I had heard that the gold from loot was divided up among the crew members. Is that not the case?
How does loot divvying work again?
@therealdestian no. It's just that is worth 300 gold is worth 300 goal to each player no matter how many players there are. If you're solo and you turn in a chest or 300 gold, you get 300 gold. If your crew of 4 and you turn in a chest worth 300 gold each player gets 300 gold. This is why I don't understand people who don't want to turn in because of random joins them. It's not like they are losing out on anything.
@gordon-sevencav I think the main concern (or at least the only valid one I can think of) is that someone could potentially take that slot and refuse to relinquish it because they can get an equal share of treasure whether they do anything or not and the crew is stuck with them.
Personally, I think that can be resolved with a system to vote to kick people in the brig. You may get a rare case of someone wanting to open a slot for a friend, but I think the far more common situation will be people hopping between servers looking for ships with a lot of loot and camping until they turn in everything or griefers just looking to annoy people. Besides, if a group wants to let their friend in, what's more fair, one person bowing out and losing some gold (that has no real consequence in the game, anyway), making someone wait 15 minutes to an hour to log in, or forcing three people to sacrifice their gold?
Personally I think treasure value and experience should scale crew size, the more people on a crew should equal to lesser value and experience per item. It makes little sense to me that a person who takes down a skeleton fort by themself or goes out getting treasure gets the same amount of gold and experience as a 4 person Galleon crew would for the same action.
This equal split nonsense just doesn't ideologically make any sense. As the user a few posts up pointed out a single 300 gold chest to a four person crew has a 1200 gold total value with a 4x experience multiplier, it's a totally broken system.
Effort and risk is not rewarded equally, it's poorly thought out.
@nyadc85 said in How does loot divvying work again?:
Personally I think treasure value and experience should scale crew size, the more people on a crew should equal to lesser value and experience per item. It makes little sense to me that a person who takes down a skeleton fort by themself or goes out getting treasure gets the same amount of gold and experience as a 4 person Galleon crew would for the same action.
This equal split nonsense just doesn't ideologically make any sense. As the user a few posts up pointed out a single 300 gold chest to a four person crew has a 1200 gold total value with a 4x experience multiplier, it's a totally broken system.
Effort and risk is not rewarded equally, it's poorly thought out.
I agree it does seem strange, but if people got more exp/loot for going solo, all you would see is people going solo.
Personally I like the current system, means everyone is equal, everyone knows they all get an equal share.
@shaggy2000 said in How does loot divvying work again?:
@nyadc85 said in How does loot divvying work again?:
Personally I think treasure value and experience should scale crew size, the more people on a crew should equal to lesser value and experience per item. It makes little sense to me that a person who takes down a skeleton fort by themself or goes out getting treasure gets the same amount of gold and experience as a 4 person Galleon crew would for the same action.
This equal split nonsense just doesn't ideologically make any sense. As the user a few posts up pointed out a single 300 gold chest to a four person crew has a 1200 gold total value with a 4x experience multiplier, it's a totally broken system.
Effort and risk is not rewarded equally, it's poorly thought out.
I agree it does seem strange, but if people got more exp/loot for going solo, all you would see is people going solo.
Personally I like the current system, means everyone is equal, everyone knows they all get an equal share.
Not necessarily, it wouldn't have to be a straight multiplier but it could have a bonus percentage.
Solo +50%, duo +30%, trio +10%, quad +0%, you know something like that.
I know you say it's "equal" as is but when you look at the gameplay loop it's horrendously imbalanced. A skeleton fort bodes the same 10k or so worth of gold whether you're solo or with four people. Solo it can take 90 minutes to do an uncontested fort, with four people 15 minutes.
The same goes for Soul quests or Gold runs, 5 X's on a map and four people? You'd have that hashed out in 2 minutes, it would take 10 for a solo guy. Do you get what I'm saying? You have to put in FAR MORE effort in fewer numbers but gain from that in no additional capacity.
I understand solo or duo play is more difficult across the board however that wouldn't change for increased rewards. The time wouldn't change, the effort wouldn't change, you'd still have it much harder but you'd have a bit more motivation to endure and make it feel like it's worth it.
@isaac-occam said in How does loot divvying work again?:
@nyadc85 Rare wants to encourage people to have fun together.
That wouldn't change as you still get things done far faster in groups.
