Make the outpost islands Safe Zones?

  • I've no problems with fights on the ocean, heck, one of the pirate codes is "Disputes are fought on the Waves." But when someone can come to port and be blunderbuss'd by someone else. There's a problem there. I propose that the zones around the outpost islands be considered safe zones that players can't be attacked in. (One of the merchant says they don't deal in smuggled goods, yet there's no militia on these islands?)

    If anything it would help new players get their bearings and let them learn the mechanics of sailing in an environment where they can't be immediately attacked by someone who has a mastery of their galleon and cannons.

    Plus it would allow for actual blockades of islands for people that like to pvp.

    This game doesn't need pvp/pve servers, just a place where people can walk around without being shot by xXmlg_pirate_GuyXx

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  • I would say, that would be a good idea, so long as they find a way to keep it pvp when you have loot on your toon trying to turn it in. Make that the pvp trigger on the island outpost and it would be great.

  • that or make the NPC's killable to atleast make it less attractive to camp an outpost. If you could respawn and take out the NPC who handles quests for whatever loot you had then it might balance it a bit better.

  • Make it so you have to be in the zone for a certain time for the PVP disable to trigger and if you get hit from someone outside or someones too close then you can't have the disable which will either enable you to have to fight or to outrun the ship.

  • nothing shittier than having to take 30 minutes to unload 10 chests in a single sloop only to have a galleon come by and s**t all over you and take everything you took 2+hours to get while i enjoy the pvp and fights out on the sea turning in c**p by yourself is the worst part about gathering loot smh.

  • The problem with safe zones is that people can just wait outside them, or they can be used to hop in and out of PvP. You'd just end up with the same result, except you now also have a non-PvP zone which can be exploited. Need to repair? Jump into the safe zone, then back out again to combat.

  • How do I downvote?

  • So now everyone would just flee to an outpost everytime they are getting chased.
    There will be no strategy to ambush at an outpost after you just saw someone finishing a Fortress.
    Please this game is already easy as it is now, don't make it easier and easier, make people work for their skill. Don't just hand them everything they need.

  • @d0wnt0wn711 Then people would just camp the outposts so no one can turn in quests.

  • @wdf71 I think having outposts as PvP zones is fine, as when sailing up to them you can clearly see ships parked there, and you can clearly see ships approaching. My problem is when someone else spawns on the same outpost I am selling at, and proceeds to start stealing my stuff.

    They should just disable the ability of spawning at an occupied outpost.

  • @b-shizzledizzle said in Make the outpost islands Safe Zones?:

    nothing shittier than having to take 30 minutes to unload 10 chests in a single sloop only to have a galleon come by and s**t all over you and take everything you took 2+hours to get while i enjoy the pvp and fights out on the sea turning in c**p by yourself is the worst part about gathering loot smh.

    I'd probably suggest if you were solo not to wait until you had ten items to turn in because of this issue. Turn in two or three then go back out. Less to lose that way.

  • @wp-avenger so what? hardly different than spawn griefing someone over 1 chest, and then it adds an extra layer of strategy for people trying to save their loot from outpost campers.

  • @ellisgoodenough And? If you can't leave an island you can't get any loot.

    You also say make people work for their skill? Well what skill is there sitting around an island all day waiting for some to come by to shoot at them when they're unawares? If you're not skilled enough to take out a ship before they get to port then you didn't deserve their loot in the first place.

  • @d0wnt0wn711 People will camp the NPC's so you literally cannot turn in any of your loot. They will just constantly kill them if you make them Killable

  • @wp-avenger and this is different from someone camping an outpost waiting for you to bring them loot because...? like don't get me wrong i understand your point but how is that style of play different from having killable NPC's? not like you couldn't then fight the other pirate(s) who are killing your mission giver and then people who camp for loot have to fight harder for being lazybeards.

  • @d0wnt0wn711 Have you tried running past outpost campers and just selling like that? Because that does work. My point is if you're running a solo sloop and the island you are going too is camped by NPC killers, then you have no chance to do anything.

  • The only safe zone, if they decide to have one, should be the tavern, and you can't take loot in with you. Won't bother with saying "git gud" (think it means "get good", but i could be wrong) as that is the weakest response I have ever seen to a post, but scoping out the outpost for ships and mermaids is a must, the same as keeping an eye on the sea for approaching ships, and if in doubt, sail to another outpost.

    Remember, if they are pirating, it is part of the game. If they are griefing, report them.

  • @wp-avenger much easier to spot an island full of dead NPC's i'd imagine, have the clan flag turn red or something. it's no fun having to fight for your treasure on the high seas only to have a 2 man crew spawn camp you and steal it. Ambushing people on islands when they go to get treasure is one thing (and i love it) but camping outposts is lame and isn't fun for the player getting ganked and killable NPC's would at least even the odds.

  • @wdf71 Stop.

  • If you're complaining about people camping outposts, as Greybman 666 noted you should be looking for mermaids and ships. People actually can't just camp an outpost unsuspected so there's the flaw in your argument. If you see a mermaid or ship then it's your decision to take the risk of running a chest in.

    Be more creative in your drop off strategies, try not stopping the ship and having 1 or more people (depending on crew size) try to sneak the chest in while your boat keeps going. I think part of the fun when battling people is chasing them down as they try to get a chest in, or trying to avoid/fight them while trying to turn in one of our own. If your choice is to run from your pursuer, then use the right ship to put distance between you. The sloop beats the galleon against the wind, the galleon beats the sloop with the wind, use those tools to your advantage and ditch those trying to steal your chests.

  • @blg-strong-dad said in Make the outpost islands Safe Zones?:

    @wdf71 Stop.

    But why though?

  • @wdf71 People asking for safe zones are the people who should just play something else. If you're complaining about being ganked by galleons as a solo player when you're new you already made a huge mistake. You're new, you shouldn't be playing solo. If you don't have friends to play with join a random crew, learn how the game works, then try solo. I've played plenty of solo and galleon groups. I've never had any issues with being camped or attacked at outposts because I know to avoid outposts with players already there, or with players even in the distance. Without the threat of other players this game would be unbelievably dull, making little safe zones would just make the game that much more boring. In short: Stop asking for changes when you aren't experienced enough to play the game properly, that is why.

  • @blg-strong-dad yawn, oh look another fanboy screaming "GIT GUD"

  • @blg-strong-dad said in Make the outpost islands Safe Zones?:

    @wdf71 People asking for safe zones are the people who should just play something else. If you're complaining about being ganked by galleons as a solo player when you're new you already made a huge mistake. You're new, you shouldn't be playing solo. If you don't have friends to play with join a random crew, learn how the game works, then try solo. I've played plenty of solo and galleon groups. I've never had any issues with being camped or attacked at outposts because I know to avoid outposts with players already there, or with players even in the distance. Without the threat of other players this game would be unbelievably dull, making little safe zones would just make the game that much more boring. In short: Stop asking for changes when you aren't experienced enough to play the game properly, that is why.

    If this game actually taught players how to play the game when they first start, I would agree with you, but they don't. Best to learn through experience and if a solo player wants to start the game by themselves they should be able to. But gimping them at the starting gate because some guy is camping the island the newbie spawned at and shooting his ship for no reason is awful (and against the pirate code.)

    You're basically telling all people who want to play this game to "git gud" or play something else, this is our playground.

    Edit: Oh and joining a crew to learn the game doesn't stop other people from shooting you on the island you start on.

  • All the problems posted here can be solve without making "safe zones" the game has a major flaw while there is a pirate code the game has no mechanics to enforce or let the community do so, leaving trolls and cheaters to do what they want without consequences as of know there is no pirate bounty's or anything that help community identify these code breakers pirates making the game a pvp warzone with no pvp mechanics everyone attacks everyone for no reason no consequences no rewards this will ultimately kill all the community and we will have another dead game in a short time.

  • @gooddezorden you know what i totally agree with you, if you could post bounties (get really salty and post like 1000gp bounty) or something of that sort it would really balance it out a bit i think.

  • @wdf71 no, people will just camp there

  • I started and mostly play solo in this game. I have 0 problems with other players because I play more smart than anything. I don't horde loot for hours at a time, I constantly check the horizon for nearby ships before and after sailing and I always approach outposts extremely carefully before making landfall. Taking the extra time can be a major benefit as a solo player.

    I find this game very fun and I love the notion of danger and suspense when dropping off loot or watching another ship in the distance, figuring out my strategy. The idea of a safe zone outpost is removing a key element in the game, piracy. Play smart, outwit your opponent's and get that satisfaction of it ;) Good time!

  • One major problem, I kill ships anywhere for no reason I just enjoy the thrill of the fight. I dont care if your loaded with loot or have absolutely nothing. I just want to kill you and sink your ship to add to my tally. Safe zones wont fix anything and also defeat the purpose of the game. The game is already pretty easy and it doesnt need safe zones for babies to go cry in cuz they are getting beat. just get better at the game. I solo 4 man galleons often and win most of the time. So just increase your skill at the game and play more strategically and stop whining.

  • No to safe zones! Keep an eye on the horizon. Fight or flee. No one should be cannonproof!

  • @wdf71 Splitting into PvP and PvE will go against everything the game is. So its either peaceful or full out war? What about us that wants both? Does no one think of us!?

  • @d0wnt0wn711 Nope, asking new players to not ask for change when they don't know how to play the game properly. Makes perfect sense to me.

  • @wdf71 You're right it doesn't. For anyone. Meaning everyone is on the same playing field. Also meaning if you're new you probably shouldn't start on hard mode. That's common sense, the game literally says solo is for EXPERIENCED pirates, not new players looking for a casual experience.

  • @blg-strong-dad dude shut up, this game just came out, everyone is a new player and sitting at an outpost with a blunderbuss requires skill levels in the "knows how to push buttons" range.
    why do you people think your opinion is even worth mentioning? smdh

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