sea of thieves is 100% gally based. sloops dont even stand a chance and it is unfair to a sloop that gets sunk by a gally. its like a 1/10 chance for a sloop to survive. a way around this could be split the servers up so gallys be with gallys and sloops with sloops. this would be fair to all ships due to everyone would be on equal terms.
the game is gally base
There are large issues with greifing and trolling ships, Rare already have ideas on how to fix it being implemented next week.. but i wouldn't want to see the ship types seperated.. a good sailor can easily outmanouver a galleon in a sloop.. They turn faster, they anchor faster, their sails are easier to manage and easier to turn/lift etc..
I have total confidence that only a galleon team that are coordinated could catch me in a sloop sailing solo..
I've only ever been caught by one galleon crew that was very coordinated that managed to sink me and steal my golden animals :(
Most of the time gally crews are not organized enough to chase a sloop, especially one that is maneuvering around rocks and such. Even if they get close enough for a broadside, I can always repair in time and still escape. Or sneak a gunpowder barrel under their ship.
Not true at all. if you and your friend know what you are doing and are good sloop sailors you can easily cut and turn and get away.
However to make things more fair I do think with enough gold sloops should get some upgrades such as a cannon on the front and a cannon on the back to even things out.... cause yea if it gets side to side combat a sloop has no chance in cannon fire
You just have to play smarter. When going to an island use the advantages you have, park in tighter spaces behind things, park behind islands, fit in any nook and cranny you can, be fast and be slick with everything you do. A good chunk of my biggest scores have been with just 1 friend on our sloop
@lightspeed-game said in the game is gally base:
sea of thieves is 100% gally based. sloops dont even stand a chance and it is unfair to a sloop that gets sunk by a gally. its like a 1/10 chance for a sloop to survive. a way around this could be split the servers up so gallys be with gallys and sloops with sloops. this would be fair to all ships due to everyone would be on equal terms.
Im so tired of seeing this discussion topic. Its simply not true and if your in a sloop being wrecked by galleys then your seamanship is the issue. I only sloop and unless an enemy galley is top notch, I sink them. Even solo.
Galleon has a huge disadvantage when it comes to people, communication. As long as the crew isn't communicating, they are average at best. While friends tend to team up and run galleons, it still takes pro skill to actually run it efficiently.
In terms of sloop, it is pretty easy to see a galleon, and if one looks like it is approaching, I easily just move away or out maneuver it.
If you want to try it, match make for a 3 or 4 man galleon and see how easy / hard it is to sink a sloop. Come back and share your experience, you may change your mind.
@faal-zoor-kriid i have sailed in gallys many times i prefer to do so and every time i have, i sunk every sloop i met.
A cunning crew on a sloop is dangerous to a galleon. While I've only ever lost a stronghold once and it was to another galleon (Tactical error... the other crew only got the stronghold chest and skull, while we got the rest of the loot.), Sloop have caused major head aches. I won't lie, a sloop with a good crew has wrecked my crew on a few occasions. Some times their means of combat are unconventional, but effective.
If you're sailing a sloop and having issues with Galleons tanking you, then your sailing is most certainly the issue. Most Galleon crews can't pull it together and get on the same page. Rarely ever do I see other crews work their sails or sail tactically. When you can out maneuver a Galleon and when they aren't on top of their sails, then you can out run them too. I never get caught by Galleons while I'm on a Sloop unless they get the jump on me. Solo is can be hard, but the devs even say they don't recommend soloing for all, but the best players.
@perfecshionist
I enjoy ship battles with galleons in my sloop I rarely get sunk. The game mechanics boil down to how much skill a crew has. Plus galleons sink faster due to mass@lightspeed-game sagte in the game is gally base:
i mean if you can win a 1v4 with a gally good for you but not all players can do that.
Isnt this the whole point of the game?
@optiskate Yep, I've been an alpha player since forever so I have plenty of tectics and know how, I typically sink a lot because I try to be friendly, but if I go into PvP knowing I'll foght until the death, I rarely get sunk.
@Lightspeed-Game Then I must be the 1/10 that would sink your galleon...
Let me add to your argument, Lightspeed. Adding on to the separate servers, there should be another server dedicated to both galleys and sloops. I have felt the pain of galleys controlling the forts for too long, and it is time for a change. Sloops can run away, BUT it is nearly impossible to take down a galley with one. Galleys take control of the forts and will sink EVERY sloop that shows up. I have been on galleys and have sunk 99% of the sloops I fought, so reasonably speaking, to make the game fairer, separate servers like mentioned would benefit everyone.
@faal-zoor-kriid
Generally I am not violent to other pirates. Until they show aggression. That's the invite . The ship battles are tactic and skill based . And most of the time I don't loot all of the other ships stuff I leave a few things. Yeah I'm a nice pirate.... now where is my parrot@sir-rhavi I swear half the time I even have problems with galleons, it's when I'm near the edge of the map and the wind just happens to be set so that "going into the wind" would send me off the map
@lightspeed-game said in the game is gally base:
im not talking about running from a gally, its more pvp on gallys. if a sloop has to fight a gally at a skull fort they still dont when, it just leads to leaving to fort to the gally. i mean if you can win a 1v4 with a gally good for you but not all players can do that.
Few points I have about this.
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You shouldn't win 1v4 matches regularly, that's purely a mathematical fact.
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The sloop isn't designed to be a brawler, it doesn't throw down with a galley broadside to broadside. It's an elegant weapon needing finesse and cunning to win.
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If your wrecking sloops at forts, that's because their mostly new players. I don't clear skeleton forts when duo, I wait for you to do it for me, with 2 explosive barrels on my bow, that I ram your ship with as your crew goes to stow treasure. Killing everyone aboard. Then patch up, and mop up. Treasure gained.
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This is a skill based game. Horizontal progression. This means a sloop should always be at a starting disadvantage in brawling with a galley. But the ending of the battle will be up to skill and a little luck.
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The sloops purpose, which is greatly misunderstood by most, is that it is a blockade runner. It gets in quick and close, gets it's treasure and gets out before the galley can make the 180 to engage. It's not a brawler. It's not intended as a weapon if brute force like the galley.
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The ships are already well balanced prior to factoring in skill. It's the skill of its crew that dictate the combat effectiveness of the vessel at hand.
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Wrong. Galleons require teamwork to manage, where sloops don't. A big group of people who don't know what they're doing, can easily be taken down by a sloop. Use skill and strategy, not brute force. Also if you're playing solo, that's at your own risk. It's intended to be challenging and therefore more preferred to play with a group. Again, it's not recommended to play solo; be thankful Rare even gave you that option.
@kougeru said in the game is gally base:
@sir-rhavi I swear half the time I even have problems with galleons, it's when I'm near the edge of the map and the wind just happens to be set so that "going into the wind" would send me off the map
Well, now you might learn to be even more aware of your position and wind. =) i've had to think about where the wind is in relation to the enemy countless times now, and have also been on the recieving end too, when my galleon was at an island, crewmember was on shore, sloop came in from the wind and hammered us from a distance, we could do very little but try to return fire, which is harder to hit a moving ship then a stationary one, and soak up damage, when the crewmember came back and we tried to give chase, it was impossible.
