Is there any reason NOT to use the blunderbuss?

  • A single pellet does damage comparable to a pistol shot. One hit kill at close range. Gold skeletons (when in water) die to one shot.

    Meanwhile the pistol is super fun but its damage is pathetic. And the eye of reach headshot multiplier is just sad. Why can't the sniper rifle one shot a skeleton with a headshot. Why don't our guns do the damage of the skeleton guns? And for that matter, why can't we pick up ammo from skeletons who used a gun when they die?

    ANYways I get that range "has its uses," but it seems pointless when you have to use 2-3 shots to do anything the blunderbuss does in 1.

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  • as much as I love the blunderbuss, the game would be funnier without it

  • I don’t think that one pallet from the blunderbuss does anywhere close to as much damage as a pistol shot.

    The blunderbuss is great for being super up close. Otherwise it is useless and I am finding myself running with pistol most of the time now and just switching to blunderbuss when I think I’m gonna board.

    Even in sea combat you can use the pistol to actually shoot people of the other boat when they are quite close, whereas they shoot me with their shotguns and barely do any damage at all.

  • Unless they give us more weapon slots, more ammunition or nerfs bananas, the blunderbuss is a necessary evil. You simply do not have the damage output to kill anyone, unless you use the blunderbuss.

  • yes we need some buffs or nerfs to balance the weapon use based on playstyle instead of based on which one is just better than the others.

  • You should just always carry all four weapons with you and be allowed to change between them. It would give them all more presence and use, it would actually not be annoying to have to go to the next ammo box every ten seconds (because you have 15 shots instead of 5) and it wouldn't change PVP because everybody would have the same. The weapon limit plus ammo limit is just overkill. If you don't want players to use any guns except the sword, don't give them other options.

  • Mostly I use the sniper, yeah i know, What!!
    There is almost no skill using the blunderbuss. im on pc, so a rather get good with the sniper or pistol.
    Cause the blunderbuss is just get up close

  • @x1-two
    It used to be this way in the test client.
    I was a very vocal opponent of this change, but most people naturally did not agree, because apparently, having less weapons creates more "strategy".

    Nerfing the blunderbuss damage and giving access to all the weapons at the same time would do this game so much good.

  • @xxxxnoodlexxxx If you're close enough to use the sword, you're close enough to use the blunderbuss. The blunderbuss kills in one hit, the sword in 4. It's a pretty obvious choice.

  • @xxxxnoodlexxxx If you could raise the ladders on the ship we wouldn't all be forced into playing the awful FPS portion of this game so often.

    I don't want to argue about the blunderbuss and the bananas because between the PvP/PvE balance issues, clumsy and unresponsive controls, console v PC issues, etc., the person to person fights are going to end up a crapshoot no matter what - the design of this game should be trying to reduce how often they happen.

    It's a pirate game with an obvious focus on the water and team coordination to manage the ships. If you could raise the ladders and it took 1.5/2x as long to patch a cannon shot, we could be spending more time where the PvP excels and less time with the PvP that should be an afterthought.

  • they're no good for firing off gunpowder barrels below enemy ships

  • For as much as I love playing the game like crazy, I agree; The pistol needs to do more damage or at least make headshots count for something, likewise make sniper headshots 1 hit kill but very weak on any other part of the body, I think it is more than fair, considering that sniping someone from a moving boat is super hard as it is without aiming for the head.

    This could give us close range, middle and long range balanced combat. Just a thought...

  • The blunderbuss makes sense, the massive spread is detrimental to the aim of the weapon. The range is extremely poor, but the blunderbuss is not a shotgun. It's a larger chamber to load many musket balls into, in reality. It's very good up close, as it should be, and stupid to use past 10 meters. I've sniped players from the boat, to an island, with the pistol. The fact that everybody has all the guns means that there's really no excuse to complain about the blunderbuss when you could've also used it. Sniping skeletons, and sniping players off of the cannons is your best chance at winning. Also, the sword does more damage per second than the blunderbuss.

  • @lenny2k3 said in Is there any reason NOT to use the blunderbuss?:

    Unless they give us more weapon slots, more ammunition or nerfs bananas, the blunderbuss is a necessary evil. You simply do not have the damage output to kill anyone, unless you use the blunderbuss.

    I don't use the blunderbuss ( I find it cheesy and too easy to use) only My sword and pistol and several times I have boarded a ship and could fight a 1v3-4 for a while, once you know how to fight with them you can kill anyone with no real problem

  • @elzamvb said in Is there any reason NOT to use the blunderbuss?:

    @xxxxnoodlexxxx If you're close enough to use the sword, you're close enough to use the blunderbuss. The blunderbuss kills in one hit, the sword in 4. It's a pretty obvious choice.

    Unless you miss, or don't get a fully centered shot. It's hard to miss with the sword. It's easy to entirely miss a blunderbuss shot and then spend the time reloading.

  • i only use sniper or pistol unless i´m boarding... and even then i use 50% of the time a pistol because i know how to keep the distance so a blunderbuss wont kill me even on a sloop with all 5 shots, while i only need 2 hits to kill them.

  • The pistol is worthless. If I see someone on my crew using a pistol, I generally won't play with them after that. It's only effective against people that don't know how to use cover/bananas during combat.

    Sniper has one use, which is shooting skeletons from the ship if you're on guard duty while your crew does a fort, and you don't want to waste cannonballs.

    Sword and blunderbuss are all you need.

  • I've only seen the blunderbuss do well up close in someone's face. I see a lot of people using it long range over and over even though it hardly does anything.

  • @steadyshot776
    Until they point the blunderbuss in your face and one hit kills you when you are trying to engage with your sword.

    I am not saying it's impossible to use the sword, but if a player can aim, there is no reason to use the sword over the blunderbuss.

  • I think the blunderbuss needs a nerf, it makes the swords useless because you can one shot somebody no problem when they come at you with a sword

  • Personally I love the Blunderbuss, but there's not really an adequate counter for it other than 2 people stun-locking with sword (which isn't an ideal situation).

    How I think this should be handled is that the Sniper Rifle should be buffed such that, at long distance, it is possible to kill in 1 or 2 shots. I switched to use Blunderbuss when I realized that it took 3 shots and a sword swipe to kill with the Sniper, and only 1-2 shots at close range with the Blunderbuss to kill.

    Basically, weapons across the board should just get a little better than they are rather than the Blunderbuss being changed at all. This would decrease TTK (time to kill), but it would make things a bit more intense and make the need for finding cover before you throw back a banana important.

    In answer the actual question, though, no, as of right now, the Blunderbuss should also be one of the two weapons in your selection.

  • Still don't get why the eye of reach sucks so bad though...

  • @x1-two @Lenny2k3 There was probably more to it than the call for strategy, though increasing strategy is always a good thing.

    What I encountered was that instead of swordplay, you would have someone shoot with the blunderbuss and quickly switch to the pistol for a quick 1-2 shot that would more often than not kill or severely injure the target. Only after that initial salvo was swords drawn.

    Limiting to having only two slots for weapons limited the use of this strategy. You can still pack two guns, but if you fail to kill your target, you are now wide open for a counter-attack. It becomes a cost/benefit thing. Do you go for burst damage and leave yourself exposed while you reload? Or do you go a more reliable damage output, but risk getting closer to your opponent? A little more thought than "blam-blam".

    A final point is that Rare is not trying to make a FPS. That's another reason for the limited gun mechanics as they stand right now.

  • @x1-two said in Is there any reason NOT to use the blunderbuss?:

    You should just always carry all four weapons with you and be allowed to change between them. It would give them all more presence and use, it would actually not be annoying to have to go to the next ammo box every ten seconds (because you have 15 shots instead of 5) and it wouldn't change PVP because everybody would have the same. The weapon limit plus ammo limit is just overkill. If you don't want players to use any guns except the sword, don't give them other options.

    Can carry 10 cannon balls, but only 5 bullets.... hahaha go figure!

  • @program-024
    I absolutely agree that the old strategy of weapon swap burst was the obvious superior choice. If players actively dodge and with a weaker blunderbuss, this wouldn't be that much of a problem, since you can easily heal up if you get shot.

    The tactic now is: Shoot with pistol... Did it hit? Move in to finish with shotgun. Miss? Reload and run in circles/jump. Rinse repeat. I'd much rather have more weapons with a nerf to the blunder, so you actually have to weapon swap and use them properly instead of relying on literally 1 tactic, regardless of loadout. Nerfing the blunder without giving players additional weapons would be awful though, since it would be nigh impossible to end someones life (if they know how to play), since reload times prevents players from dealing with banana spam. Even if you hit literally every shot, you still can't kill someone with a pistol due to this.

  • @markglow said in Is there any reason NOT to use the blunderbuss?:

    @x1-two said in Is there any reason NOT to use the blunderbuss?:

    You should just always carry all four weapons with you and be allowed to change between them. It would give them all more presence and use, it would actually not be annoying to have to go to the next ammo box every ten seconds (because you have 15 shots instead of 5) and it wouldn't change PVP because everybody would have the same. The weapon limit plus ammo limit is just overkill. If you don't want players to use any guns except the sword, don't give them other options.

    Can carry 10 cannon balls, but only 5 bullets.... hahaha go figure!

    Quoted for truth. This is straight up silly.

    I think they need to up the headshot multiplier for the EoR and decrease reload time for the flintlock.

  • Eye if reach is simply a speed nerfed pistol, blunderbuss is a shotgun that either does negligible damage at 3 feet, or one shot at 1 foot.

    If anything, there is no reason to use anything but the blunderbuss or pistol, but more so, blunderbuss is king.

  • @xxxxnoodlexxxx Pistol is better unless you are snuck up on. Literally all you have to do is walk backwards and shoot, blunderbus does absolutely nothing unless point blank. In a fight where you can see your opponent and have room to move pistol wins almost every time, especially if your aim is good enough to headshot then they're dead in 1 bullet. I really only prefer the blunderbus when fighting on a sloop since I'll be very close to my enemy. My best example of this is when i saw a guy unloading a chest at an outpost and tried to kill him with my blunderbus, got 5 hitmarkers within swords reach range and 2 hits with my sword and he lived long enough to turn it in. Never went back to the blunderbus shy of sloop boarding after that, been winning way more fights lol

  • @xxxxnoodlexxxx

    Where is your proofs for damage, cause there is no way a blunderbuss with 1 pellet does as much as a pistol.

    I use my pistol because it has a sight on it...

  • @crusher554 said in Is there any reason NOT to use the blunderbuss?:

    Unless you miss, or don't get a fully centered shot. It's hard to miss with the sword. It's easy to entirely miss a blunderbuss shot and then spend the time reloading.

    You don't miss after you git gud.

  • @madscallion said in Is there any reason NOT to use the blunderbuss?:

    as much as I love the blunderbuss, the game would be funnier without it

    what u getting rekt in pvp to much?

  • Underwater fights agains't other players, here pistol wins. Middle fights, i preffer pistol in pvp, and blunder in pve.

    The problem of blunder, that you need to close up to your target, when skeleton's have pistol's or blunderbass, and they are 7 or 10 of them, it's the problem.

    First i play with blunder, but now mostly play with pistol, it's more universal.

  • @xxxxnoodlexxxx They work well up close but when you are mid range it’s bad plus one shot kills not all the time it usually takes me 3 4times I’m level 20 something and the skeletons are the camouflage d ones they seem to take forever to kill so usually sick my ship side on close to the island and cannon kill them the higher level you get in your game the harder pve is plus there ok on the ships but chasing people down ect there not that reliable the pistol is ok ish and the sniper is terrible the guns don’t really help in this game the sword is by fat the best weapon to use if you have a good crew of 4 one sniper one blunder bust and one pistol and yourself going in with charged attack the games a team based game so it’s best to kill as a team

  • @xxxxnoodlexxxx It's useless unless you're up close. I roll flintlock/blundy or sniper/blundy in some cases.

  • Range.

    I’ve taken out blunderbuss players with a pistol, my personal choice of weapon. You make valid arguments though. Sniper should do more his damage and pistol could do with maybe faster reload to the other two. This would be a nice offset to the norm

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