Skull forts become anoying ... solutions here

  • As many of you might have notice that, some skull forts turn into a non-end combat and last for many hours.

    Skull forts are the most profitable activity when completed in less then 30 minutes and they give some progress in all alliances. Where it gets annoying is when the same boat comes over and over after getting sunk. You pass throught your entire stock and they still come back in 5 minutes in boat with a restock completed. It's not really fair.

    Here are some solutions my friends and I tought in the last days :

    • spawn to different location
      At the first time you get sink by an other boat at a skull fort, your respawn near the skull fort. The second way farther in the map and the 3rd time, get switch to another server

    • skull forts become a quest from the Order of souls
      As a private quest you can do every 4 hours, you can handle a skull fort like any other quest. It will prevent many players to disconect from a server after completing a skull fort to reconnect to another server which there has a skull fort living in this session.

    • Private instance for a skull fort
      As a private instance become a kind of safe zone from any other player, there should be some negative effects if you try to use it as an escape solution. When the fort is completed, you come back to the public sea and your boat become highligted when you carry the stronghold chest or skull on your boat to signal the others that your hace some good loots on your boat

    Tell me your thoughts on these solutions et feel free to add yours!

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  • Since the last patch, even if they change the respawn distance, it is still deficient. There is still endless fighting or chasing.

    The skeleton forts are useless without a fix, I believe i'm done for the moment untill they think to a good fix.

  • I'm reposting my comment from another post here.

    This could be an easy solution:
    Lock servers with active forts for new players, and ships that gets sunk by other players gets moved to another server. (Only by other players so it doesn't affect players that is not engaging in the skull fort.)
    That way you actually win when you win. The current situation with the respawning and server hopping makes it an unpleasant experience. Spending 2-3 hours fending of griefers just to have a (maybe more than one if you're unlucky) server hopping gallion appear. All out of resources you eventually loose even though you sunk other ships many times.

  • @bigpino67 yeah they're horrible right now. Fought with some random solo slooper and then another one came and sank both of us. Yeah, i know pvp but i spawn sooo far away its just...facepalm.

    Closed the game and deleted it. There were many things but this man.....Glad I used the free trial.

  • Forts are meant to be a global event to force PVP engagement. Or to build alliances and trust to work together. They do not need to be nerfed. With the new respawn distance. you get depending on wind 10-15 mins alone on the fort unless another ship comes along.

    This is plenty of time to short your self out and defend if need be. They are also meant for more experienced crews to take down. Unless your lucky to get one people leave you alone on.

    Once more content for global events are added this will remain the place of big battles.

  • yep yep.. your option is to quit going to it or get gud lol ... one issue i do have is server hopping.. needs to be a limit on the number of servers u can join in a set time or force a rejoin to same server if within x mins.. or after say 5-10 mins waiting period to prevent abuse.. reason i dislike it is

    1. pretty much all the groups in the xbox app are lfg for hopping..
    2. its a money and level boost
    3. creates toxic players..
  • We entered a 4 way galleon fight last night for a skull fort... and sunk 3 more trying to come in... and honestly.. was the best time we've had in a long time.

    You're crazy

    Plays game with combat, hates the combat, says game is the stupid one.

  • @badkahr said in Skull forts become anoying ... solutions here:

    yep yep.. your option is to quit going to it or get gud lol ... one issue i do have is server hopping.. needs to be a limit on the number of servers u can join in a set time or force a rejoin to same server if within x mins.. or after say 5-10 mins waiting period to prevent abuse.

    Please NO. I hop from server to server only to find compatibility in crews with mics. This usually takes six attempts every time I start the game.

  • @admiral-rrrsole use the lfg system.. you can create your own party with the options you choose..

  • Seriously, why are there so many cry babies on these forums? Try getting good? Forts are not that damn hard. Today we did 6 of them as a 2 man sloop. And killed several 4 man galleons at them.

  • @badkahr said in Skull forts become anoying ... solutions here:

    @admiral-rrrsole use the lfg system.. you can create your own party with the options you choose..

    Thanks, I am a PC user who is new to the Xbox app. I can't even start a chat party.
    I take it the "lfg system" that you are referring to is "Look For Group". I have applied to many posts there and have been accepted but it doesn't go any further than that even when I'm the 4th to join. What are we supposed to do after being accepted?

    I have even joined some SoT group thingy on discord but that also appears to have been a waste of time when help is hard to find on such user-unfriendly c**p. The mic stays muted on that.

    I have searched the internet for help using this fang-dangled Xbox app (especially for PC users) to no avail.

    Any help would be greatly appreciated.

  • @BigPino67
    To point 1, I'd like it if when a player sinks your boat, you ALWAYS go to another server. You shouldn't get multiple tries for the same skull fort if someone sinks you.

    Private quests? No, it SHOULD be something that draws attention from everyone and anyone can just do.

    Private instance? Then there's 0 threat. If you can just go in, be 100% safe, where's the risk?

  • I am against this suggestion, because it tries to circumvent what the forts are. They are a global event, meant to be fought over.

    Basically what you are saying is, that they are the most efficient and hence should be doable without fighting because else it wouldn’t be the best way to grind anymore.

    In my opinion this is working exactly as designed. This shouldn’t be a guaranteed way of progression. Yes, sometimes they are heavily fought over in which case you need to decide if it is worth it to you.

    I have been doing forts extensively since the respawn fix. And while some people still get around the respawn distance by scuttling their ship, it is doable now. You gotta be quick and prepared to sink the same ship a few times until they give up.

    Sometimes you have to fight multiple ships a few times but that is all part of the event. If you are just rushing to the fort with default stock, I can see why you might be annoyed, but that is the wrong approach. The key to them is going properly prepared and stocked so that you can last and sink 5 or 6 ships there. Don’t go without barrels either. You gotta place yourself like a rock and claim it. Most people won’t try more than twice, depending on how fast and hassle free you sink them.

  • @bigpino67 they can just add more skull forts at the sametime on the server and faster respawn times.

    i only see 2-3 galleons on any server then the rest sloops. so if your having problems with 1 galleon and theres another fort, chances are you or them will just go to the other one.

    and its not like we are going to rank up super fast if they add more.

  • Ships are still spawning too close to forts... we just had two sloops come after the galleon fifteen times in a row and we defeated them but ran out of resources. RARE needs to put these fallen ships on different servers once they die at an outpost

  • Just be aware that moving ships to a new server will open up server slots for new ships, which might be server hopping as well and not being annoyed by being sunk by you yet. You might be calling the devil here...

  • It's a c**p experience at the moment. You spend more time fighting off ships than focusing on the fort. We fought the same two galleons off more than 5 times each last night. You would think that crews would get the message after the third or fourth time of being killed and sunk. The worst thing was the final spawn with the Captain failed and all the skeletons vanished. We had to leave and come back killing one of the galleons in the process. A total waste of time for the people attacking and us.

  • @therealdadbeard wow man what a poor attitude you have. You got sunk once doing a skull fort and deleted the game. LOL soft maybe you should stick to games such as hello kitty island adventure. if getting sunk once gets you in your feels.

  • @basedswagdaddy who said once? Some people fight 3h it's just crazy and then just get 12k..meh....such a beautiful game destroyed by nonsense..

  • @the-fantasticat написал в Skull forts become anoying ... solutions here:

    @irhcsajr "Today we did 6 of them in a 2man sloop”. Today; 12? 15? hours? I have a regular sloop partner with approx 9-1 wins what concerns sinking other peoples ships. The problem occurs when you have 2 or more ships grieving you at the fort.

    For instance: Me and my partner arrived at the fort finding another sloop and a galleon, -first we sank the galleon, and then sloop. Managed to do one wave before the galleon came back, sank him again, did another wave before the sloop was back. These two grieved us 3 times each: 8 sunken ships. We were fully stocked on cannonballs, so 200÷8=25balls per ship. I would say that says a little about our skill level.

    The thing is, without any resources left, it does not matter how good you are, especially against a galleon. You have to sink them in order to get rid of them.
    The fort usually have about 20-40cannonballs on the island, and sure you could do gunpowder barrels, but you run out of them too.
    There is only so much resources you can stock up on, and when you're out you have pretty much lost, especially if a server hopping galleon/sloop appears on the closest outpost. Fully stocked, cocky as f- because they think they can determine their skill level based on sinking resource depleted ships.

    Sadly true + on high lvl rep you can get more gold from quest then fort fighting.
    Game need some pvp points and reward for them like Honor points in WoW - this would be good option and motivation to fight for fort with other pirates and if you are there near fort sinking and killing ppl for 3 hours and still not getting loot from skells you still getting this points that you can spend on some pvp cusomisation for example.

  • Bring it on. We welcome any ship to come to us. We get all the kegs, were always full on ammo. We've had to fight 2 galleys and 3 slops that United against us and we still won. And the attitude is. (If we don't get the loot, we still had fun in a massive battle)
    link text

  • Like i said in another thread, i think this game is bleeding players. Yesterday me and my gf got to duo 5 keeps....without ANYONE coming. We saw galleons and sloops, but they never came over.

    Id say the playerbase is fading, as before we NEVER got to be alone at a fort.

  • This is not about getting good, because we are. We sink sometimes over 12 galleon and we still stand at the fort. The problem is the boat coming over and over again. They make alliances and we still wins at 8 vs 4 and even 12 vs 4. We were full of cannonballs, planks and bananas but at start. We runned out of stock after maybe 16 fights.

    I love PVP and i'm good to it, but I feel like something is not balanced at all and unfair when we talk about skeleton forts. They still always respawn too close from the fort and with a free re-stock!

    I wish a kind of pvp reputation system too! There is no gain to fight all this time!

  • @therealdadbeard you stated a sloop came and sank you and you quit the game and deleted it. I dont even know why you go to a skull fort if it takes you 3hrs lol you should probably go get more skills before attempting something out of your league. I just find it hilarious that you DELETED the game because someone sank your ship. Glad there are soft people like you in this world i can get a chuckle out of getting mad salt over a PVP game when they get pvp'd

  • @basedswagdaddy OMG why do people have such a bad reading comprehension? Forget it, just don't please don't speak any further to me please

  • @therealdadbeard you should change your name to therealneckbeard. btw why are you still on the forums if you deleted the game because its so "bad" lol move on

  • I just hear i want easy mode when i see post like this.

    1. the skull fort is supposted to be hard!
    2. It is a server event ment to be seen by everyone on the server. A.K.A be ready for a fight!
    3. The idea is to fight for all that loot! its alot of reward for the time spend if played right.
    4. Keep your eyes open if you go for skull or be prepared to lose the bounty you want.
    5. People always claim something that is not yet theirs.
      (A.K.A people come back for the loot you also want, its yours if you turn it in not before.)

    Anyways what you suggest is to please just spawn a key only so you will have a easy time getting rep and gold.

    Just my 2 dabloons

  • @the-fantasticat said in Skull forts become anoying ... solutions here:

    There is only so much resources you can stock up on, and when you're out you have pretty much lost, especially if a server hopping galleon/sloop appears on the closest outpost.

    Yes, that is the main issue with forts at this point. The new respawn mechanic is great, but that alone doesn't solve the problem you're talking about.

    Imagine that when you sink your remaining resources are converted into barrels that float to the surface (like what we already find spawning in the ocean), and then when you respawn you start with little to no resources.

    Sinking ships leaving behind their resources would fix the issue. As it stands no matter how good you are or how many ships you sink at a fort, if ships continually return or roll up then eventually you will run out of resources and die. But if you could take the resources from the boats that you sink, then that player is rewarded for their skill by having the opportunity to restock. And for the ones that got sank, it balances the pvp and pve by incentivizing the player to pve for resources before returning to engage.

  • @a-trusty-mango

    Very true but still people know what the mechanics are by now,
    Its frustrating at times but you know what you are getting into.

    That is the point i am trying to make. ;)

  • @BigPino67 Maybe they can just put a set minimum respawn distance on the skull forts. this would make it so you spawn at one of four preset islands across the map from the skelleton fort whenever you're killed within a certain distance of one.

  • I don't agree with any of this or any other "easy mode" request. Why are people so against a challenge? Oh...safe spaces, no competition, stop sinking me, blah blah blah.

    My favorite activity as of late is to sink the ship leaving the fort with all the loot. It is super easy, mostly because they go into a full on panic and stop thinking logically....it's awesome. You do the work, I will cash it in for you.

  • You got a solution for black screening while at one?

    Because it happens nearly all the time.

  • What's really annoying about Forts coincides with the current state of the community. Everyone is super trigger happy; I sailed up to a fort in a solo sloop, cannons raised all the way (as is customary to show you're friendly), and found a duo sloop already there. My ship got pummeled by the fort's cannons and sank. The other sloop came up, and one of them hopped out and tried to shoot me. He had no HP left and died to a single pistol round.

    I was killed by a skeleton (their aim is seriously BS at times, and it's almost impossible to judge when they are going to attack), and sailed back, cannon pointed up again. This time, I managed to anchor and use my cannon to take out two of the towers. Then the guy I killed came aboard as I was patching and TNT barreled the two of us, and my ship, to the Ferry.

    Either you're at the fort, are willing to split, and get sunk, or you come with no ill intent and get sunk by whoever was there regardless. No middle ground, just bloodthirst.

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