe zones, lels. xD

  • Like this idea, but maybe just the odd couple of taverns, not all of them

  • @tangoeckho but non pvp taverns means lot of player meeting. Every Outpost has a tavern so... Scouting doesnt help if any outpost has players on it.

  • @tangoeckho I agree but come on, at the end of the day it's a game and if pirates are in a tavern you can almost guarantee 100% of the time ships are going to be stolen and sunk. So why would anyone socialise in a tavern? It would be a waste of time. I am a big fan of PvP too and dislike all of the people saying ohhh no PvP sucks! PvE server! etc.. but I think this is one area where having some kind of area (someone suggested having a specific dock which ships can park in, but only when they don't have loot onboard) where ships can be safe on an evening where someone just wants to play poker, or wager in a fight, or drink, chat, dance etc... is a positive move. There could be a single island where pirates know they can come to socialise and have a safe spot to park their ship, if it's only one island in particular then people don't need to worry about safe zones in outposts they can continue as normal! A SoT version of tortuga if you will! :)

  • @sweltering-nick Could be easily solved by having to challenge pirates to a PvP, which they have to accept. I agree that's not very 'brawly' though... although lets be honest the brawls in tortuga normally meant destroying s**t smashing glasses and punching people WITHOUT many people dying, it was more for show than anything :p.. I dunno.. there is probably a solution to this though

  • @angrycoconut16 said in NON PvP Taverns:

    @sweltering-nick Could be easily solved by having to challenge pirates to a PvP, which they have to accept. I agree that's not very 'brawly' though... although lets be honest the brawls in tortuga normally meant destroying s**t smashing glasses and punching people WITHOUT many people dying, it was more for show than anything :p.. I dunno.. there is probably a solution to this though

    You can't get a mexican stand-off going if you have to ask for permission first, you silly biscuit! xD

    If i suspect someone is cheating in the poker game, i want to aim a gun at them IMMEDIATELY so i can threaten them to stop cheating! 8D

    That's not gonna work if you make taverns a safe zone, eh? : /

    Hmm... I may have an idea, but... i'm a little sceptic on how stressing it would be on the servers.

    For instance, taverns, by default are safe zones, however, almost any interaction with other player in the tavern, can lift the safe-mode for a set amount of time... For instance!

    While playing poker, people can bet on who wins, in addition to the poker players having their own pot of gold to worry about... However, if you suspect fould play, you can enable a button that makes everyone point guns at eachother... and the spectators, the ones making bets on who the victor will be can, if they want, interrupt the mexican stand-off by smashing a bottle of grog over any of the poker-players heads, starting a tavern brawl where you can only use fists and guns, no swords... You can knock people out with fists, but you can't kill anyone, but you can kill with guns.

    If the mexican standoff is not interrupted, the players could either come to an agreement and resume the game, or, shoot at eachother, at which point the pot disappears and the gold is lost forever... Lorewise the pirates are too busy fighting and killing eachother that the tavernkeep takes the pot as payment for all the grog you never paid for... Should incentivize players to come to an agreement if there is, say, 20 000 gold in the pot, would be a shame to waste it. xD

    Could be some interesting mechanics, but, i'm afraid of the potential for stressing out the servers, creating more lag and more server issues. :S

  • @sweltering-nick a silly biscuit.. never been called that before xD

    I like some of these ideas, I think doing it with poker makes it a bit complicated and to be honest I prefer texas hold em and there's no voting in that xD But I like the idea of there being a mechanism in the tavern whereby the safe zone is temporarily lifted so that a brawl can break out. Not sure how this mechanism would work but it's an interesting idea... and I agree, punching could knock people out and not kill them, shooting would kill but maybe players only get a maximum of 2-3 bullets during each safe zone drop? Repeated killing would get boring, but if some kind of hectic music started and people started punching each other and smashing stuff that would be hilarious and extremely piratey xD I'm not sure how that could be implemented but I like the idea :)

  • @sweltering-nick you can go outside and settle it like gentlemen

  • @tangoeckho I'm a pirate though, a scallywag, quit the opposite of a gentleman. xD

  • @angrycoconut16 it would be a good idea to have an island to i guess could show off your new paint jobs and banners.

  • @sweltering-nick the bartender would mess you up thou! Haha

  • @sweltering-nick https://www.seaofthieves.com/forum/topic/49214/jackfrags-has-a-lot-of-suggestions

    I made a suggestion here about that that I'd much more like to see. I think using NPC guards could make outposts safer without forgoing, maybe even enhancing the PvP opportunities on outposts. Imagine playing tavern games with a couple of nice crews then a troll crew comes on the island trying to start trouble. Between the good players and the NPCs. outposts could be safer and also provide more challenging PvP for pirates. I think it would generate better gameplay opportunities on both sides.

    I went into more detail in my linked post but that's the gist of it.

  • @tangoeckho said in NON PvP Taverns:

    @sweltering-nick the bartender would mess you up thou! Haha

    What can i say? Pirates life :3

  • I strongly disagree with the safezone idea as does many many others.

    As a gaming community we should call a parley on an agreed outpost rather than being forced into a pacified mode for being on an island.

    Yes there will be people that do not respect the Parley and again as a community we should respond to that by calling out Gamertags and showing No Quarter when we encounter them for breaching the Parley.

    I think this game needs a Navy outpost where people who are uncomfortable with the dirty tactics of piracy can enlist in something together. Navy contracts sold from Navy occupied Islands. That way, we can still be pirates and you guys can be sea police trying to keep islands safe if you wish....Good luck lol

  • @derak0s-zrux said in NON PvP Taverns:

    @sweltering-nick https://www.seaofthieves.com/forum/topic/49214/jackfrags-has-a-lot-of-suggestions

    I made a suggestion here about that that I'd much more like to see. I think using NPC guards could make outposts safer without forgoing, maybe even enhancing the PvP opportunities on outposts. Imagine playing tavern games with a couple of nice crews then a troll crew comes on the island trying to start trouble. Between the good players and the NPCs. outposts could be safer and also provide more challenging PvP for pirates. I think it would generate better gameplay opportunities on both sides.

    I went into more detail in my linked post but that's the gist of it.

    Leave outposts alone... Just because PvE players are too timid and scared to fend for themselves does not mean they any right to ask for an easier treasure cash-in process.

    I might agree with taverns, but not outposts.

  • @derak0s-zrux My only issue with this is the very nature of the outposts - they're owned by pirates, all the NPCs are, or were pirates, so why would guards be on a pirate island?

  • @cmm-solo Call a parley on an agreed outpost, yea like that will ever happen. Calling out names for players acting like a pirate in a pirate game? Terrible idea. That's why the safe zone would be an idea. I agree it should be tiny but it should be useful. I think every outpost being safe is a bad idea - someone else suggested just having one social port, like a tortuga, and on this island there can be ONE area of the dock which is a safe zone, where pirates can park and rest assured there ship will not be stolen or sunk. Then they can enjoy the tavern. They can only park here when all treasure is sold, so this wouldn't give free safety to people turning in (and to enforce that maybe on this island there are no NPCs to turn in quest items)...

    I think a safe zone on one island for the purposes of socialisation is perfectly legitimate, especially given no parley based agreement is ever going to work on a pirate game, and people should NEVER be punished for acting like a pirate in this game. Pirates break rules, that's why 1 or 2 small enforced rules here and there to make the game a more enjoyable experience is not a bad idea.

    Idea of a navy is an interesting one for sure.

  • @sweltering-nick My only issue is pvp feels too easy right now. I'd like being aggressive at outposts to be more challenging. I don't really care about it being safer, but it does have that effect. Plus I think it's a good compromise since I hate the idea of artificial safe zones where the game just says I can't use my weapons or hit anyone. If I get mad cuz I lost a game of Liar's Dice I wanna be able to fight it out lol. I don't see me doing that but it'd be fun to fight someone else like that!

  • @derak0s-zrux That's a really hard one to figure out. I agree, losing a hand of poker and punching someone or something is piratey.. but the moment you allow fighting in a tavern I think there will almost always be fighting in those areas which will reduce the mini game and social aspects. It's a hard one to figure out.

  • @angrycoconut16 I wasn't aware of that though it's obvious now lol. Hmmm i hate to mess with lore but I like my idea too much! Well really it's Star Citizen's idea, or whoever they got it from lol. Maybe pirate outposts have guards too? That doesn't seem too far fetched. Plus it'd be cool if they could add non-pirate outposts later but that's probably not anywhere in the cards right now.

  • @derak0s-zrux I feel as though guards on a pirate outpost is far fetched.. they're all pirates, since when are some pirates just guards?... I agree non-pirate outposts would be pretty awesome, the moment certain AIs see you they might attack for instance, OR maybe they only attack when your rep gets to a certain level! Because then you are known throughout the ocean! And when you are a pirate legend ALL navy or non-pirate outpost AIs will attack on sight! That'd be cool.

    But yea, guards on a non-pirate AI could make a lot of sense but on a pirate one... I dunno, the idea of anyone guarding a pirate outpost seems bizarre to me. Each pirate for themselves and all that!

  • @angrycoconut16
    I never said anyone should be punished for acting like a pirate but if you want 'real' then Pirates fired on outposts in real life. This is just a game and Rare stated that they want the community to make the game what it is so we have to be able to govern ourselves. If the community as a whole can't call a Parley on an Island as an outpost I think you have your answer as far as the community views on safety on this game and all of its islands lol

    I don't think we should expect the dev's to babysit us by enforcing a safezone anywhere on any island ever.

    Not only that but that Island with the magic safe zone on its dock would become the go to island for people who fear encounters with others and then you would be here screaming about outpost campers.

  • I think if it was part of the main map it would be just be abused by crews who actively try to avoid PVP, and if they ever introduced the ability to just completely avoid PVP the game would just be ruined in my opinion, their absolutely needs to be some form of risk / reward.

    An alternative to a hideout is if you and your crew are all Pirate Legends that you would be teleported to a lobby style server with an island similar to a Sanctuary with a tavern and other mini games etc, also your ship and other crews ships would all be docked up beside each other to show off your ship skins and allow you talk to other players.

  • @cmm-solo Sharing a gamertag and sharing pirates who act like a pirate is essentially punishing them. Having one small area safe so pirates can socialise is hardly babysitting.

    A different solution is one thing but yours simply won't work, there are always going to be pirates who come in and start shooting people just for the hell of it, or chuck a gunpowder crate in and detonate it..

    Your camping problem: that's why not every island has a safe one, in fact I think ONE island having a SMALL safe zone, and that island can have no NPCs on, just social areas. And the safe zone can't be entered while the players have treasure on their ship. That solves most of the problems and you wouldn't get people camping outposts.

  • @wolfhound-roi Off world Pirate Legend area. I like it. But I still think we should be able to kill each other there.

  • @wolfhound-roi Ok this isn't a bad idea BUT it shouldn't be just for pirate legends, there are going to be players of all rep level who want to socialise and minigame and everyone should be allowed to, together, from level 1 reps to pirate legend.

  • @angrycoconut16 Calling out gamertags to hunt them in game is not a punishment its the equivalent of infamy and wanted posters, I'm not talking about getting players into trouble through an administrative process I'm talking about the community choosing to or not choosing to adhere to a Parley on an Island.

    We get outpost campers now, An Island with a safe zone however small would be like drawing a target on the map for players who want nothing but PVP in this game. A community agreement on an Island would do the same BUT with the risk of becoming a target for doing so, some may be discouraged and for others it would increase the thrill of being a PVP heavy player.

  • Here's the whole text from my other post I think it elaborates on the benefits better.


    Ignore the video title, Jack has a lot of good suggestions. Most importantly various sea monsters and the wish that such encounters be way more challenging and dynamic.

    For me, in response to many that want a safe zone/pirate lounge, I'd like to instead see NPC guards and canon operators that attack players and ships that attack other players and ships within range of or on an outpost. So if you want to sink a parked ship or make landfall and snatch loot away from other's dead hands it'll be a lot more challenging and rewarding, and also easier for those on the receiving end!

    This could include an area, maybe on a larger outpost island, with mini games and social spaces, but still allow player killing just trust that most of your fellow tavern mates and the NPC guards will dispatch any trouble makers with haste. A /duel functionality could be used so players and crews could still fight each other in such places without aggroing the NPCs, as long as they don't hurt any non-participating players or ships.

    That's my big suggestion. And please Rare, go through Jack's video and write those down too. We're willing to be patient. I bought the game knowing I'd be waiting for more to come and the PvP has held me over so far, but the PvE aspect is already stale and it's been reported that Pirate Legend quests just offer harder of the same. Please bring much more variety and life to this game I can't wait! Thanks!

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