Time for PvP Demands

  • Introduction

    I'm honestly getting tired of the PvE demands I'm seeing in the forums where majority try to shame PvP players, calling them griefers, trolls, ect. It's as if our playerstyle is wrong and their playstyle is right. Any incentive to prevent PvP is always some sort of solution, because again, we are the problem apparently. Well let me tell you something, as a PvP player, there really is barely incentive to PvP besides the joy you get of attacking a player and winning.

    Aside from that, you mostly get nothing besides a waste of resources and a very low chance of loot. So now it's time for me as a PvP player, to asking for more of my playstyle and a reason to actually do it, so you PvE players can enjoy it too. "But I don't want to PvP!" Yeah now you know how it feels like when you force us PvPers to PvE. I'll add more overtime.

    Suggestions

    Weapons

    Boarding Ax
    Used for melee combat and also to make holes in a ship to sink it. Attack slow, take three swings to make a hole in ship.

    Grenado
    Can be thrown and used to blow up players.

    Stinkpot
    Can be thrown and would make players disorientated for a few and even throw up.

    Cannon Ammunition

    Bundle
    Used at close range to do AOE damage to players. Does not damage ships.

    Bar and Chain
    Destroys sails making them less and less efficient until they're completely useless. You can repair the sails with silk, another material which you will have to collect.

    Incentives

    Recoverable Resources
    Barrels of food, cannons, and planks, should spawn floating on the water, depending on what the ship had. They will vanish over a period of time.

    Floating Loot
    Loot that floats from a sunken ship should glisten and be noticeable to players. It should also last much longer than it does currently.

  • 58
    Posts
    13.8k
    Views
  • @Trenix90 This is the first time I can agree with you and I feel like you are trying to help the game. Normally I get frustrated with you since you only seem to complain about everything, but minus a bit of the introduction, this is a very good post and have some great constructive feedback!

    Please devs, don't read much of what this poster says, but this is actually a quality post, and think about implementing the minor suggestions. These changes don't cause stats or changes to progression. Each player should have access right from the start to these items/changes. It adds depth and a value to playing as a PVPer.

  • @trenix90 There already is floating loot and resources. Just an FYI, not trying to be snide. Your weapon ideas are interesting, but they would just allow you to make your job easier than it already is. If you ignore any PvE aspect of the game and just go around killing ships it's pretty simple to find a few sloops to loot while they are on an island. My concern with things like destroying sails is that the only recourse a pve player has right now is to run and ninja drop loot at outposts as they sail by. Most of the items you suggested would just make your job easier. They wouldn't just be getting "more of your playstyle" you would be taking from someone else's play style. In essence, some of your items you suggested would just make it easier for you to stop more players who for the most part are not interested in your play style. Unfortunately for a lot of players, the play styles are mutually exclusive. For PvE players, this game honestly is not for them if they can't deal with griefers. As a side note, I still find it tragically comical how many people thought open coms and an open world would bring harmony amongst any gaming community. Evidently, a lot of people don't get out of there house to see what the world is really like. But I suppose I digress. Sinking ships with axes would be cool because it would open you to a blunderbuss to the back of the head. Removing someone's sails when it is already so easy to find someone unawares at an island I think is a bit extreme. Hopefully down the line there could be a middle ground. Perhaps trade galleons that are in groups that work like skelly fort raids. Raids at sea, as it worth. Not entirely PvP but the same idea as far as overcoming ships for loot. Just a thought.

  • I like the ideas you got.
    Maybe the devs should introduce a gadget slot? There you can put your boarding axe or maybe a grappling hook? Swing from your sail to the other or climb some mountains.
    Player should have access to all of them but need to choose like your main weapons. So you can find your own playstyle,.

  • @weesalty-mug said in Time for PvP Demands:

    @trenix90 There already is floating loot and resources. Just an FYI, not trying to be snide. Your weapon ideas are interesting, but they would just allow you to make your job easier than it already is. If you ignore any PvE aspect of the game and just go around killing ships it's pretty simple to find a few sloops to loot while they are on an island. My concern with things like destroying sails is that the only recourse a pve player has right now is to run and ninja drop loot at outposts as they sail by. Most of the items you suggested would just make your job easier. They wouldn't just be getting "more of your playstyle" you would be taking from someone else's play style. In essence, some of your items you suggested would just make it easier for you to stop more players who for the most part are not interested in your play style. Unfortunately for a lot of players, the play styles are mutually exclusive. For PvE players, this game honestly is not for them if they can't deal with griefers. As a side note, I still find it tragically comical how many people thought open coms and an open world would bring harmony amongst any gaming community. Evidently, a lot of people don't get out of there house to see what the world is really like. But I suppose I digress. Sinking ships with axes would be cool because it would open you to a blunderbuss to the back of the head. Removing someone's sails when it is already so easy to find someone unawares at an island I think is a bit extreme. Hopefully down the line there could be a middle ground. Perhaps trade galleons that are in groups that work like skelly fort raids. Raids at sea, as it worth. Not entirely PvP but the same idea as far as overcoming ships for loot. Just a thought.

    The floating loot and resources don't come from ships I've sunk, I want them to. Also the point of this is to give more incentive for players to PvP. Right now all I see is whining on the forums where PvP players are a bunch of bullies and PvE players are some sort of victims. The solution is not make PvP pointless, it's to have a balance. PvE players don't want a balance, they want the removal of PvP. There is already not much reason to PvP. Taking down ships and looting them is not easy, so yes, I want it to be easier so there wouldn't be such a thing as ship camping and fights that last way longer than they're supposed to.

  • A flame thrower so you can set ships on fire and the crew on board scream like in call of duty.
    And deployable water mines.
    Kill streaks
    Rockets the ancient chineese used ship to ship Rockets .

  • @Trenix90 Fancy meeting you here. I agree with the sentiment, but I don't think we actually need anything other than some finesse on ship to ship balance and controls. However, I'd love the idea of loot being more visible in the water and lasting a bit longer. Nothing worse that being sunk/sinking a ship and no one got anything out of it.

  • BOARDING AXE!!!

    edit: Also a chain/rope shot to pull in and hold enemy ships.

  • @trenix90 I would love a Boarding Axe! Maybe in a future Viking dlc?

  • @zalm said in Time for PvP Demands:

    BOARDING AXE!!!

    edit: Also a chain/rope shot to pull in and hold enemy ships.

    I was thinking about a harpoon where you shoot a ship and attach to it. The enemy would have to cut the rope with a sword to stop it. But I'm not sure how that would play out so much.

  • @weesalty-mug I disagree with you on quite a bit. Right now this game is heavily 90 - 10 PVE to PVP. Sure it is easy to sneak up and surprise an unsuspecting solo/duo player team who does not watch their horizon. However, as players become better at this game and they are more aware of their surroundings sneaking up won't be as big of a deal.

    This will require ship battles on the open seas versus at ports and while one is docked. Weapons like the boarding ax and bundle help the pvp aspect. Both are close range meaning a ship needs to be able to get the crew closer to use them. Bar and Chain may be a disaster for Sloops, but a smart sloop player can outmaneuver a galleon through rocks and around islands.

    The thing is even if it is NPC or PVP this game needs new weapons and additional content. This is a great idea overall. I would not make the items slot based like someone suggested, but I would have the ax and grenado slot in 1/2 the same way that Sword and Gun do currently. This could mean a specific pirate is a boarder with an ax and a blunderbuss but are useless if they cannot get closer. It also gives the eye of reach players a secondary long-range item with the grenade to fight with. Players can either load up on traditional cannonballs or with the Bar and Chain. Each can be selected at the same location but is up to the player which to choose. Not everything can be equipped at the same time.

  • @Nightmare247365 I know right. I was reading it and I was like, "wow... I actually like some of these suggestions... the community is going to exile me!" LOL.

    @Trenix90 That's 2 posts in 2 days you have made that I have agreed with at least part of what you said. I'm watching you ;)

    @captaveasgay You quite because of people fighting with no risk/reward or because he's making suggestions to change it?

  • @trenix90

    It would be difficult, alot of testing, and some major balancing issues, but thats what we paid for, so they can make more content like this,

  • Added stinkpots. Think it would add to the comical aspect of the game.

  • @trenix90 I like that idea, and to balance it for PVE players the same harpoon gun could be used to shoot on to a island up high and use it as a zipline to get back to your ship easier.

  • While I don't agree with half the things suggested for balance reasons, I do agree with the sentiment. I too am tired of all the solutions for pvp in a pvx game. Sure I think there needs to be a bit of balance for ship to ship combat, more content etc.

    Who complains about pvp in a pvx game. You don't see too many pvp players complaining the game has pve in it.

  • If the ship has loot on it when sunk, it will have floating loot. If it has no loot, then nothing will float. It's part of the risk/reward equation. There may be loot, there might not.

    Will you waste your time sinking that ship?

  • I’m all up for more options, more weapons, more content - as long as it’s balanced. When a ship sinks it should 100% have its cargo (all of it!) float to the surface. No doubt. Pvp should be a high priority element to develop by Rare imo.

  • More Weapons slots
    Leader boards to show Highest KD and ELO
    Less Boring Quests like "Find treasure, catch animals"
    add more Quests like kill X number of Players
    Less AI Skeletons that get in the way when I'm trying to kill another player
    Player radar (Pirate ghost Compass theme) so I can find players faster and kill them

    Lets all remember everyone on the Forums agrees "This IS a PvP Game!!"

    ;) wink wink

  • @echodoctrine said in Time for PvP Demands:

    add more Quests like kill X number of Players

    I thought about this too, but it can easily be exploited. I can make a friend, get a quest, kill the player, turn in quest.

  • I'm not too sure they'll add any items/weapons that are only useful in PvP, such as your boarding axe suggestion.

    I do think there needs to be some kind of reward for PvP. Typically the only time you will have an actual PvP battle (rather than one ship attacking and the other simply trying to fend them off/get away) is when neither crew has much loot.

  • Pvp isn't always grieving. If the devs fix the respawns location that would fix it a lot. We sink ships over and over and over ect... at a skull fort but that's cuz they keep respawning and coming right back. If anyone is grieving it's the ones that cant play and keep getting sunk. Pvp in the open sea happens. Pirates chase ppl and plunder. Usually everyone is ok when we do it cuz were good sports about it. We say nice attempt or gg, I even look em up later and message them to make sure no hard feeling and don't quit playing the game. Pvp and pve mixed is what keeps it interesting. That nervous feeling and adrenaline.

  • @xcalypt0x I’m about done bc I do not enjoy fighting off 3 ships every time I get to a fort or have a castaways chest aboard, it’s not fun, pvp trolls always ruin the fun.

  • To make PVP worth it their needs to be guaranteed drop. I think the bells on the ship could be those drops. Galleons would have 2, sloops 1 and each could be around 50 to 100 gold. Plus if you sink a Legendary ship you should get a silver bell instead of a bronze. This could be worth 100 to 200 gold.

  • @capt-player

    Because the game is perfect as is, needs literally no new additions, mechanics or content.

  • @captaveasgay No one said you had to fight them off. Did you attempt to make a Truce with them?

  • @trenix90 said in Time for PvP Demands:

    Boarding Ax
    Used for melee combat and also do make holes in your ship to sink it. Attack slow, take three swings to make a hole in ship.

    Why would you want to make holes in your ship???

  • @cinnumann said in Time for PvP Demands:

    @trenix90 said in Time for PvP Demands:

    Boarding Ax
    Used for melee combat and also do make holes in your ship to sink it. Attack slow, take three swings to make a hole in ship.

    Why would you want to make holes in your ship???

    For when the enemy is not enough. Lol, was just a mistake, fixed it.

  • @trenix90

    I would like to add the suggestion of throw-able fire-pots as well, with the caveat that they can ignite one's own ship.

    My reasoning is that fire would be a good way to "hinder repair," because as it stands now I can repair my ship and keep it afloat for days.

  • A reminder to all, please review the Forum rules before posting. Interactions with other users, even during disagreements or in heated conversations should remain respectful and free of personal attacks, baiting, and trolling.

  • @nomad415 said in Time for PvP Demands:

    @trenix90

    I would like to add the suggestion of throw-able fire-pots as well, with the caveat that they can ignite one's own ship.

    My reasoning is that fire would be a good way to "hinder repair," because as it stands now I can repair my ship and keep it afloat for days.

    I like the idea of fire and firepots, but I'm not sure how it should work. You believe fires should prevent repair overall or just for a few? How about if fire just prevented players from going through it without taking damage? The issue would be, how would you take out the fire? Stop the ship and get water from the sea? Maybe we should be able to collect water in a barrel? Or maybe just fires disappear overtime? Some things to think about.

  • @nightmare247365 I totally agree we need content and even weapons. I would just hate to see an instant I win weapon for PvP. If you wreck a ships sales it's over period. Even a good ram is survivable if someone misses their jump. But once the sales are destroyed unless you are an excellent pvper your game is over. You wouldn't even be able to get back to an outpost if you fought off and sunk your attackers. Weapons that bring finality instantly to a situation I think is a bad deal. I love the boarding axe idea, which I think I mentioned in my first post. Even if you had a single charge carriable satchel bomb that made 2 holes in a boat I think would be great. But taking the sales out is an instant "you permanently lose" and that to me is a very bad idea. I must be playing on the right servers. My games are more like 50-50% Pvp Pve. I can't sail by a sloop or a galleon without it turning on me. I've even come to the point where I really don't even care about gold any more. I just love the chase or the escape. Twice now my crewmate and I have managed to ninja Skelly Fort keys, sail away, get chased, drop one of us on an island with the key. Get in a cannon battle, head away from the island 10 squares get into another cannon battle and scuttle. Watch the other crew try to dive our wreck, respawn ship, pick up crew and key, reap loot. Totally inefficient gold making but incredibly fun. But I digress! I like new weapon ideas, I don't like weapons that would instantly end a person's game if they connect. (At least till they respawn.)

58
Posts
13.8k
Views
1 out of 58