Poor experience in a two person swoop

  • So, me and my friend have had some decent time and experience in a swoop. We are a coherent crew with just the two of us and are very capable. I would say we are above average in skill but clearly not anything more than that. We never look for fights but are good at fighting.

    I'm sure this has been complained about a lot but just venting my frustration and experience.

    Me and my friend, even when are focusing hard, will not be able to sink a fully crewed galleon of an average skill. We might be able to sink one with an inexperienced crew or if we get lucky and they run out of planks or some other edge.

    But we are finding ourselves dominating galleons for them to just stay afloat. We are hitting them under the water line, circling them like a shark and even spreading the damage. But we simply cannot output enough damage to sink them, as any full crew who knows anything just start to repair.

    This results in us either abandoning our voyage as they stay in the area we are interested in or us leaving and then the galleon pursing us and not leaving us alone until we just manage to get away, again leading us to them finding us again as they are in the area we require.

    We don't go looking for fights, we are just trying to complete voyages... but a galleon always comes out of nowhere to "dominate the seas." Throw their weight around.

    This then just turns into an evasion and fleeing simulator…

    I’m sure people are going to share their awesome skills at taking out fully crewed pro galleons in a solo swoop… and what I should be doing to “beat them.” But I’m pretty savvy to pretty much any advice that you can give. I feel this in total is just a balance and game issue.

    Aware that some people will say that its part of the game etc etc…. but for me, its not fun. I have very limited time to play games due to work and don’t want to spend 90% of my time avoiding and evading enemy galleons to do voyages….

    I think a serious view on the game balance needs to be looked into. I’m not here saying I have the answers or what should be done to fix it. Just sharing my incredibly frustrating experience that I have had so far.

    I will not give up on the game because its so good and I am excited to what the developers are going to be bringing to it. Just currently disappointed.

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  • @teranacor this is all just part of the risk of the game. sail on, you cant win all the time

  • @teranacor

    I have two words for you: gunpowder barrel.

    One of those under the boat will sink it in less than a minute. I've done it countless times in my sloop. It never gets old.

  • @cpt-danksilver I get the risk. I get it's part of the game. I just want to relax and do voyages... if there was a way for me to defend myself effectively then I wouldn't mind. But currently just seems there is always a stalemate and then I have to sail off, wasting loads of time...

    P.s thanks for the non trolly reply haha

  • @a-huge-surprise yep, swim under, release 'pop' boom

  • @teranacor Just shooting cannonballs is never going to sink a reasonable crew on either boat. You need to board and disrupt the bailing and repairs.

  • @teranacor

    "Better than average... Pretty savvy to pretty much any advice you can give..."

    Yet you can't sink a galleon? See the contradiction here? Maybe you guy aren't as good as you think.

  • Me and my friend on a two-man SLOOP have sunked a lot of galleons , we hardly ever get taken out , just try to be a step a head of them , make them not be able to fire at you , keep a eye out for people in water trying to board your sloop. If their anchored fire cannon at the anchor so they cant pull up , aim shots wisely and coordinate with your friend and it shouldnt be a problem :P

  • @a-huge-surprise Yes, I am aware of this tactic haha I however don't always find myself with one sadly...

  • @bookoftheblade

    I agree with you. However, shooting cannons is kind of tricky, especially when one or both vessel's are moving. So I would like to see higher damage for hitting with a cannon ball because it does take skill, and enough hits, you should be able to sink a manned ship.

  • @teranacor as i say to everyone, its a game of tactics and grit , not morals . sometimes you just got to drop sails and go, throw in some clever turns an explosive barrel and youll make it clear youre not worth the effort

  • @shisizle Yeah I get your point. But a swoop with a crew of 2 against a galleon of equal skill but with 4 crew mates... I would say the galleon would either win, or the swoop would have to escape.

    Unless the swoop gets some kind of edge and gets lucky...

  • @teranacor

    There are plenty of ways to sink a galleon from a sloop. It's very very doable, and I think if you practice you can get it down too. Skill looks like luck to the untrained eye.

  • @shisizle Again, your logic is sound. But I would have to disagree, I think a well crewed galleon can either win or draw with a sloop every time. unless some RNG is introduced.

    But like I said, I love the game and won't be giving up.

  • @shisizle yup, dont be predictable either! going in circles against a galleon will just allow them to raise sails , tightening their turns and leaving you out gunned 4-1 on the broadside , try cutting across the stern out of shot , but careful cutting the bow, beware the ram, ofcourse theyll board and then you are done.

  • @teranacor said in Poor experience in a two person swoop:

    @shisizle Yeah I get your point. But a swoop with a crew of 2 against a galleon of equal skill but with 4 crew mates... I would say the galleon would either win, or the swoop would have to escape.

    Unless the swoop gets some kind of edge and gets lucky...

    I believe that's the intention of the game. It was designed for the best crew to win. That's why there isn't any vertical progression (unlocking better equipment/guns). As a result, if both crews are at the same skill level, it'll take luck, one of the crews getting better on the fly, or some sort of "edge" to win.

  • @cpt-danksilver Again I understand this concept. We’ve never been sunk by cannon fire. Either run away or just get bored and ram them and suicide haha

    The only time we got sunk was by running aground getting to an outpost to dump our treasure.

  • @crazycruze said in Poor experience in a two person swoop:

    @teranacor said in Poor experience in a two person swoop:

    @shisizle Yeah I get your point. But a swoop with a crew of 2 against a galleon of equal skill but with 4 crew mates... I would say the galleon would either win, or the swoop would have to escape.

    Unless the swoop gets some kind of edge and gets lucky...

    I believe that's the intention of the game. It was designed for the best crew to win. That's why there isn't any vertical progression (unlocking better equipment/guns). As a result, if both crews are at the same skill level, it'll take luck, one of the crews getting better on the fly, or some sort of "edge" to win.

    A solo sloop that engages a galleon with a full crew will lose every time regardless of sailing skill. Because of mermaids/respawn making crew essentially unlimited ammo, someone from that galleon is getting on the sloop at some point, and then it's just a spawn kill until the sloop sinks. Galleon doesn't ever have to fire a shot.

  • @teranacor I can definitely see how that would be frustrating. Being outgunned is no fun, especially when you can outmatch them.

    I do feel though that a swoop shouldn't be able to take on a full sized/crewed ship. It has more hull to spread the damage, more capacity to take on water, and more people to fix and repair.

    For me, I like having to be a little more cunning and try to find new ways to mess up bigger ships, like gun barrels, or tricking them into a sandbar or something.

  • @teranacor then i believe you have your answers, a good galleon vs a good sloop are equal only to mistake. which is perfect balancing, also its way way easier to run in a sloop , one sail constantly trimmed will leave a galleon in its wake . good luck out there

  • Thanks for your input guys. They all make sense. Again just venting. Good luck guys.

  • @mostlyjustokay
    I'm sure there are some people who have taken down a galleon while soloing a sloop. However, taking on a galleon solo is ill advised in the first place. The game even warns you about the extra perils sailing solo. I would argue if taking a galleon out with a solo sloop was made easier, we would be talking about how there's no way 1 person should be able to easily take out a giant ship that has 8 cannons and 4 crew members.

    Are some of the encounters slightly favoured in a particular direction? Sure. I don't necessarily think that a flaw. Sometimes it just makes sense. At least you can outrun the galleon if you must.

  • I just had a sloop try and sink our galleon.

    They did a good job and were ready for us boarding, but alas, an anchor drop exposed their rear end and they were sunk in seconds......pleas for friendship were swiftly ignored because they stalked us for 20 mins and took aim where we got our quest on.

    You sloops can be tricky customers.

  • @teranacor i agree to an extent. however, it should be increasingly difficult for a sloop to sink a galleon vs another sloop. they have more crew members to attend to damage and bucket water. just my 2 cents.

  • @teranacor You’ll figure it out soon enough. Trial and error

  • @crazycruze Sure - it should be incredibly risky for a sloop to take on a galleon, period. And I'm not saying "easily" take out a gallon at all.

    I'm just saying that a solo sloop has zero chance, regardless of relative sailing skill, which should not be the case. A formidably competent sloop captain should feel like they can challenge a galleon that is sailing badly.

    But because a solo sloop captain cannot effectively manage sailing, shooting, AND watching two ladders, the galleon will always win simply by throwing an inexhaustible supply of crew at the sloop.

  • @vexed-anemone • dont send a rabbit to kill a fox •

  • @teranacor sagte in Poor experience in a two person swoop:

    @a-huge-surprise Yes, I am aware of this tactic haha I however don't always find myself with one sadly...

    Then you are ill prepared.
    Spend the first few minutes of your voyage heading for a Fort (or any bigger island really) and pick up a healthy supply of boom booms.

  • @mostlyjustokay
    That's a good point. Being able to endlessly attempt to board another ship, via a cannon or ladder, should potentially be addressed. Perhaps they'll come up with a system in the future where a player can only use a mermaid a certain amount of times in a given time period. That way they'll have to choose when they attempt to board more carefully.

  • @crazycruze I just want to be able to block ladders with chests. That way it costs me something to prevent the cheese, puts some skin in the game for me to weigh the worth of the fight, and is easily removed if someone does manage to out-sail me and get close enough to jump over.

  • Trying not to say this on every thread I comment on but just steer your ship in a way that the galleon hits some kind of land mass. You can use that time to turn and blast them with your cannons or you can rinse and repeat until they've used up a lot of planks. I've sunk galleons like this. That or if you can lure them in at an angle that they'd (for whatever reason) try to board your ship and kill them with the blunder/sword combo. Then sink their ship. That boarding strategy is more of a last-ditch effort since they could just out-play you.

  • @cpt-danksilver

    https://www.youtube.com/watch?v=XcxKIJTb3Hg

  • I don't know, a "swoop" rapid firing hit after hit onto the bilge deck of a galleon is going to lead to massive leakage even with all 4 repairing. I've solo sunk a 3/4 man galleon many a time just by out sailing them.

  • Yup... after spending a full day playing and trying to give this game a chance, I have sadly come to the conclusion that I won't be playing this game anymore...

    Dominated 2 ships that were at skull fort, sunk them 3 times and they just kept coming back fully supplied.

    Previously was spending all day trying to do voyages getting interrupted almost every time.

    Done with this stalemate game play, shocking balance issues and lack of content. Wish I could get my £50 back.

    Quite and truly done... May come back in a year to see whats been added. But for now strike another person off the population of this game.

  • Powder barrels and boarding are the only way you'll be able to sink a fully manned galleon.

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