Skeletons NPC's should NOT have unlimited ammo.

  • The title speaks for itself, skeleton NPC's should run out of ammo just like regular players do and/or find ammunition boxes just like we do. Its dumb that 14 skeletons are blasting their weapons at you non stop with no consequence, it makes the PVE in this game frustrating and overpowered. thoughts?

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  • Maybe but I saw a response in another thread that suggested they should stagger when hit and not just keep pounding you with shot. This would at least make facing them feel a little less cheap.

  • this would probably be the best way to balance these cheating sniper sons of a bilge rat

  • Yeah, those skelemen are practically sharpshooters. They don't stun sometimes when hit with a sword and that's horrible when dealing with one wielding a blunderbuss, cause that's point blank and its gonna hurt.

  • Shocking how accurate they are! I do like the limited ammo Idea. Would be kind of cool to have a few other weapons to help with that. Tossable fused grenades for knockback aoe damage and maybe some kind of smoke bomb that lowers accuracy.

  • I think it makes sense, the game will be more realistic.

  • realistic :P

    there are mermaids in the game that can teleport you across the planet.

    I don't know if they should run out of ammo because that may be too underwhelming. Use cover to your advantage. Hide behind rocks or other objects to interrupt their aim.

  • @cpt-peach-beard you obviously don't play this game well enough if you think that solution works.

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