Move here: https://www.seaofthieves.com/forum/topic/48894/open-world-dungeons-a-sot-webcomic-suggestion
Open-World Dungeons — A SOT Webcomic Suggestion
I suggested player dungeons a while back. Everyone hated the idea.
It was basically that each player can make their own dungeon. The more gold they store there, the more comples the dungeon can be and the more they can charge players to raid the dungeon, but the more gold gets taken when players complete it. Doesn't involve any loading screens or anything, just little random doors about leading to player dungeons for that instance.
But no. Everyone hated it whilst also refusing to give and logical reason or justification as to why, other than the fact that it wasn't already in the game.
@inbred-chimera said:
It was basically that each player can make their own dungeon. The more gold they store there, the more comples the dungeon can be and the more they can charge players to raid the dungeon, but the more gold gets taken when players complete it. Doesn't involve any loading screens or anything, just little random doors about leading to player dungeons for that instance.
But no. Everyone hated it whilst also refusing to give and logical reason or justification as to why, other than the fact that it wasn't already in the game.
So the idea was more to build it, like a kind of hideout+bank, isn't it? I guess it would involve questions, such as: where would it be builded? how would you build it? could it be taken over, or given, or erased? what would happen when the island/map will change? It's only a few of a lots other considerations it implies.
The basic idea is interesting, but the fact of owning the dungeon ask a lot of questions, making it so much more complex than it could be. I'm not sure the balance is very good between the added value and the development time it would ask for every connected mechanics (like the building UI, the permissions management, the link between your account and the session, upon many other things).
From what I understand, in your idea the main goal is to give other players a challenge to win your gold if they want. In a sense that's an awesome idea because of the huge (if not infinite) possibilities it would give in dungeon designs - as it's a pure sandbox feature, indeed.
Guild Wars 2 allows almost the same thing with the guild halls, as well as Wild Star and it's impressive housing system. There are also good inspirations to take from SWTOR housing systems for the purchasable extensions system. However, it's quite important to note that all of these are instance-based, which would kill the open-world immersion SOT is giving us.
The best counter-example would be... No Man Sky, in fact! They added a building features as a major update, months after the game's launch, so it's far from impossible to imagine a way to design your own dungeon-hideout the same way.
It would be really interesting game mode in fact, so why not after all. In any case, I'm convinced that SOT will need it's own housing system in the future, even if it's in two years or four years. It could be a ship housing (though it's complicated because of the ship sharing system for crews), but it also could be this for sure!
@thejolirouge Basically Doors woould appear randomly at set locations in the world. You select a dungeon at the door in a similar way you select voyages on the captains table. You then go into the dungeon. The play space is loaded in, so not permanent, but isn't through a loading screen or in another instance. It just loads the dungeon from that players account.
But you got the rest pretty much right. You get a chance to take some of their horde they stored there, but you have to pay 10% of the reward ot attempt it. The game really needs player content becuase the developers clearly had trouble designing their own.
