Introduction
I'm honestly getting tired of the PvE demands I'm seeing in the forums where majority try to shame PvP players, calling them griefers, trolls, ect. It's as if our playerstyle is wrong and their playstyle is right. Any incentive to prevent PvP is always some sort of solution, because again, we are the problem apparently. Well let me tell you something, as a PvP player, there really is barely incentive to PvP besides the joy you get of attacking a player and winning.
Aside from that, you mostly get nothing besides a waste of resources and a very low chance of loot. So now it's time for me as a PvP player, to asking for more of my playstyle and a reason to actually do it, so you PvE players can enjoy it too. "But I don't want to PvP!" Yeah now you know how it feels like when you force us PvPers to PvE. I'll add more overtime.
Suggestions
Weapons
Boarding Ax
Used for melee combat and also to make holes in a ship to sink it. Attack slow, take three swings to make a hole in ship.
Grenado
Can be thrown and used to blow up players.
Stinkpot
Can be thrown and would make players disorientated for a few and even throw up.
Cannon Ammunition
Bundle
Used at close range to do AOE damage to players. Does not damage ships.
Bar and Chain
Destroys sails making them less and less efficient until they're completely useless. You can repair the sails with silk, another material which you will have to collect.
Incentives
Recoverable Resources
Barrels of food, cannons, and planks, should spawn floating on the water, depending on what the ship had. They will vanish over a period of time.
Floating Loot
Loot that floats from a sunken ship should glisten and be noticeable to players. It should also last much longer than it does currently.
