we are going to compare the three factions first.
for the gold horders, most voyages are multiple chests on a single island or chests on different islands, and sometimes both. unless you have a riddle, your going to know exactly where to go. the reward is random.
the Order of Souls works the same way. you have multiple skeletons bosses on either multiple islands or on the same island, or both. you know where they are and the reward is also random.
for the merchant alliance, you have to consistently island hop and scout islands until you find the animal you need. you have a general sense of the reward upon receiving the contract, in which it would be unfortunate if your contract does not require a golden chicken. so, the reward is still random, you just get to know weather or not it is rewarding upon receiving the contract, not when you catch the animal. you cant really find a rare chicken and catch it either; you have to find an abandoned chicken trap first, which is just as rare as finding a random chest.
with these in mind, i have these concepts and suggestions.
the animals needed for the contracts should not be specific:
rather, a simple chicken, snake, or pig is needed. not one of a specific color pattern. as they are already right now, the reward entirely depends on the animals skin/feather color, which means good fortune if you are able to catch a golden chicken just like digging up a captains chest.
referring to concept one, animals should behave differently based on their appearance/rarity.
for example, a golden chicken will run faster than a white chicken and consistently make noises once it is captured and will never calm down. the rarest snakes will never calm down to music either, and the rarest pig will need to be fed more often.
give us the option to release animals from their cages
i know this prevents griefing in some cases, but killing them is entirely possible already, which would also be griefing if done to simply annoy crew-members.
random cages should not be as rare as random chests
i believe that the player/crew should be able to buy an extra one of each type of cage from the NPC. cages tied to voyages will still be free and obtained normally.
reputation gained and the gold earned is way too low for animals
refering to what i said about the rarity of finding a cage, or the rarity of having a rare animal needed for your contract, this is ridiculous. most animals give players as low as 20G and very low reputation gain, despite the extra steps to take. they are only rewarding if you they are tied to your contract, but even so, your reputation reward for turning them is roughly the same. the actual reputation reward is for completing the contracts. if we can find random chests and receive a decent amount of gold and reputation for turning them in, why cant we do so with random animals and gain the same amount of rewards?
